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REM goes on the Sudric Express [Pitboss 33 spoilers]

(April 21st, 2016, 09:50)BRickAstley Wrote: bump


Sorry! I'm feeling the strain a bit with lots of games... Even without reporting 2 of the pitbosses. I did take a few screenies playing this morning. I blame 27, it's fun but I think it will have claimed weeks of my life by the end of the game.
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(April 21st, 2016, 09:52)ReallyEvilMuffin Wrote:
(April 21st, 2016, 09:50)BRickAstley Wrote: bump


Sorry! I'm feeling the strain a bit with lots of games... Even without reporting 2 of the pitbosses. I did take a few screenies playing this morning. I blame 27, it's fun but I think it will have claimed weeks of my life by the end of the game.

OK! Some time for a quick update especially requested by Brick. Overall rather pleased with the way this game is going. Planting cities out hard and fast and I will be able to hopefully explode upwards soon, however admittedly I am a bit in lack of workers to get that off just yet.

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So I planted city 9 this turn, Donald for my deer to the west of the cap and the whale. Instant whipped a workboat for the city and will start camping the deer next turn. I chopped rather than waste the forest tile it was on in my rather ambitious attempt on the SoL. Would those forests be better put into settlers? Perhaps, although I need to start going out to the islands soon which will require more workers and defenders than I have currently. So I can slow build and see where I get. Annoyingly I got a merchant (it was about 90/10 for an engineer) so I doubt I will have a chance in the race. Only possibility is if another city tries to speed up it's roughly 20 turn wait to a GP by diluting the GE pool. Could be a good idea, it depends what tiles a city is working. I think Edward could be a good candidate for this.

[Image: CfzJUFI.jpg]

My other new city since last update is duck here. I like this as combined with Percy I now have vision on a 1 turn boat raze attempt on the cap. It will build some culture and grab the deer to the north as well, and should become productive quickly.

[Image: 2mG9kI4.jpg]

I am trying to get a bit of infra in now that I have claimed a decent amount of land. Unless things change I will use Henry for a GPF and farm all of its grassland. Most of the hills can be traded out to other cities.

[Image: cP7r0wJ.jpg]

Looking pretty tight to Gaspar, no easily loss of that city. I was thinking of sitting a frigate or something in that channel to prevent a boating, however this wouldn't eliminate the need for defence in that city as the east indiamen can enter culture anyway, and I don't think a privateer would be much deterrent.

[Image: znia9DR.jpg]

Donovan might come sniffing with the cavalry but I can cover things nicely. I would sit the explorer with the rifle to prevent a lucky worker steal there, and if anything funny I can switch to a gren next turn and whip it the turn after.

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I need to decide where my pindicator border will go. On the wine or off to the side? On the wine is good for a channel and using tiles better plus it is closer. On the hill is better for defence. Probably will end up on the wine.

Unsure exactly when I will get my next settler, probably another 6 -3 or possibly 8-4 whip by the cap. No builds currently running.

I also went for sci meth and straight onto communism. I think that this was a wise move in the long run as I am running quite a disparate empire already and I will benefit HUGELY from no distance costs. Plus I am playing a no cottage challenge basically because I really don't think they will payback better than getting +4hammer workshops out at getting communism. So will throw a GA ASAP then to get into Caste and SP and get a bit more bang for my buck. Basically I am watermilling if a riverside tile or workshop if not on the flat, and probably windmills on most of the hills when I am done. Definitely will just go FR as I am not one to be overly keen on spreading religion plus I cannot get monasteries now, and then it will either be staying in beuro or going vassalage depending on my willingness to war and empire size. I would like to get PS for the faster unit builds though I will not be able to run that before my first GA is out.

Quite a few others have opted for steam power, and leevees are indeed nice but some of those who have have not even been that careful to settle rivers! Gaspar has this now, so I am expecting a MFG spike from him soon.

Oil locations are awkward. Where it is on land could see DZ loose it to OT4E if he isn't careful. Didn't actaully screenshot it but it is at the top of the area before the linking isthmus.
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Oh I'm also saving now about 15ish GPT from org so it is starting to pay off now!
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9 cities? wow! How many workers do you have right now?
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(April 21st, 2016, 21:37)GermanJoey Wrote: 9 cities? wow! How many workers do you have right now?

Unsure exactly, about 20ish. Definitely not enough. Mostly been whipping them in the newer cities.
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Ok wild overestimation - only 14. Not too concerned about the worker situation though. I am whipping quite happily and have access to rep powered specialists so population is not being wasted on useless forest tiles. When Edward finishes it's galleon this turn it will build another worker, and Henry has started one as it has lent Toby it's food so Toby can grow this turn rather than in 2 turns.

Next 2 settlers I will chop the last cap forest and 3 pop whip it at size 6, and James just whipped a rifle, I will build science for 1 turn until size 6 to save the overflow and then use that and it's forests to make one there.

James's will settle the plains hill adjacent to the jungle banana to lock my northern border, whilst the caps will probably head to one of the islands (i will galleon over a scout ASAP to work out the best place to go. The ICTRs will help a lot!
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As seen on Reddit, I would like to petition that this character make it into your naming schema:

[Image: V91Or8Z.jpg]
Civ 6 SP: Adventure One 
Civ 4 MP: PBEM74B [3/4] PBEM74D [3/4]
-Dedlurker: PB34
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Any chance of a general update on what you're doing?
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He just posted an enormous updated in PB27, he probably needs to rest his hands for a few days, heh...
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(April 30th, 2016, 04:06)GermanJoey Wrote: He just posted an enormous updated in PB27, he probably needs to rest his hands for a few days, heh...


+1 to that. A quick post of bought a.

I have just settled my first island city which gave me +14 gpt and +3 science which is nice. I will settle city 11 next turn also. I'm happy with the Gaspar/ot4e hot war as I have nil to fear on this front now. Mildly concerned with the DZ buildup of power but I can whip a third rifle if needed as I have some hammers invested. About 500 hammers into the SoL, and sped up my next GP by working GMs too in Edward. Will have about an 80% shot at a GE to finish it off in 5 turns. About 9 turns from communism and will switch to caste/FR/SP. although thinking about this more, perhaps firing the GA now might be a good idea. I would definitely reach SP with the island city now... My cities aren't in an ideal place for a GA though.
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