Not in the game so feel free to ignore. The problem with mack's suggestion is that you could base your own selection on your opponent's picks. E.g. knowing what kind of UUs your opponents have before picking is a pretty clear benefit. Not a game-breaking one, but still a clear benefit.
Veterans Pitboss Setup Thread
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(January 15th, 2016, 04:59)Fintourist Wrote: Not in the game so feel free to ignore. The problem with mack's suggestion is that you could base your own selection on your opponent's picks. E.g. knowing what kind of UUs your opponents have before picking is a pretty clear benefit. Not a game-breaking one, but still a clear benefit.Is not like you know your neighbour...., so i dont see any problem with this. (January 15th, 2016, 04:32)mackoti Wrote:(January 15th, 2016, 03:29)GermanJoey Wrote: that doesn't seem fair, Mack... This is different pick mode called "random draft", where the combos are generated and we pick according to the some predefined order, seeding number. I dont mind it in general, but we must arrange to one way of picking once and forever. I told you that revealing everyone's options was not good idea and we should delay revealing it before everyone's pick. Returning to the random draft I have an idea (because I like it, not because I dont like my options): 1. We wait till the map is generated 2. Mapmaker gives everyone seeding number corresponding to his understanding of strenght of atarting position 3. We pick from this set of leaders using this order(or regenerate 24new or even more combinations) (January 15th, 2016, 05:12)mackoti Wrote:(January 15th, 2016, 04:59)Fintourist Wrote: Not in the game so feel free to ignore. The problem with mack's suggestion is that you could base your own selection on your opponent's picks. E.g. knowing what kind of UUs your opponents have before picking is a pretty clear benefit. Not a game-breaking one, but still a clear benefit.Is not like you know your neighbour...., so i dont see any problem with this. Well, in a 8-player game depending on layout you might well have 3/4 neighbors so I think it's still very relevant (up to 57 % chance of having a specific player as a neighbor). And IMO the benefit is not limited to speculation what tools your immediate neighbor might have. As said, depending how casual you want to be with the game the change might be OK, but if this is more of a competitive game I would not consider the system fair. Anyways, I don't have a vote so I'll stop spamming..
Its a nice idea Mack, I presume you suggested it because you think other folks combo's are weak rather than yours, but we're not getting the perfectly balanced map either, so fixing this doesn't necessarily improve things...
More importantly I wish you'd suggested it before the combos were published because it feels wrong to change the rules mid-way through the process when the folks who can vote for the change are the ones who will benefit.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
I proposed because i think is realy fun to have more option if you don like any of yours, if you like it you just pick it and can even say you dont participate further so i don see the problem here.
I realy dont want to play any of my combination, becasue of that i chosed a snake pick becasue i had 2-3 combination which i wanted to play and I got none , so why dont alow what i proposed?Is agame and didnt started so is not like we change rules in the midle. So to be clear what i proposed.Everyone pick one of combination, the other return into the pool of chosing(the remaing combo are secre till someone post in organizing thread).If you want to have a second chanse to pick, you just say i wanna a second chanse.People which wanted a second chanse to pick are randomized by a lurker, or a player whatever. First is picking from the 16 combos left, if he keep his , then next one pick from the 16, if he wants to change his option(which he kept first) goes into the pool so next one has again 16 options left.I cant see a more fun and fair method. We can do this after everyone see's his start. I realy want to have fun, I dont wanna be pushed to play a leader which i dont want, and more than that no one loose anithing becasue of this way doing it.
Guys, consider Random Draft please, I agree that it is much more fun. Personally I'd prefer to pick from 20 "weak" combination left after others picked than having a personal choice of 3.
(January 15th, 2016, 06:17)OT4E Wrote: Guys, consider Random Draft please, I agree that it is much more fun. Personally I'd prefer to pick from 20 "weak" combination left after others picked than having a personal choice of 3.If you have 20 combos the last to pick will have just 13 options so i think carring from here after we can choose from 3 one and after we can pick from another 16 is way beter.
I sympathize but you'll be able to pick after you know all our picks. For example if nobody/few picks Cre, then Cre is better because you know you can bully people around with your borders, similar deal with Agg, or if nobody/few pick Ind then you know you can probably get any early wonder you want, etc.
I'd be fine with it if we could each choose 1 leader to throw back into the pool rather than 2, and you could repick from a random 3 of those. I also agree with Harry that its shitty we're doing this now, just because you don't like your picks. If you had protested before the picks were posted that would be different. (January 15th, 2016, 06:24)GermanJoey Wrote: I sympathize but you'll be able to pick after you know all our picks. For example if nobody/few picks Cre, then Cre is better because you know you can bully people around with your borders, similar deal with Agg, or if nobody/few pick Ind then you know you can probably get any early wonder you want, etc. Ok then I will retreat as I cant be forced to play something i dont like. |