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Movement type

I'm working on stacking movement types and I have a question.

Let's say there is a stack with two units, a noncorporeal, and a flying unit.
The current system results in a walking stack with that I believe, as these two both only take effect if every unit has it.
However, both of these movement types can move across anything for 1 movement point or fewer, so I believe the correct type should be flying in this case?
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Flying seems like the best way to express this situation, yes. It's not strictly accurate, I suppose, but I can't think of any drawbacks of doing it that way.
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It shouldn't work for Flying Fortress and only overland, I think.
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In current system, the entire stack would have Swimming movement when selected at once. Remember the more basic movement takes priority when selecting stack movement.

The drawbacks are, if you make it "Flying", the game would not behave like it used to. With swimming movement, there is adjusted terrain movement cost for certain tiles. With Flying, there is set 1.0 cost for everything (while NC units get pathfinding if they're natural NC or spell).

So if you make it Flying, these two units in stack will move through more tiles of rough terrain per turn, which, while logical for two units who can move at 0.5 and 1.0 separately, is improper as it is not old style.
The "patience" is called "patience" because it needs about twenty minutes of patience.

Road Construction Unlimited
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When a mountaineer unit goes on grasslands it costs 3 move even if stacked with regular foot units.

This does not make any sense. Forester units do not pay extra to enter deserts.

Can you fix this for the Raid patch?
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(February 14th, 2016, 14:41)Rakir Wrote: When a mountaineer unit goes on grasslands it costs 3 move even if stacked with regular foot units.

This does not make any sense. Forester units do not pay extra to enter deserts.

Can you fix this for the Raid patch?

Sure, I'll add it to the list. I thought I already did that, oh, I think it's because it's in a different file than the .exe, so it wasn't included.
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You ignoring the reply of the pony princess? XD
The "patience" is called "patience" because it needs about twenty minutes of patience.

Road Construction Unlimited
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(February 15th, 2016, 05:31)TwilightSparkletheAlicorn Wrote: You ignoring the reply of the pony princess? XD
Not really,there was another thread about pretty much the same situation so I thought I answered it.
Anyway, do we even know if that sort of stacking was intentional and not a bug in the old game? I mean, keeping things the original way is fine if it's obviously intended to be that way but...we are talking about a game full of incomplete and buggy features so I'm not sure.
I prefer to use common sense and make things work the logical way unless it's obvious that it is intentionally different.
Ultimately the goal is to improve the game, and players raging then disbanding noncorporeal units because "That crap slows down my army" isn't necessary a good thing to keep (seriously, there is a player like that, he considered wraithform artifacts "garbage that slows down my flying stacks")
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