It's Saturday and day-off, so little update on our Vikings adventures.
When Ipecac built walls and started to amass CG2 archers we gave up on the idea to storm his few remaining strongholds, but decided to pillage him to death instead, tech with pillage gold, give our cities a bit of break from slaving and letting them grow some on our newly acquired happy resources - gold and silver traded for gems with our only trading partner in this game Molach (I honestly admit he is the only one who we did not declared war to, but he was also the only one to open up borders with us too so it is connected) and settle and develop the land we've conquered so far. We were able to get to the 400 gold needed to tech Currency in 4 turns from pillaging so this part of the plan was good. Settling on the other hand, did not went that good:
I thought about 3 times what is the chance there be barb in the only black tile touching the landing tile just this exact turn and I decided it must be less than 1:1000 so I went ahead and unloaded without escort to settle 1 turn earlier. Just after seeing the damned barb warrior in his stylish black color and smug face expression I realized I made a bet with like 1:50 in value for possible gain and possible loss. 66 hammers in the settler itself, 5 turns later settling of this great spot, uncountable turns not working improved tiles in our core as we will have to slave the next settler, unknown number of turns not letting the slaved city to grow because of possible unhappy from the whip, etc, etc. Sigh, live and learn. I guess almost everything in civ is a gamble of possible gain vs possible loss, but I felt stupid for sure in this gamble.
In other fronts, I regret I have no screenshot of OH's front which I think perfectly demonstrates the moral of both our and his sides. Under the 10-turns forced treaty he builds mine with single naked worker on border tile and we rebuild the pillaged sheep with about 10 units guards, as we fear Dutch chariots. We've been killing Dutch units on our borders before too.
Dantski is doing great given the setback we made to him just 20-30 turns ago taking, pillaging and burning 2/5 of his cities. We live with no illusions he will somehow forgive us, but unfortunately we do not have the land army to ensure our security in our south, so we decided to send there substantial part of our fleet in attempt to discourage or outright deny him landing in our core.
Mistoltin continues to refuse us OB, but he took fish for sheep deal, which was originally sheep for sheep just before we lose our second sheep to OH's pillaging our front city. How much this gives us peace of mind we do not know. We are happy to see the border zone between Ipecac lands and Mistoltin are deserts and peaks, plus he have great green land at home and many cities to develop, so maybe he decides it is not worth attacking us after we hopefully consume the whole Ipecacia. Or we leave Ipecac's most east stronghold with its walls on hill and CG2 archers to serve as buffer? Something to notice is Ipecac does not receive copper no longer. Either both Mistoltin and REM need their copper back, or decided they are no longer interested in supporting losing side in war, or we simply pillaged everything Ipecac could offer and his neighbors did not wanted to outright give copper for free. Their copper deliveries did their dark job so far though.