Turn 285 - other things
Here's the other pictures I took last night.
We did complete our Scientific Method bulb which let us go straight into Communism.
And we have fairly convenient oil. The 200 beakers/turn is a bit of an illusion - we fired the scientists in Cotton Gin during the turn.
Here's the plan for Steam Engine. We get out the Grenadier with some serious overflow help, and we maintain enough overflow to complete the following settler in just 3 turns.
I offered this to BGN as discussed. We'll see if he's amenable to the idea.
So here's something. I'm kind of wondering if we ought to consider aiming for 3b rather than 3a. The reason for 3a over 3b is the ability to use the fish, but I don't think we're going to be able to regardless. Pindicator's dotmap allows him to settle the plains tile 1W of the copper if we settle 3a, and he'd get the fish first-ring as a result. If we assume we aren't going to be able to get the fish, 3b is actually a better city than 3a. It's also a less contentious spot to pindicator, and it increases the chances that he'll be happy to let this border sit. I would be shocked if he just let us have the fish when he can easily take it himself because of how strong of a tile it is.
The only downside is it sort of orphans the corn into a pathetic filler city, but settling on iron kind of was a pathetic filler city to begin with. Any thoughts on this?
Food crests the 100 mark after firing the scientists. I'm pretty happy with that food mark considering we aren't doing any whipping. Lots of food is more crucial when you're converting it into hammers.
The average non-Dreylin soldier count is 312k by the way. Above us, but not ridiculously far above us. A good share of that is Donovan whose had a soldier spike of his own. Apparently he thinks he's the target, and he's preparing accordingly. That seems like a good development overall.
Here's the other pictures I took last night.
We did complete our Scientific Method bulb which let us go straight into Communism.
And we have fairly convenient oil. The 200 beakers/turn is a bit of an illusion - we fired the scientists in Cotton Gin during the turn.
Here's the plan for Steam Engine. We get out the Grenadier with some serious overflow help, and we maintain enough overflow to complete the following settler in just 3 turns.
I offered this to BGN as discussed. We'll see if he's amenable to the idea.
So here's something. I'm kind of wondering if we ought to consider aiming for 3b rather than 3a. The reason for 3a over 3b is the ability to use the fish, but I don't think we're going to be able to regardless. Pindicator's dotmap allows him to settle the plains tile 1W of the copper if we settle 3a, and he'd get the fish first-ring as a result. If we assume we aren't going to be able to get the fish, 3b is actually a better city than 3a. It's also a less contentious spot to pindicator, and it increases the chances that he'll be happy to let this border sit. I would be shocked if he just let us have the fish when he can easily take it himself because of how strong of a tile it is.
The only downside is it sort of orphans the corn into a pathetic filler city, but settling on iron kind of was a pathetic filler city to begin with. Any thoughts on this?
Food crests the 100 mark after firing the scientists. I'm pretty happy with that food mark considering we aren't doing any whipping. Lots of food is more crucial when you're converting it into hammers.
The average non-Dreylin soldier count is 312k by the way. Above us, but not ridiculously far above us. A good share of that is Donovan whose had a soldier spike of his own. Apparently he thinks he's the target, and he's preparing accordingly. That seems like a good development overall.