You can see it at the end of this video.
https://www.youtube.com/watch?v=ePdAWl8fJW8
Confirmed to be present in 1.31 as well as CoM.
However, you need to install W122 and W204 to enable the AI to cast it, as there is a bug preventing the AI to cast the spell in most (not all) combats.
What I managed to find out so far :
-Removing the call at $B028C fixes the bug, but messes up the display. It's a call to an EGA display procedure, used everywhere in the game. It can't be the source of the bug, even though it is.
-The above procedure seems to use the memory reserved for battle units, which might be related. However, this data is supposed to be loaded back afterwards. Plenty of other display related stuff does that without problems, even opening the spellbook does.
-There is no crash if the caster is the player, or the player's hero. It only seems to happen if the caster is the AI's hero or the AI itself.
-The crash doesn't seem to happen on turn 1, only on turn 2 (if the attacker is the AI, they don't have a turn one, only the defender has a turn 1), which is weird.
-The crash seems to happen before the effects are drawn or are applied, but after the sound.
Any idea or information is welcome, I'm somewhat stuck.
The greatest problem is I found absolutely no connection between what causes the crash (specifically the AI using the spell) and where it happens (during the call to a display procedure which works perfectly everywhere else.).
There might be some sort of a memory corruption prior to casting the spell, which is responsible for this.
Edit : Auto isn't triggering the bug either if the hero casts the spell on the player's side. Auto does use the same process the AI does so this would rule out the memory corruption coming from there.
I'm out of ideas.
While disabling the call to the graphics procedure does let the battle continue without a crash, it also means nothing appears on screen, not even the "X has cast" message. A quite unacceptable solution, only slightly better than the crash itself, all that damage coming out of nowhere.
https://www.youtube.com/watch?v=ePdAWl8fJW8
Confirmed to be present in 1.31 as well as CoM.
However, you need to install W122 and W204 to enable the AI to cast it, as there is a bug preventing the AI to cast the spell in most (not all) combats.
What I managed to find out so far :
-Removing the call at $B028C fixes the bug, but messes up the display. It's a call to an EGA display procedure, used everywhere in the game. It can't be the source of the bug, even though it is.
-The above procedure seems to use the memory reserved for battle units, which might be related. However, this data is supposed to be loaded back afterwards. Plenty of other display related stuff does that without problems, even opening the spellbook does.
-There is no crash if the caster is the player, or the player's hero. It only seems to happen if the caster is the AI's hero or the AI itself.
-The crash doesn't seem to happen on turn 1, only on turn 2 (if the attacker is the AI, they don't have a turn one, only the defender has a turn 1), which is weird.
-The crash seems to happen before the effects are drawn or are applied, but after the sound.
Any idea or information is welcome, I'm somewhat stuck.
The greatest problem is I found absolutely no connection between what causes the crash (specifically the AI using the spell) and where it happens (during the call to a display procedure which works perfectly everywhere else.).
There might be some sort of a memory corruption prior to casting the spell, which is responsible for this.
Edit : Auto isn't triggering the bug either if the hero casts the spell on the player's side. Auto does use the same process the AI does so this would rule out the memory corruption coming from there.
I'm out of ideas.
While disabling the call to the graphics procedure does let the battle continue without a crash, it also means nothing appears on screen, not even the "X has cast" message. A quite unacceptable solution, only slightly better than the crash itself, all that damage coming out of nowhere.