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[LURKERS] Mr. Gradgrind's Review

Scoollla seem to think that REM is still, not just a player, but ahead of them, but I haven't noticed much focus on him here in the lurker thread. Is that just because we haven't had a good look at what he's up to in a while?
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(May 1st, 2016, 20:35)picklepikkl Wrote: Scoollla seem to think that REM is still, not just a player, but ahead of them, but I haven't noticed much focus on him here in the lurker thread. Is that just because we haven't had a good look at what he's up to in a while?

Yeah, with less content there's less for us to pick on from the peanut gallery popcorn

I do think the start has gone very well for him. He played a farmer's gambit and it's paid off for him, with 10+ cities and limited concern about neighborly aggression (except for the ominous Donovan road that Dreylin mentioned). It'll be interesting to see what his cities look like once he's had the chance to give us a big update.
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(May 1st, 2016, 19:51)Commodore Wrote: Scooter and Sullla are drafting Dreyote very closely; if they can hit a checked out victim too they'll be doing very well.

But I 100% agree with Mardoc up there. Never undersell airships; infantry/machine guns won't impress them at all as defenders. The threat points are tanks, arty, and most especially DESTROYERS.

I agree too. DESTROYERS are the most massive power jump in the game by a longshot and airships are very dangerous.

FWIW, I still think Marines will be a bigger deal than Tanks on this map. Giant Sirian Fleet controls the seas -> move it to fork 4 or 5 cities at once -> blow up whichever one is most weakly defended -> repeat.
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Can barrage tanks do collateral damage if they attack amphibiously?
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(May 1st, 2016, 22:57)LucyFur Wrote: I do think the start has gone very well for him. He played a farmer's gambit and it's paid off for him, with 10+ cities and limited concern about neighborly aggression (except for the ominous Donovan road that Dreylin mentioned). It'll be interesting to see what his cities look like once he's had the chance to give us a big update.

In what way is what REM did a farmer's gambit? What or where is the gambit? He's not less defended than any other player (excluding Dreylin/OT4E).
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(May 2nd, 2016, 01:08)Bobchillingworth Wrote: Can barrage tanks do collateral damage if they attack amphibiously?

Tanks can't take barrage anymore... that was patched out of BTS at some point (or maybe even at warlords, I can't remember anymore).
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Tanks could take Barrage in Warlords, but not in BTS as of 3.19. I agree that a combination of Marines and air bombardment will make defending coastal cities practically impossible on a map like this, and it doesn't even take Carriers if you have some forward Forts to shuffle Airships around. Tanks and artillery are scary too, but they still have to move through enemy culture and can be hit with ground-based collateral. If you don't have access to Destroyers and you're fighting someone who does, there are very few, if any, options on the table.
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(May 2nd, 2016, 01:11)GermanJoey Wrote: Tanks can't take barrage anymore... that was patched out of BTS at some point (or maybe even at warlords, I can't remember anymore).



Oh.


im old skool.
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(May 2nd, 2016, 01:07)GermanJoey Wrote: FWIW, I still think Marines will be a bigger deal than Tanks on this map. Giant Sirian Fleet controls the seas -> move it to fork 4 or 5 cities at once -> blow up whichever one is most weakly defended -> repeat.

That's especially true if one of the Spiritual leaders gets the Pentagon (scooter+Sullla have the best shot). With Vassage+Theocracy+Pentagon they'd have Marines with City Raider III and transports with Navigation II. Pretty terrifying.
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All this is interesting, but that's still a ways away. Cavalry now >>> super units later. I'll predict here that the first team to build 100 cavs is the winner.
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