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Khancentration is Key [SPOILERS]

New Thread, new game.

I will discuss some options using the points system shortly.
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These are some of my early thoughts. I haven't really had time to whittle this down just yet. Of course, Sumeria could be replaced by any agriculture civ and HRE/Byzantium/Mali could be replaced by any non-agriculture civ.

TRAIT 1 TRAIT 2 CIV

FIN IMP Byzantium
FIN PHI Byzantium
EXP ORG HRE
EXP IND Mali
EXP SPI Byzantium
IND CHA India
PHI IMP India
SPI IND Sumeria
FIN CHA Sumeria
EXP IMP Sumeria


Victoria of Byzantium seems strong. Cheaper settlers in the early game, financial to power the economy and then cataphracts to melt faces.

De Gaulle of India is strong but I have played this exact combo before and I think i've had enough of India for now. Don't get me wrong, they're super strong, but there's only so much micro I can handle. PBEM72 took a lot.
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I think I want Victoria (FIN/IMP) as my first pick, but this could all change depending where in the snake pick I am and what's already taken.
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Here's another point that you should probably discuss - a points system in my mind would allow duplicates.
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(March 22nd, 2016, 12:15)ReallyEvilMuffin Wrote: Here's another point that you should probably discuss - a points system in my mind would allow duplicates.

A good point that I had not considered, thank you.

Obviously, you cannot comment on my suggested picks, but do you think the overall point values/distributions are about right? (I.e. FIN for 4 etc.)
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Depends on map tbh. I disagree with making agri civs all worth 1 just because as a 4 player game you will be able to reach AH through hunting in about 12 turns anyway. But if you read pbem61 you would know what I think. I doubt anyone would be allowed to win that way again with Byzantium... A lot of that game I had more soldiers than actual in game population due to brutal whipping.
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On a flat map I think fin should actually be a 5 as expansion costs are really low...
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This is like that awkward stage when you've pre-ordered a game and you just want to play it. All that initial hype fades, but will come back in full force once we can go. Nothing to discuss further at this time.
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There were 4 items in your list. Here they are in random order:

a
k
e
g
Timestamp: 2016-03-31 20:19:40 UTC, IP: 90.203.177.30

You have 10 points

7: FIN, EXP
6: India
5: Inca, CRE
4: IMP, ORG, HRE
3: SPI, IND, Zulu, Sumeria
2: CHA, AGG, PHI, Ottomans/Maya/Byzantium (with War ellie ban)
1: Civs that start with Agriculture Tech unless otherwise stated, Greece/Rome
0: America, Native America, Civs without agri not already stated
-1: PRO arabia, germany, celts

Please post picks in threads, unless major objections I feel that duplicates should be allowed within reason, because quite a few civs have specific point costs to try to open up the field from the usual suspects.

Map taster info - fully hand crafted. SMALL 40x40 (based off small doughnut script if you wish to generate a map that size) VERY rich in resources. Stone/Marble are present but not easily reached early. Highly balanced but not mirrored/duplicated. FLAT map. IMMORTAL difficulty (it is very rich!) Moderate amount of water, but you could easily get away without a navy. GLH NOT banned. Scout starts for all.

As per your choices, no barbs, quick speed

Unusual tiles note - to spice up naval encounters, there are a few jungle/forest tiles hidden in the seas - these will give a defense bonus. Think of them as rich but dangerous to attack into lagoons, or places on the high sea that are rather dangerous.

You're player 1!

Here's your start - fogazing should be treated with caution, but the map is unlikely to change tbh.

Have fun and good luck!

[Image: qBZ6A87.jpg]
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This is everything I wanted and the point system is fantastic too, thank you.

I need some time to think on this. I will be out working up north tomorrow until early evening. Will confirm my pick in ~24hours latest.
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