So we chatted a bit...
Quote:Commodore:...as you can see, we're kind of having trouble getting it up for either choice, but we're dispiritedly slumping towards Catherine.
Ah this start.
Dtay:
yes this
hopefully everyone else's is equally as crappy
i peaked a look this morning and vaguely thought about it at work
just got home so will at least mental sim, but i think izzy
is where i'm leaning
if the nearby area is broadly "high on hammers, low on food"
Commodore:
If it's on par I am happy.
Dtay:
thenhammer multiplier stuff like imp and exp is better
food multiplier worse, especially since
we really just have a hammer advantage in getting the granary food multiplier
and may just be able to build it anyway before needed
this is a smaller piece than the first though
++ adding slow byz to slow start = too much slow
Commodore:
Yeah, it's between Imp Cathy and Exp Izzy, honestly.
Dtay:
start techs equivelent
just changes mining v agri research
Commodore:
Right.
Dtay:
actually though seems like
izzy is better
for your esoteric-style path
at worst equivelent
possible better if you want super super early pottery
which i think we don't cause won't be producing the food to make it worthwhile
Commodore:
Like that did ya? I was intrigued.
Dtay:
i considered something kind of equivelent briefly in 27
but didn't quite work with the optimal (failed) oracle path
(and wasn't pro)
Commodore:
Spiritual makes it doable.
Well, Oracle before settler will always be faster.
Dtay:
smh
you say salt water
but do we know what the
sea with the clams is?
seems like could be inland fresh
Commodore:
Catherine is maybe better longer view.
I asked Ceil, he said all salt.
Dtay:
ok
i know you like cre
and i agree the +2 culture is a better game design for it since it makes it unique
but i always kind of felt like if you plant cities right
you can mitigate the difference
and whether or not cre enables truly susbtantially better placement strats
Commodore:
Again, I am fine with this, just means we're on a less custom lush map.
Dtay:
ends up depending a ton on neighbor locations and the like
(oh yeah same)
i guess cre is slightly better on crappy maps
since it's more likely on lush maps you're more pop constrained than culture constrained
from having good tiles
Commodore:
Well, if land is this marginal, cheap feitoriae.
Dtay:
ooh yeah that
Commodore:
I just doubt we'll ever appreciate dogs.
Dtay:
same
portugal >>> NA
NA the only thing i really see being useful is extra xp on cross and longbows
i hope the xp earlier is irrelevant
i do think i like exp/spi over imp/cre though
Commodore:
Totems, okay, but only because Spi can do Theo Vass swaps.
Dtay:
spi dreaming of like early feud with rb civics
and the like
Commodore:
I guess I'll wipe out cataphracts with a tear now.
Dtay:
Commodore:
Question is how much we can afford the heavy religious line.
Catherine is dirt simple. Worker tech, Currency, then Calendar or Optics.
Dtay:
though izzy certainly has the tech room
we like tech bronz off teh bat
and then... can really do w/e, get roads
go religion
Commodore:
Izzy, we need Mono, then Paya ideally, or Theo.
Dtay:
religion for the shrine probably only "eh ok" in this game
Commodore:
AP economy is nice in a crummy tiles map.
Dtay:
yeah
i think the field being vets nets out to religion quick being slightly better
since random player less likely to go crazy religion focus to his own detriment
i think i'm going to build and quickly sim out some stuff
Commodore:
Yeah, although didn't you call OT6nm North Korea?
Dtay:
lol
yes
i think from that and... 29
w/e the handicap game is
my read on that team (or 2 teams here)
is both are very prone to crazy reads on other players / self sabotaging aggressive moves
but are mechanically sound
and good at the literal running of the civ
Commodore:
I 100% agree.
Dtay:
was very impressed by the demo recovering NK pulled
Commodore:
Yeah, they are tenacious too.
Dtay:
though wtf were they thinking
after launching a chariot attack via galley on one players
already high risk, medium reward, crazy aggressive play
that was actually paying off
they go and attack ANOTHER
Commodore:
They're having fun. Glad, it's kept the game in contention.
Dtay:
so how you feeling about just comparing the traits?
right now in my head i think izzy better, but trying to weigh that v portugal
Commodore:
I feel like Izzy is higher variance, but that might be best here.
Hard to say. Very conflicted.
Dtay:
there's certainly lots to do
with the extra worker turns
start techs line up well for that
and that mines are comparatively better here since tiles suck
(well, precisely that we have hills for them to mine, and mines matter because tiles suck)
Commodore:
My thoughts pro Cathy are also because of the weak tiles. Get us out of there.
Dtay:
i think i'm basically at the point where we could pick on interest
//honestly kind of convincing myself of cathy for the portugal
Commodore:
I guess as uninspiring as the Natives are, the Porch Uggles aren't exactly a power pick.
Dtay:
ionno, they'd probably make my top 10
in rbmod
carracks are great
feitora's are solid
to good
start techs "fine" but actually actively good for us here because we need fishing
Commodore:
Yeah. I just keep coming back to how big the land grab needs to be.
I know Izzy is faster out the gate, but I suspect by turn 50 Cathy is in the lead.
Dtay:
i can buy that
Commodore:
Ceil said he'd get us a yields on shot, but I suspect it won't be better.
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out.
I write RPG adventures, and blog about it, check it out.