I don't know if this is something people are interested in, but I got round to listening to this strategy game podcast with both the civ4 and civ5 lead designers on. They talk about the making of the games and go into some of the design decisions. I enjoyed it. Link
25th Anniversary of Civilisation Podcast
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Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
I wonder why they were so unenthusiastic about espionage. I thought Civ4: BTS's espionage system was great! It definitely felt less cheap than SMAC's espionage system, where you could have an entire base and its entire unit garrison converted to your side by throwing a probe team and some energy credits at it.
Incredibly helpful to listen to, especially as someone hoping to design and build a 4x game of my own in the future. Tons of good good information to ponder on.
(April 1st, 2016, 10:26)BRickAstley Wrote: Incredibly helpful to listen to, especially as someone hoping to design and build a 4x game of my own in the future. Tons of good good information to ponder on. The part that stuck with me was about length. I wonder if a 200 turn game would be palatable as a 4x? To me it would be great, as I have never finished a game of civ all the way to the victory screen. |