Aurorarcher Wrote:EDIT: That'd leave these leaders (27)
Dain/Valledia
Keelyn/Furia
Sabathiel/Capria
Alexis
Mahala
Ethne/Einos/Thessalonica
Cassiel
Tasunke
Auric
Arturus
Hannah
Thessa/Arendal
Garrim Gyr
Varn
Tebryn/Os-Gabella/Averax
Sandalphon/Shekinah
Rivanna/Faeryl
That's plenty, 27 leaders and 17 civs to choose from. Basically the only totally "banned" civs in this sense would be Clan and Kuriotates.
Mapmakers are also banning Auric and Hannah. So, let's do a first pass sort. Still want to wait on the starting screenie for a final ranking but I can at least cross off the super-weak or boring civs from my list.
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Possibles:
Keelyn (sum,cre)/Furia (raid, cha, barb) - Balseraphs are quite tempting. Nice mix of early/mid game power due to worldspell/puppets/loki. Keelyn's had a summoner nerf, but Furia...well, Barb hurts, I think (not sure with raging barbs on whether the beaker hit or lack of need for garrisons weighs more) but Raiders pairs horribly well with puppets, and Cha might well help with getting through the early game. Biggest handicap: Cha is a middling econ trait, Raiders isn't one at all...Balseraph is a solid civ but growth seems likely to be slow.
Mahala (Exp, Rai, Ing) of the Doviello: I've gained a surprising amount of respect for the Doviello from the duel league, especially Mahala. Expansive is probably the best trait in the game, especially on a big map. Raiders isn't quite as useful until you want to kill someone, then it's great. The Doviello melee line super cheap upgrades anywhere - well, it's not going to mean a winning early rush with this map, but it does mean cheap barb defenses. Just need to build beastmen and upgrade as tech permits/situation demands. WS is solid - can either be a panic button or a 'you die now' war upgrade. Combined with Raiders and wolf pack spell, a neighbor can have a very, very, bad day
![hammer hammer](https://www.realmsbeyond.net/forums/images/smilies/hammer.gif)
Thessa (Exp,Arc?)/Arendal (Spi,Cre) of the Ljosalfar: Notorious for performing worse than they seem like they should, probably because of how long the elf econ takes to ramp up (and elf worker pace). Well...big map, raging barbs, there's a chance, right? I lean Thessa if I go with them, because of my respect for Expansive...assuming I remember her traits correctly.
Varn of the Malakim: Varn's gone out of style lately. And really, there's no particular reason for that. Spi/Cre/Adaptive is still quite handy, and the Malakim still have a lot of little boosts here and there that add up pretty big. I'm very tempted by Varn. Might partially depend on the start: if Bob gives us floodplains and oases, he'll have a fast start.
Garrim Gyr of the Luchiurp: Luchiurp are in an odd state. I think they've gotten the most buffs and nerfs out of anyone in EitB. Their uniques are even more unique than most, hard to judge. Raging barbs/Monarch at least sounds like good Barnaxus-training conditions...if I'm willing to try to use golems.
Tebryn/Os-Gabella/Averax of the Sheaim: Much buffed lately. Barb/Expansive seems good on the map as described, so I'm tempted by Averax. Buildable Mobius Witches mean that he's got a lategame in addition to his strong Pyre Zombie era, although it's a lot of hammer investment to actually get to them. I'm a little burned out on them from the SG, but I'll probably end up with Averax on my list but low.
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Unlikely:
Ethne/Einos/Thessalonica of the Elohim: Seem somewhat stronger than the Bannor, but still fundamentally pretty boring. Inexplicably always seem to underperform: I can't figure out why, because they have a lot of boosts. Maybe it's a consequence of being boring and hence not getting people's best effort? Maybe...a lot of their bonuses are back-end, win-more sorts of things: Tolerant is a great example. Double the UU's, but only if you're already doing well enough to conquer someone. Same with Sanctuary - turns a winning war into a rout, but can only delay your loss if someone is ahead enough to be invading you. I don't think I want them, but I'm not going to rule them out entirely.
Sandalphon (Phi, Ind)/Shekinah (Cre,Arc) of the Sidar: Big map, Raging Barbs give potential to the Sidar (again). As does Arcane. But...I did just play them. Hard to say if that leans me more toward 'therefore I want to try again and get it right this time' or 'therefore go with someone else'
![lol lol](https://www.realmsbeyond.net/forums/images/smilies/lol.gif)
Rivanna (Org,Sum)/Faeryl (Arc,Rai) of the Svartalfar: Without Volanna as an option, Sinister is merely useful, not awesome. Still interesting if I want to try out the elf econ...but I think Exp outweighs Org, especially on Monarch.
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Uninteresting:
Alexis (Agg,Phi) of the Calabim: Calabim are always strong. Agg might actually mean something with Raging barbs, Phi is decent. I've played a lot of Calabim, though, would prefer something else. Still, I wouldn't be surprised to see her come out to play here, and wouldn't be surprised if she does well, either.
Sabathiel/Capria of the Bannor: Have a chance, but I just don't like the Bannor. Cottage econ isn't horrible anymore but Bannor just aren't that interesting and demagogs can't compete with summons. Only reason to consider them is leader traits.
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Just...no:
Cassiel of the Grigori: Solid but boring. I don't like bending a game around an adventurer. No religions isn't a horrible handicap, but it is one. Cassiel has pretty good traits, though.
Dain/Valledia of the Amurites: Generally interesting if they make it to late game, but they never make it to late game. Big map/raging barbs/mapmaker trickery makes them ever so slightly more possible...but realistically it's still not going to happen. NOPE
Tasunke of the Hippus: Great dueler. Not so much for a big map FFA. Not likely to be invading anyone while Warcry is still an auto-win, no econ traits nor much civ-econ power makes this not going to work.
Arturus of the Khazad: I think Khazad still need a buff. Trebs are interesting but not interesting enough to make up for the vault/REX nerf and lack of magic. REX nerf hurts especially bad on a big map. NOPE
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So, I've got six civs in my 'possibles' bucket, due to both pure power considerations and ennui considerations. That's more than enough, given the field is only five. Just need to decide which way to jump, which partially depends on the starting screenie. Still, my ordering will likely look something like this:
High likelihood:
Thessa of the Ljo
Varn of the Malakim
Medium:
Furia of the Balseraphs
Garrim Gyr of the Luchiurp.
Low:
Averax of the Sheaim
Mahala of the Doviello
Why this particular ordering? Well...primarily, I've never actually pulled out the Ljo or Malakim that I can remember. Haven't played Luch either but they're less exciting. Sheaim and Doviello could do quite well but I've played them both recently. Secondary consideration: big map, raging barbs/monarch, calls for a mostly economic style. By the time we're fighting, the main factor is probably who has the most/best units, not Agg/Raiders/Worldspells
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So, anyone tempted to join me? I'm willing to bend my civ choices somewhat if there's someone you really want to see.
EitB 25 - Perpentach
Occasional mapmaker
Occasional mapmaker