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[Spoilers] Dreylin tries to take over the World ... casually?

Hahah, that's funny. Mardrien and Jowy had quite a long war in that game where Jowy was having the upper hand IIRC. While I don't think that's actually going to affect to their relations here a lot, it still might. And that could potentially be a very good thing for us.

Plans after BW btw?
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Well from what I saw / read, Mardrien settled a a city that was justifiably on their side of the half-way point between their and Jowy's Capitals, but Jowy a) didn't see it that way and b) didn't think that they were adequately defending it. Mardrien then chose a riskier, but potentially more profitable settling pattern/order and Jowy called their bluff. They then engaged in Pre-Classical Era combat until they both became irrelevant and could have been blindsided by Fenn, but weren't. So without a decisive victory, or alliance they stalemated.

I don't know if it will affect relations directly, and I doubt it will change Jowy's approach much, but I'd be willing to bet that Mardrien are a lot more aware of maintaining a military deterrent - at least on Jowy's border. Being seen to be strong.

(March 24th, 2016, 10:31)Aurorarcher Wrote: Plans after BW btw?

Immediate plan is Pottery - need to get Granaries so I can get efficient whipping underway. After that there are options ... which will require a long and rambly post discussing those various options in light of the map, etc. which I don't have time to write now, but will try to stream of consciousness something out this evening.

Top 2 picks for Copper locations:
1. Mined hill at Capital (which is why I wanted an extra Warrior out before BW pops)
2. Bare hill 1S of Ganja

3. Somewhere Frikkin' awkward (fortunately I haven't orphaned any tiles yet....)
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t41 -

Well Jowy is about to set down his 3rd city:


Perks of Joao.

And what is he going to get:


Oooo, nice. More on this later.

Meanwhile, some important news from the SE:


That certainly looks like an island to me, and probably cements Sailing as the next tech after Pottery.

The key question with this map seems to be where to find Happiness. I've get easy access to 3 - Whales (at Sailing), Gems (at IW) and Sugar (at Calendar) - and possibly one more if I can nab the Furs across from Ganja. That's far from the utopias of PB28 & especially PB29, and I can actually see myself building (cheap) Colosseums for the happy. I presume that Jowy has a duplicated Silver, as I have Gems, and Mardrien have a similar duplicate so we'll be able to trade around.

Here's an overview shot of the hub between the 3(?) of us:


I think that grabbing Troll soon to cement borders is quite important ... and, of course defending with sufficient force. lol
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How far into the hub as you call it do you think you'll be able to claim?
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Well, let me illustrate with some scribbling:


So initially I thought that we each had an uncontested peninsula that was somehow connected via a "hub" in the middle. Based on the location of Mardrien's capital (which I know definitively from borders), that would have put the center of the "hub" at Troll or a little bit the far side, with Jowy's Cap closer (maybe around the Sheep/Rice/Silver) and a speculated 4th off to the East.

Now the more I see, the less certain I am of that arrangement. Certainly the Northern, Sheela-na-gig landmass could be a Mardrien peninsula, and maybe Jowy has similar, but the open land between Mardrien & Jowy and the irregular peninsulas to the East suggest a much more "natural" map than the crafted regularity of PB28.

So the wavy line is the natural chokepoint and it's all flat, open terrain so the defensive spot is Troll. With CRE culture, that will control the whole area. The second city at Duneyrr is probably closer to Mardrien's capital as the crow flies (and highly likely to worry them with its ability to boat their capital), but is far from defensible for them. So my thinking is that grabbing both of these spots fast is how I secure the front. Pushing beyond there seems questionable based on what I know now, but if we don't find a near neighbour to the East, then I can push down South of Troll towards El Chupacabra and the Stone.

Current Settler will go to the Cow/Corn linking spot, and then cities 4 & 5 will go out here. Then a whole lot of backfill into the peninsula.

Also, until I saw that Island to the SE, I hadn't spotted anywhere that looked like it would not turn out to be part of the same landmass (or at least not someone else's landmass). Now Sailing has another use, and it bumps it up in priority. This also seems to be a map where GLH will shine, but I doubt I'll have the opportunity to pursue it this time due to tech path and other priorities.

Right now I'm actually hoping the the Copper is not at the pre-mined spot, since I'd rather be able to build some cheap Warriors and I really don't expect to need it for defense in the near future. War Chariots salted with a few Archers should be enough to keep me defended.

Tech path is Pottery then Sailing/Archery in some order - depending whether I think I need the smile or the $$.

I will probably revolt to Slavery straight away next turn; I can regain the turn on the Settler with a whip, and it gets me 2 extra Worker turns to connect the Horses and pave the route to city #3. I can also take an extra turn of scouting the island with the WB, since I won't need the Fish online that turn.
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t42 -

Looks like we're settling for Copper after all! lol

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Ha! Quite happy we went south with our 2nd city. smile

Though, I'm not sure how to move that Copper city spot if you don't want to waste 3 hammers (and I don't think you want that either). Planting on a Copper gives 3h city tile, right?

Maybe move the spot 1N (but then Moai city has to be moved) OR move 1NE. Then it could build WB out quickly, and also gets to share Cows? That city would be very good considering production so that being closer to Troll would also be good. What do you think?
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Planting on flatland plains copper yields a 2h city tile, and planting on plains hill copper yilds a 3h city tile.
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t44 -

I swear that BRick must have checked the "Wildlands" setting for this game... lol

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t45 -

A wild Barb appears:


and at least one of the Lions completely disappeared.

I can get both Warriors back to intercept, or I can 1t a War Chariot with overflow from the Settler whip (will be at 69/100 next turn).
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