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Hey guys, sorry for the delay in reporting. Big news this turn, we met scooter/Sulla and they offered a World Map trade. Should we take it?
Personally, I think it may a be a goodwill move with this late-blooming civ, but obviously have concerns about giving these two our map. I still think we can benefit from knowing their locations too, perhaps even more so in the beginning here.
Another question for Bombay, improve Sheep or Iron first? The Iron will get our third Bombay worker out faster, after which we will be able to improve insanely fast. And then we have to figure out what our next builds should be (possibly Culture or Research)
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Another point of interest this turn: After BGN's moves, it is confirmed: we are the only civ that did not go with Slavery, as everyone else has decreased points so far.
The good news? First place!
Enjoy it while it lasts....
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(March 29th, 2016, 20:25)Donovan Zoi Wrote: Another question for Bombay, improve Sheep or Iron first? The Iron will get our third Bombay worker out faster, after which we will be able to improve insanely fast. And then we have to figure out what our next builds should be (possibly Culture or Research)
Dunno if three workers is necessary because then Bombay might not grow fast enough to keep up with tile improvements? I haven't simmed it though.
What's the benefit of building research right now? Don't think that would make many beakers while the city is at size < 8
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(March 29th, 2016, 20:52)greenline Wrote: Dunno if three workers is necessary because then Bombay might not grow fast enough to keep up with tile improvements? I haven't simmed it though.
I figure a total of 8 workers will be a pretty solid start, considering that a roadnet is also needed. Plus we still have to push for parity on our existing tiles. Then we really shouldn't have to worry about worker builds for quite some time, while getting a huge jump on everyone else.
Growth plan
Delhi: Crabs, then Pigs...fill in with Silks, Gold then Cottages
Bombay: Iron, Sheep, then Corn, Horses...great initial production while filling in with Workshops and/or Cottages.
Vijay: Iron, Corn, Sheep...then Silks, Windmills on most hills for fast growth, switching to mines for the Iron Works era. Horses and Ivory come on board too for production at some point.
(March 29th, 2016, 20:52)greenline Wrote: What's the benefit of building research right now? Don't think that would make many beakers while the city is at size < 8
Just a passing thought to shave turns off of Steam Power, if production makes a big difference since it adds a big boost to our Worker capabilities, among other things. Culture is more important for the city that does not pop the religion (which I though we'd find out this turn?)
Any thoughts on the map trade?
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(March 29th, 2016, 21:10)Donovan Zoi Wrote: Any thoughts on the map trade?
If Sullla is keeping up his old levels of C&D stuff they'd get more out of it then we did. Unless you're also a C&D master. I can't figure out the espionage stuff or the tiny city graphics for the life of me.
There's also circumnavigation to consider. That would depend on what the map looks like. If C&D isn't a big issue then we could wait to see if the map trade makes a difference.
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Map trade: I only think a map trade is worth it if we get open borders along with it, and even then I'm not sure if it's good.
Bombay: You're going to go Sheep-Iron-Corn or Iron-Sheep-Horses, so that's the real comparison.
I need to post more, but I don't feel like it now
March 30th, 2016, 03:21
(This post was last modified: March 30th, 2016, 10:16 by Donovan Zoi.)
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Turn 256 - 1730 AD
Um, Hey Guys...
Played a wraparound turn, and decided to refuse scooter's map trade based on your input. Which made this meeting a bit awkward:
Just to the south of this meeting is what is likely the German capital of Steam Engine, the only Size 4 city in the game right now.
Boldly Neglecting Somewhere...
True to the first part of his name, BGN leaves at least one city undefended while sending Private Pyle on a walkabout.
Here's a look at their civics so far: almost the same as us except these two SPI civs were able to add Organized Religion. Also, it looks like scooter already made a switch to Serfdom from Slavery, since they have whipped at least once.
Great Times Ahead!
Our Demos looking good so far, and we are just getting started.
The next turns will prove to be pretty exciting, as we reach new milestones:
T257 - Culture will expand in both cities: Bombay received the Religion, but I ran a turn of culture in Vijay for an even 10. We still get a chopped worker (45 stored hammers) the turn after thanks to the 3 food we will get from irrigated Wheat next turn.
T258 - Our 7th and 8th workers (plus the Workboat) will be built, so we will need to figure out our post-municipal strategy.
T259 - GP to come out in Delhi and hopefully build an Academy.
Also, consecutive foods to be connected soon in all 3 cities.
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Delhi
But wait, you thought a Workboat was next? Well, we would have lost overflow again, so I went with a second FW for Delhi who is now working the Pigs. Our Silks chopper dropped back to complete the stopgap road he started a few turns ago -- next move is to help complete the Pigs next turn.
I dipped into our food reserves this turn (and probably next) to finally get the Workboat in 2 turns instead of 8. This move will pay off immediately with the influx of food we are about to receive, as well as getting to use all the tiles again after the Academy. Flood Cottage and Gold likely next here.
Next build: University, Explorer or Galleon?
Bombay
This city got the religion (Judaism, of course) and will expand its borders next turn. I'll be sending the Iron worker straight to the Corn next turn so he does not have to double back. Sending the queued worker to join in on the Corn the turn after will bring both foods online on the same turn since another FW has already started on Sheep.
Next builds: Library or Galleon?
Vijay
Went with Culture here, and then back to the 3rd and final worker that we'll get next turn. Wet Wheat comes online next turn too, after which we'll pasture the Sheep and see if the workers here can keep up with the rapid growth.
Iron will likely be next, though I may need to build a Windmill east of town to not lose a turn getting there. As I said earlier, Windmills will accelerate growth here while also supplying additional gold, after which we can convert to Mines once we max out our population.
Next Builds here: Explorer or Library
March 30th, 2016, 12:16
(This post was last modified: March 30th, 2016, 12:18 by greenline.)
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I'd go for the infrastructure (Univ + Observatory) in the capital first since we are getting an early academy there. In Bombay two galleons would be neat so we could see where the two seas go in each direction and if circumnavigation is possible. Explorer or Library in the last city works I think? We can probably delay land scouting a bit since we aren't going to be able to settle it for a while
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Hooray for a report, as well as me actually remembering to check RB at a reasonable hour!
Nice that we found scooter/Sulla; their explorers aren't coming near our capital, are they?
Where are all our workers at this point? I know I need to log in and do some worker micro, but part of that is that I don't know where all our workers are coming from (how many are finishing, and where), and that feels like DZ's territory. (that, and Serfdom and Steam Power make the numbers wonky, and I'm more likely to screw them up )
Delhi: I can understand working the forest hill this turn, but I'm pretty sure I don't want to next turn over either the seafood or the improved pigs. Just how much do the odds for our great scientist drop if we swap to an Engineer for just the one turn? We could also delay it for a turn by just pulling off one scientist, which might be the better option (especially since the cottage and gold shouldn't be improved until we have the Academy anyway). I like the University next here.
Bombay: Oh, we have a lot of FWs over here--that worker plan makes sense then. The problem is that there isn't that much to improve here after the resources--the plan can't be to start roading to the capital, is it? Or are we just going to start cottaging, even if this doesn't want to be a true commerce city?? I also don't like either of the builds here that much--of the two I'd say a Galleon (as I don't know if it ever wants a Library), but I'm honestly wondering if we don't want to get a Barracks in there and prep for this to be a minor military pump (not the most, as the main military place probably wants HE+WP, while this is clearly a Moai site--Moai's available, right?), especially with Scooter/Sulla on this side.
Vijay: Again, this is another place where I don't think we ever build a Library. I think we want a FW here if you don't think we have enough already. Maybe we put the Barracks here, freeing up Bombay to build a Galleon?
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