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That's got to be what Commodore meant. Maybe a Dickens theme would be nice... Name by books and Characters for units :P
Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore |
REM goes on the Sudric Express [Pitboss 33 spoilers]
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![]() That's got to be what Commodore meant. Maybe a Dickens theme would be nice... Name by books and Characters for units :P (March 8th, 2016, 10:48)BRickAstley Wrote: Game Rules and Settings:
Barely had a chance to look at this start as been without a laptop most of the weekend... Late to the game!
![]() I imagine that this would play fairly different to a usual game. I cannot imagine cottaging to be that great, even with running emancipation from the get go (not ideal) they just won't grow fast enough and a ![]() Early tech choice is a push for leevees and onto assembly line really pressing the hammer element home and inf v rifles. Sci meth and any of comm for SP and GP, Physics for airships and GP or biology for food is nice. Steel I feel has less utility at this start although cannon are always good! Choice would depend on civ and whether I could land the GP or not. Map looks nice, but most important thing is traits. Leader traits. It is not a straight snake pick so traits have to be evaluated together, But I do think some are now quite altered in power. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Trait power ranking top to bottom Imp Spi -drop off- Org -drop off- Agg Fin Phi -drop off- Chm Pro Exp Ind Some combos are obviously better and may change the way that the game is played, but overall trait alone I think this is how I value them. I would want one of imp/spi
Good thing there isn't any PRO or CRE then since they're so bad.
![]() How's the pick selection coming along? (March 16th, 2016, 08:29)BRickAstley Wrote: Good thing there isn't any PRO or CRE then since they're so bad. Slowly - work was more intense than usual, although apparently I met the son of God. He was one of the most entertaining and affable chaps I have ever met though. I missed cre but it is very low on the agenda here... Early on the second city would get a religion pop anyway too. I've had non civ things to do and pb27 is becoming a huge (but enjoyable) time sink taking most of my civving time. I do think that on RB maps with lots of health exp is probably worse than pro, but that is an academic choice. I can easily list out ones I do not want to play, it's just finding those I do want to play... Fin I am really having trouble quantifying in my head... It will still make water tiles nice (with the nice cheeky netherlands in there) but I am unsure on how many tiles I could get it to trigger. ORG will be so so given it is only prince, and toro mait will be costly although SP is just around the corner making courthouses likely not needed...
It's who do I want to play as? I think most of them whilst requiring very different stratergies are viable, that is why I am not too concerned with simming the hell out of the start for something I might not even get!
Aosaka of aztec... cheap whipping buildings and ability to swap in and out of the civics. Not conviced on there being enough whipping done to need the altar, maybe if it were ren it would be more appealing, but the most appeal from this is the spi/org decent combo Caesar - cheap 50% ham settlers, but a limited use of ind available. Free forums everywhere nice for popping GP but very minor boost to the growth Boudica - Russia is nice although I doubt cossacks will get much use here. The UB is far away too even in the late game. ![]() Brennus of vikings... nav 1 to all ships that also have lower xp needs is nice, but I think he will be out ecoed, even with spi so I will stay away. Darius of netherlands - making the water really powerful with this combo. Unsure of the fin value but lots here to like really. Would make settling easier off rivers as most sites will want the leevee this late and this wants Steam power first. Difficult path to go down though. Fred of HRE screams perfect corp setup - cheaper mait costs, quick GP and away, but I dunno... Even on a lush map no one is gonna be so idiotic to give you their 5 fish like the AI will. BUT the map might be lush enough to make it work. I do think that anyone trying this will be steamrolled by a SP player unless they set themselves up well in the expansion phase. Ghandi, the SP dream setup. Khmer is interesting here as it is essentiallly a free food in every city. This setup has the power to explode big early on with all the early civic changes available, likely first to a GP and the free food. Like this one a lot. Ghengis - imp to make the cities and agg to take the cities... Plus agg marching navy seals in a game where they could make a difference!!! This is a very nice combo too IMO Ham of UK - agg redcoats from the start (which is probably why the machine gun is needed!) This could seriously harm someone next to them at the start, however despite being in a frontrunner position in another pitboss I could not convert my agg redcoats to an advantage (although diplo helped there) and I am less taken on org than I was previously. I don't think SE will be built. Jao - I think exp is weak on this start. Can rex very fast as always, and the free cothons will help but it will be a while before the extra routes really come into play IMO - not all that enthralled. Caesar - I like him in 27 more and more. He will be nice here too. Japan with shale plants is a moderate boost, but it all helps. Lincoln - mongols ger is not around long enough IMO to be worthwhile and no power trait either. Moty of germans seems nice on paper but the assembly plant is a weakish UB saving around 50 hammers with coal and due to the panzer bonus I always find it targets a different unit type. Still I like the traits a lot. Peter - don't like mixing the FW with the weakish exp. I do not expect huge issues with worker turns with steam power available early and cheap cost.
Asoka (Spi/Org) of Aztec , Settler is 322h.
Augustus Caesar (Ind/Imp) of Rome , Settler is 313h. Darius (Fin/Org) of the Dutch , Settler is 322h. Fredrick (Phi/Org) of the Holy Roman Empire , Settler is 322h. Gandhi (Phi/Spi) of the Khmer , Settler is 332h. Genghis Khan (Imp/Agg) of the USA , Settler is 332h. Julius Caesar (Imp/Org) of Japan , Settler is 322h. Montezuma (Agg/Spi) of Germany , Settler is 332h. These are the better choices IMO mainly based on the traits... Looking at the game more I think active and constant use of the spi trait could be really powerful here... I would go rep/beuro/serfdom/merc/free relig to begin with, then quickly come back for a round or 2 of slaving, then back out to serfdom... HOWEVER this is why it is really important to test! You can get 4 changes for 1 turn of anarchy at the start! That does change things somewhat. Argh I thought I had chosen then...
I still think spi is powerful for the flexibility but the start is not as constrained as I thought without this... I do like the look of Ghandi, and really want to
![]() The other thing that there would be to consider is if I go for a slightly less obvious combo I might get it without a dice roll and not relegated to a different pick, however I feel there are enough that I am happy with here for that not to be too much of an issue. Asoka (Spi/Org) of Aztec , Settler is 322h. Darius (Fin/Org) of the Dutch , Settler is 322h. Fredrick (Phi/Org) of the Holy Roman Empire , Settler is 322h. Gandhi (Phi/Spi) of the Khmer , Settler is 332h. Genghis Khan (Imp/Agg) of the USA , Settler is 332h. Julius Caesar (Imp/Org) of Japan , Settler is 322h. Montezuma (Agg/Spi) of Germany , Settler is 332h. Final 7 - Got rid of ind imp as ind I think will just be a drain, and settlers costing 313 hammers will annoy the hell out of my mildly OCD brain all game. Really I will be happy with any of these, now for some sort of order... What would be fun to play? Fred is there mainly for the lols of making a corp play which I almost never do.
Probable final list - top 2 are not sexy but get good hammer boosts early. I wanted spi until I realised that one can get 4 civic swaps for free, and waiting 2 turns at the start might not be too bad anyway. Darius screams long term amazing but I don't know whether he can compete in the hammer intensive early land grab... It depends how obvious the player areas are, if it is islands then imp looses flavour but if I can grab extra then I might get really lucky. Something about the free khmer food and the spi/phi bash seems like it would be amusing to play though...
Julius Caesar (Imp/Org) of Japan , Settler is 322h. Genghis Khan (Imp/Agg) of the USA , Settler is 332h. Gandhi (Phi/Spi) of the Khmer , Settler is 332h. Darius (Fin/Org) of the Dutch , Settler is 322h. Montezuma (Agg/Spi) of Germany , Settler is 332h. Asoka (Spi/Org) of Aztec , Settler is 322h. Fredrick (Phi/Org) of the Holy Roman Empire , Settler is 322h.
Official pick list.
They will all be fun, I am overthinking things. Please post the choices! Julius Caesar (Imp/Org) of Japan , Settler is 322h. Genghis Khan (Imp/Agg) of the USA , Settler is 332h. Gandhi (Phi/Spi) of the Khmer , Settler is 332h. Darius (Fin/Org) of the Dutch , Settler is 322h. Montezuma (Agg/Spi) of Germany , Settler is 332h. Asoka (Spi/Org) of Aztec , Settler is 322h. Fredrick (Phi/Org) of the Holy Roman Empire , Settler is 322h. |