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[Spoilers] Dreylin's short visit to a late Era

As a big fan of Watership Down, I'd just like to register my support for Rabbits as city #4!
Civ 6 SP: Adventure One 
Civ 4 MP: PBEM74B [3/4] PBEM74D [3/4]
-Dedlurker: PB34
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t268 -

Advancing on the ex-Barb city, we meet the last:


So do we keep on with the plan to take it for ourselves...? hammer

Rabbits planted:


I think I've got everything right with the GPs, etc. but I'd feel more comfortable if you took a look and double-checked, so I left the turn unended.
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(April 10th, 2016, 21:47)picklepikkl Wrote: As a big fan of Watership Down, I'd just like to register my support for Rabbits as city #4!

Well I kind-of decided that Goats was too good a name to pass up and then crafted a theme around it, namely Domesticated Animals (that aren't Resources). Rabbits fits the theme admirably. goodjob
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I can check it in the evening, approximately in 13-15 hours.

I dont think that there is anything else needed to be doublechecked this turn. I only thought to change production from grenadier to rifleman in cap.

And whats in the former barb city? 1 rifle? No buildings? I think we keep the initial plan of taking it, but we must be ready to see machine gun there. Another problem is maintance, I am not sure we have enough to buy 2nd galleon, but we can probably fix it with production in Rabbits and produce some wealth and/or put merchants.
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Difficult to tell with the promo glow, but it doesn't look like anything survived, I agree. Only 1 Rifle then, but Donovan hadn't played since taking the city, so there could be other injured units SW that might have moved in by now.

Agree with a Rifle. I also wondered about sending the Rifle from Chickens up to Rabbits, now there's a Gren to MP.
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(April 11th, 2016, 06:45)Dreylin Wrote: I also wondered about sending the Rifle from Chickens up to Rabbits, now there's a Gren to MP.

We have lots of happy and rep in 2 turns, dont worry about mp so much.

About barb city, it must have been guarded by 3 units at least, right? Could it happen that Scooter's and Pindicator's explorers killed 1 each ? Anyway I think there will be at least 3 units of DZ. But 3 grens must be enough of grens... We need other units.
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(April 11th, 2016, 07:37)OT4E Wrote:
(April 11th, 2016, 06:45)Dreylin Wrote: I also wondered about sending the Rifle from Chickens up to Rabbits, now there's a Gren to MP.

We have lots of happy and rep in 2 turns, dont worry about mp so much.

About barb city, it must have been guarded by 3 units at least, right? Could it happen that Scooter's and Pindicator's explorers killed 1 each ? Anyway I think there will be at least 3 units of DZ. But 3 grens must be enough of grens... We need other units.

Explorers cannot attack units.
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(April 11th, 2016, 09:42)DMOC Wrote: Explorers cannot attack units.

Lol, yes, thnx for tips. But barbs could attack them from the city, right?
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I checked everything was going fine. 1 rifleman in the former barb city, no buildings survived, so owning this city has a symbolic meaning rather than serious advantage, but I think we can take it easily. So why not?

After I rolled turn, GM was born somewhere and Scooter got GE. Btw we met all civs including REM.
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Yeah, his explorer was hanging around the Barb city as well when I played.

So we can pencil Scooter in for Mining Inc. then.

There's no quirks with this turn, correct? Let the GE complete in Llamas, then next turn we revolt to Caste, pump Goats full of Scientists (and Llamas full of Artists?)

Do we need a second Galleon at this point, or should we build something else in Chickens?

Also, when we're starving Llamas we should queue up a Worker or Settler to take advantage of the food bug, right?
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