(February 24th, 2016, 17:13)ChongLi Wrote: Was just talking to a friend about the monsters guarding Wizard's Towers. We noted that the difficulty of breeching them varies a lot. Have you considered making Wizard's Towers more consistently difficult so that the planes remain separate for a longer period of time?
I made them intentionally inconsistent so games are more varied. At the very least all of them weak or medium difficulty like the original was not very good.
I didn't consider making them all hard but that would make Life and Death a tremendous advantage (other 3 realms have no access to plane shifting at all!) so I don't think that's a good idea. Especially now that the AI can use those abilities, it could easily lead to a one sided invasion with no means to fight back due to unbreakable towers.
Although, I need to admit, they break a bit too easily right now. A slight increase might be a good idea.
The current setting is 650-3050, but difficulty modifies that to 25/50/75/100/125% per difficulty level.
Which actually raises the question, why didn't Kyrub increase this to 50/75/100/125/150 when shifting the difficulty levels?
It used to be
intro = 25, easy = 50, normal = 75, hard = 100, impossible = 125
instead we have
easy = 25, normal = 50, hard = 75, extreme =100, impossible = 125
Even though I adjusted the amounts themselves, this scaling has too large gaps on the more used difficulty levels which is just not good.
I think fixing this and adding another 400 to the base amount should be fine. 75/100/125 scales pretty well, 50/75/100 not so much not to mention with the current smart AI, people might even want to use Easy.