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[Spoilers] Coldlight: The Commodtay Saga

So we chatted a bit...
Quote:Commodore:
Ah this start.
Dtay:
yes this
hopefully everyone else's is equally as crappy
i peaked a look this morning and vaguely thought about it at work
just got home so will at least mental sim, but i think izzy
is where i'm leaning
if the nearby area is broadly "high on hammers, low on food"
Commodore:
If it's on par I am happy.
Dtay:
thenhammer multiplier stuff like imp and exp is better
food multiplier worse, especially since
we really just have a hammer advantage in getting the granary food multiplier
and may just be able to build it anyway before needed
this is a smaller piece than the first though
++ adding slow byz to slow start = too much slow
Commodore:
Yeah, it's between Imp Cathy and Exp Izzy, honestly.
Dtay:
start techs equivelent
just changes mining v agri research
Commodore:
Right.
Dtay:
actually though seems like
izzy is better
for your esoteric-style path
at worst equivelent
possible better if you want super super early pottery
which i think we don't cause won't be producing the food to make it worthwhile
Commodore:
Like that did ya? I was intrigued.
Dtay:
i considered something kind of equivelent briefly in 27
but didn't quite work with the optimal (failed) oracle path
(and wasn't pro)
Commodore:
Spiritual makes it doable.
Well, Oracle before settler will always be faster.
Dtay:
smh
you say salt water
but do we know what the
sea with the clams is?
seems like could be inland fresh
Commodore:
Catherine is maybe better longer view.
I asked Ceil, he said all salt.
Dtay:
ok
i know you like cre
and i agree the +2 culture is a better game design for it since it makes it unique
but i always kind of felt like if you plant cities right
you can mitigate the difference
and whether or not cre enables truly susbtantially better placement strats
Commodore:
Again, I am fine with this, just means we're on a less custom lush map.
Dtay:
ends up depending a ton on neighbor locations and the like
(oh yeah same)
i guess cre is slightly better on crappy maps
since it's more likely on lush maps you're more pop constrained than culture constrained
from having good tiles
Commodore:
Well, if land is this marginal, cheap feitoriae.
Dtay:
ooh yeah that
Commodore:
I just doubt we'll ever appreciate dogs.
Dtay:
same
portugal >>> NA
NA the only thing i really see being useful is extra xp on cross and longbows
i hope the xp earlier is irrelevant
i do think i like exp/spi over imp/cre though
Commodore:
Totems, okay, but only because Spi can do Theo Vass swaps.
Dtay:
spi dreaming of like early feud with rb civics
and the like
Commodore:
I guess I'll wipe out cataphracts with a tear now.
Dtay:
frown
Commodore:
Question is how much we can afford the heavy religious line.
Catherine is dirt simple. Worker tech, Currency, then Calendar or Optics.
Dtay:
though izzy certainly has the tech room
we like tech bronz off teh bat
and then... can really do w/e, get roads
go religion
Commodore:
Izzy, we need Mono, then Paya ideally, or Theo.
Dtay:
religion for the shrine probably only "eh ok" in this game
Commodore:
AP economy is nice in a crummy tiles map.
Dtay:
yeah
i think the field being vets nets out to religion quick being slightly better
since random player less likely to go crazy religion focus to his own detriment
i think i'm going to build and quickly sim out some stuff
Commodore:
Yeah, although didn't you call OT6nm North Korea?
Dtay:
lol
yes
i think from that and... 29
w/e the handicap game is
my read on that team (or 2 teams here)
is both are very prone to crazy reads on other players / self sabotaging aggressive moves
but are mechanically sound
and good at the literal running of the civ
Commodore:
I 100% agree.
Dtay:
was very impressed by the demo recovering NK pulled
Commodore:
Yeah, they are tenacious too.
Dtay:
though wtf were they thinking
after launching a chariot attack via galley on one players
already high risk, medium reward, crazy aggressive play
that was actually paying off
they go and attack ANOTHER
Commodore:
They're having fun. Glad, it's kept the game in contention.
Dtay:
so how you feeling about just comparing the traits?
right now in my head i think izzy better, but trying to weigh that v portugal
Commodore:
I feel like Izzy is higher variance, but that might be best here.
Hard to say. Very conflicted.
Dtay:
there's certainly lots to do
with the extra worker turns
start techs line up well for that
and that mines are comparatively better here since tiles suck
(well, precisely that we have hills for them to mine, and mines matter because tiles suck)
Commodore:
My thoughts pro Cathy are also because of the weak tiles. Get us out of there.
Dtay:
i think i'm basically at the point where we could pick on interest
//honestly kind of convincing myself of cathy for the portugal
Commodore:
I guess as uninspiring as the Natives are, the Porch Uggles aren't exactly a power pick.
Dtay:
ionno, they'd probably make my top 10
in rbmod
carracks are great
feitora's are solid
to good
start techs "fine" but actually actively good for us here because we need fishing
Commodore:
Yeah. I just keep coming back to how big the land grab needs to be.
I know Izzy is faster out the gate, but I suspect by turn 50 Cathy is in the lead.
Dtay:
i can buy that
Commodore:
Ceil said he'd get us a yields on shot, but I suspect it won't be better.
...as you can see, we're kind of having trouble getting it up for either choice, but we're dispiritedly slumping towards Catherine.
If only you and me and dead people know hex, then only deaf people know hex.

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Y'all got your yields, right?
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(January 27th, 2016, 14:08)Ceiliazul Wrote: Y'all got your yields, right?
Sure did, thanks! Not helping with the enthusiasm sadly.

Trouble is the choice we liked was Spi/Pro but Fishing/Mysticism/no early hammer boost is just too much of an early handicap in this field.
If only you and me and dead people know hex, then only deaf people know hex.

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Don't know how much simming we'll get done until late, so I guess Catherine of Portugal if you're waiting on us. (But Byzantine dark grey for color, definitely)
If only you and me and dead people know hex, then only deaf people know hex.

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Here we go!


So yes, we are the lovely Catherine of Portugal. It's like 70% water out there, so score.
TBSGJ picked Genghis of the Zulu
OT4E picked Sitting Bull of the Inca
Mackoti picked Willem of the Vikings (whaaaa?)
Old Harry picked Suryavarman of Sumer
2metraninja picked Boudica of India
REM picked Peter of Holy Rome
Pindicooter picked Charlemagne of America

Our start was pretty simple, alas. I'm sure something could be made of work boat first but I want to be mining early and often. On the plus side, FISH! Second city site ought to be easy.

we should figure out something from Marble. Competing for Oracle as Creative? Not that something. shakehead

Useful notes:
Agriculture/Hunting/Wheel: 89 beakers, 9t.
Bronze Working: 179 beakers, 14t.
Sailing: 149 beakers, 12t.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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-Kojack-

The anemic monarchy of the Great Kingdom wields little power over the great dukes, but within the capital city of Kojack a traveler could be forgiven for thinking otherwise. In the sprawling lakeside city, the banners of the king and only the king fly high; the city and its surrounds are the personal demesne of the royal line.

Kojack is the second largest city in the kingdom after Frobish, and a bustling hub of production and trade in its own right. Perched on the southern shore of Lake Grinnell and the northern terminus of the ancient Stoneway, Kojack's markets never sleep. Unlike in the more freewheeling Frobish or Bilot City, trade in Kojack is carefully regulated and taxed lightly, but scrupulously, by the king's ministers. Arms, armor, and tools all pour out of the city's numerous smithies; although within the royal demesne there are no native sources of iron the city imports massive amounts of raw ore from the western isle and exports all manner of finished metalwork. Kojack is a city of craftmen and in fact the Chapter Abbey of the Order of St. Giles is located five miles from the city walls.

The third and smallest acadium of the Collegium of Scriptors found in the Great Kingdom is located in Kojack; for all that it is a respected center of learning and the inks, training many of the most practical College of Builders scriptors for the kingdom at large. The Collegium's political influence upon the king and the city is minimal, however.

The ancient and powerful High Keep of Kojack is the seat of the kings; a fortress made of grey stone that towers above the sprawl of wooden buildings that make up the rest of the city. The High Keep has never been overcome by feat of arms, but the king in Kojack keeps his gates open all days of the year by tradition, never failing to hear at least one petition a day. The people of Kojack are loyal to their lord and proud of their city, for all that most of the rest of the kingdom considers both quaint irrelevancies.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Shouldn't Kojack's towers have shiny domes on top of them?
fnord
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... and streetlights shaped like tootsie roll pops?
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Sahib. We got problem. This is the first-cut "standard" open, and it is ugly:
   
I...think we might need to go Bronze Working first. Or something like it. This is a hideously slow start.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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(February 1st, 2016, 17:32)Commodore Wrote: I...think we might need to go Bronze Working first. Or something like it. This is a hideously slow start.
Okay, it's not utterly hideous, but still danged slow for Imperialistic. I reran it and compared with BW-first (adding a warrior escort because this map is enormous):
   
Nothing for it. If we feel like we can squeak by just working mines, we can take a stab at Agriculture->Wheel, too.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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