Btw, what are the tiles that are going to change from the pic I got earlier? Just curious because I'd like to sim SIP start already.
Aurorarcher is looking for blood
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Qg may know otherwise (he's handling it), but I think the tile composition should remain the same, just with everything potentially shifted some number of tiles in one direction or another.
Okay, well, that's something. But for example if that Rice is moved 1N (or something similar) it's gonna mess up everything... wait, now that I re-read what you just said, did you mean everything potentially shifted some numbers of tiles to some direction (but not one particular resource for example?). But the BFC for SIP should look the same?
Didn't realise before how bad the health situation is here. Settling in place gives the capital +1 health at size 1 (+2 from difficulty level and -1 from pop). Ehm... that's not good
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Yeah, like the whole start moved. All the tiles. They're all ones we want you to have, since we drew them all, but as the rest of the map takes form we're shifting players around, so they've gotta be moved.
There are a couple of tiles that actually changed, but they're not ones that should come into play for a while.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
Is it possible to get screenshot of the new start soonish? Not meant to rush things... just to get my sims work properly (even if the changed things don't come into play for a while).
It would be possible, but I want to wait in case we change it again. I changed the starts, and Bob and I have yet to discuss them since. It's also non-negligible work to post a screenshot, as I have to filter what information you're allowed to see vis a vis tile visibility, and remove all the signs I like to spam around player starts.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
The Start:
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Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
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