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[LURKERS] Mr. Gradgrind's Review

It's really interesting seeing how most of these players seem to have logical, well-reasoned, internally consistent arguments for completely different civ/leader rankings! I wonder what the over/under for "how many teams get their first choice" ought to be?
Civ 6 SP: Adventure One 
Civ 4 MP: PBEM74B [3/4] PBEM74D [3/4]
-Dedlurker: PB34
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I'm hoping that everyone gets one of their top 3 choices, and seeing how many differing views everyone has, I'm thinking that will actually happen.
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With the Industrial Start are there any other changes to tech/build cost like with Settlers?
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mackoti Wrote:Hey pindicator, would you like having me like a teamate/dedlurker?

Gaspar Wrote:I knew it!

lol
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popcorn
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More people are putting Gandhi towards the top than I was expecting based on pre-game feedback, but oh well. rolleye Probably just means more people will end up falling farther in their picklists than I expected. But due to the way the pick system is structured, at worst everyone still gets a choice they rated in the top half of the available picks, so it isn't all bad.
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I think at least Gandhi shouldn't have had the Khmer, they're actually a really good civ here, on top of probably the best trait combo.
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Hmm, nobody seems to be talking about CHA unlocking Nav 2 on boats.
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(March 14th, 2016, 13:15)Bobchillingworth Wrote: Hmm, nobody seems to be talking about CHA unlocking Nav 2 on boats.

You need 8 XP for that, right (Flanking, Nav, Nav 2)? There's a naval barracks equivalent whose name I forget; where do the other 4 come from?
Civ 6 SP: Adventure One 
Civ 4 MP: PBEM74B [3/4] PBEM74D [3/4]
-Dedlurker: PB34
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4 from Drydocks, 2 from theo, 2 from vassalage.
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