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Poll: Which is your favourite Muppet
You do not have permission to vote in this poll.
Kermit the Frog
3.85%
1 3.85%
Miss Piggy
0%
0 0%
Fozzie Bear
3.85%
1 3.85%
Gonzo
7.69%
2 7.69%
Rowlf the Dog
0%
0 0%
Scooter
7.69%
2 7.69%
Rizzo the Rat
3.85%
1 3.85%
Pepe the King Prawn
0%
0 0%
Bunsen Honeydew
0%
0 0%
Beaker
7.69%
2 7.69%
Statler
3.85%
1 3.85%
Waldorf
0%
0 0%
the Swedish Chef
34.62%
9 34.62%
Sam Eagle
7.69%
2 7.69%
Dr. Teeth
3.85%
1 3.85%
Animal
15.38%
4 15.38%
Total 26 vote(s) 100%
* You voted for this item. [Show Results]

 
[Spoilers] It's time to play the music

Turn 119

Good news! Commodore didn't settle on the island! (Not too surprising as it is miles from his core.) Also OT4E built TOA in Nuevo Cuzco - looks like he's got the same idea about making it the National Epic city that we did...


Fingers crossed that our spy survives to uncover NC's garrison next turn.


We're at 252/256 with OT4E right now - because of the disparity in EP spend (note the 94% by his name) I think he can't see our research. He's going for Archery at ~10 bpt and saving 41 gpt. A Great Engineer would be able to bulb Machinery which could cause us trouble but it doesn't look like he can tech any other dangerous techs any time soon. A huge stack of cats might also be problematic. We'll have to see what happens.


Our vulture is now trapped by Cutthroat's culture, but I wasn't planning on bringing him back anyway - he can uncover another city tile or just make a nuisance of himself until OT4E hooks horse (should be in the next couple of turns, surely) and whips out a chariot. Meanwhile our jungle-exploring chariots could either get in on the attack or head over to menace the horses (not necessarily his only source) - any opinions?


REM is the only one not saving cash right now, so it should be his GNP ahead of ours - unless Mack makes more while saving cash. I really hope I haven't screwed up the calculations for getting CS in time to revolt scared.

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Turn 120

First off I'd guess someone just got music.

Here is the info we needed about NC's garrison - with 95 gold in the bank he can upgrade one Quechua. The Spy will provide more info about what is being held back next turn (presumably the chops have gone into catapults).

Wetbandit pointed out that the ToA makes 8 culture per turn, so the borders of NC will pop again on t121 or t122. Our boats won't be in place until t123/4 and right now our stack is 9 cats, 2 swords, 2 spears and 6 vultures. We'll have 5 more swords and 3 more cats in two turns with more units arriving every turn after that. If NC's borders haven't popped and the spy doesn't reveal anything horrifying then I want to move our stack to the staging tile next turn and attack t122.


I logged in before OT4E this turn after he's beat me to the game for several turns in a row. Moving the Vulture reveals a Catapult which would have been safe if I'd played after him. I won't declare next turn to snipe it because of this - is there any way to let him know he can move it north in safety that isn't a spoiler? When we do declare on t122 (or later) I don't really mind about playing before or after OT4E - anyone got an opinion?

I think our chariot is hidden right now and can pop onto the grass hill and surprise any workers improving the highlighted horses next turn (it still requires a pasture - is that something that updates in the fog?)

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TOA suggests that OT4E feels confident in his forces on hand to repel an attack. He just dumped ~220 hammers (he has marble right?) in a very meh wonder, the immediate value of which is a 40% border pop. Whether this means he is underestimating our resolve/forces or has a stack in the fog remains to be seen.
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What bandit said. That's two meh wonders in cities on a very tense border.
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(April 18th, 2016, 10:23)ipecac Wrote: What bandit said. That's two meh wonders in cities on a very tense border.

I forgot about that! Rocky Bank with Great Wall at least gives him more GG points, which is much better than TOA. Either way, he just spent all those hammers on shiny things for us...right? hammer
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That's assuming OH wins neenerneener
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here's the secret stuff
not really

http://www.civfanatics.com/civ4/strategy...hanics.php

First, the city is brought out of revolt, if it is currently revolting. Then, the 4000 points (or whatever the value of the great artist happens to be) is broken up into 20 equal groups. The first group is added to the city's culture. The city's cultural level and radius are recalculated. Then, one turn worth of the city's current cultural output is added to the surrounding squares, including the 20 point bonus for each ring below the outermost ring. Repeat this process for the other 19 groups of great work culture.
So, let's walk through what this does. Suppose a great artist creates a great work in a city that has no culture. The first of the 200 point groups of culture is added. This brings the city's culture level immediately up to 3. Now, although a turn worth of the city's culture is now delivered, the city has no culture and is producing no culture. So, the only plot culture gained is from those 20 point bonuses. The city plot and 8 surrounding squares thus get 40 points of plot culture. The next ring gets only 20 points in each square. Now, we repeat. The next 200 points is added. City's cultural level stays at 3. Same amount added to nearby squares. Third 200 points added. This brings the city's cultural level to 4, where it will stay for the remainder of the cultural delivery as we're only giving 4000 points and it needs 5000 for the next level. So, the innermost ring gets 60 culture each of 18 times, the next ring gets 40 culture 18 times, and the third ring gets 20 culture 18 times. Or, to sum it up, The first ring gets 1160 points of plot culture, the second ring gets 760, the third ring gets 360 and the fourth ring, although within the city's cultural radius gets nothing. This may seem like a lot, but consider if you sat on the city for a mere 20 turns, you'd double it. Of course, if the city also had any cultural production, that amount would be delivered 20 times to every square in the first 3 rings, and 18 times to the fourth ring.

first ring (40(1) (40(2) 60(3-20)) = 40x1 + 40x1 + 60x18 = 1160
second ring( 20(1) 20(2) 40(3-20) = 20x1 + 20x1 + 40x18 =760
third ring (20(3-20)) 20x18 = 360


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Turn 121

Settled Elmo to orphan the eastern fish because once borders pop it'll get good warning on Commodore or OT4E heading it's way. I forgot to check what it did to the finances, but I'm happy to note that we're easily going to get Civil Service on schedule.


I did however note that the GP from TSC is only 50/50 to be a scientist. duh


I could slow him down a turn so that beaker will grab the 200 GPP person and TSC will get the 300 GPP person. That delays the Academy a turn meaning we'll only get one turn of research benefiting from it before we hit 300 GPP.


I think the chance that the GP from TSC comes out as an Artist will be interesting - bombing Rocky after capturing it might make for an easier fight. And capturing NC easily would mean we get the National Epic up there much quicker. Artist bomb mechanics c/o Mr Bandit are in the previous post - OT4E has been putting ~25 culture into the first ring tiles of NC for about 15 turns.

OT4E has 8 axes, 3 spears, 3 swords, 4 Quechuas and 4 cats. In our stack right now we have 5 Swords, 11 Cats, 2 chariots, 7 Vultures, and a spear.
- Following up one turn behind we have 2 Vultures, a Sword, 2 cats and a chariot
- two turns back are a Cat and a Vulture
- three turns back are 2 Swords and whatever our front-line cities can pump out.


We'll also have a Sword and a Vulture on a Galley, which should threaten NC nicely.

I think we have enough force to stage next turn and attack the turn after (three of the swords in the stack moved this turn, otherwise I'd have gone this turn). A rough try at an artist bomb in the sandbox gave this result, but the city isn't a realistic version as I'd added culture in world builder and I don't know if that over or under-estimates compared to in-game.

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(April 18th, 2016, 17:21)wetbandit Wrote: Of course, if the city also had any cultural production, that amount would be delivered 20 times to every square in the first 3 rings, and 18 times to the fourth ring.

first ring (40(1) (40(2) 60(3-20)) = 40x1 + 40x1 + 60x18 = 1160
second ring( 20(1) 20(2) 40(3-20) = 20x1 + 20x1 + 40x18 =760
third ring (20(3-20)) 20x18 = 360

What are the implications of being CRE?
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So that part I lifted is from vanilla before BTS patched out adding the cultural output of the city to the bomb. As I understand it, that no longer happens and instead the amounts I listed there would be what hits those tiles. CRE's only effect is the +2 cpt going forward.
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