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Poll: Which is your favourite Muppet
You do not have permission to vote in this poll.
Kermit the Frog
3.85%
1 3.85%
Miss Piggy
0%
0 0%
Fozzie Bear
3.85%
1 3.85%
Gonzo
7.69%
2 7.69%
Rowlf the Dog
0%
0 0%
Scooter
7.69%
2 7.69%
Rizzo the Rat
3.85%
1 3.85%
Pepe the King Prawn
0%
0 0%
Bunsen Honeydew
0%
0 0%
Beaker
7.69%
2 7.69%
Statler
3.85%
1 3.85%
Waldorf
0%
0 0%
the Swedish Chef
34.62%
9 34.62%
Sam Eagle
7.69%
2 7.69%
Dr. Teeth
3.85%
1 3.85%
Animal
15.38%
4 15.38%
Total 26 vote(s) 100%
* You voted for this item. [Show Results]

 
[Spoilers] It's time to play the music

(May 6th, 2016, 03:10)Haram Wrote: Congratulations. I had serious doubts about this campaign, but you proved me wrong. Well done smile

Thanks! You weren't the only one with doubts, but you have to take risks in an FFA and Big Bird was definitely worth the risk. I don't think we'd have got the second and third cities without the fortuitous great artist (although even without the artist I think we'd have held Big Bird by pillaging away the first-ring roads), but taking this city from OT4E is almost crippling for him, especially given how much he must have sacrificed to get it in the first place...
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Turn 132

Everything in one screenshot this turn?


First Mackoti is way ahead of us - he got Nationalism this turn and launched a GA, meaning we've got no chance at Taj. Its still worth racing him for Lib, even though he's ahead Philosophy, to try and stop him taking something amazing. At break even we make 160 beakers, at 100% its 400. With a lot of wealth builds we could get 5-6 turns of full burn. So our tech choices are:
- Aesthetics->Lit (700 beakers) to try for Parthenon and get the epics up and running
- HBR->Guilds (1800) to try and wipe OT4E out (and perhaps over-extend our empire somewhat)
- Meditation->Philosophy->Paper->Education->Lib (8700) and take Nationalism if we beat Mackoti
- Meditation->Philosophy->Nationalism (3400) and get into Super Mercantilism (two specialists per city, no trade route nerf)
Our next Great Person will arrive in 18 turns, the one after depends on how quick Big Bird gets going and gets its National Epic built. I don't like our chances of beating Mack to a tech goal - he's running a smaller more efficient economy and until we get more Zigs up and running our size isn't going to count for much (perhaps the 30gpt unit costs aren't ideal either).

Second Christianity has been founded by TBS, which makes me think he pressed the wrong button on a Great Prophet or he's going to attack someone soon.

Third I'll put a sentry chariot and an 8XP sword on this Galley next turn to see what we can see from the sea.

Fourth our settler could settle on t135 if there were no units in the way, so I'm tempted to offer peace now. Whadaya think?
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Turn 133

Okay, perhaps TBS (AGG/IMP) just really wanted a religion. I offered OT4E peace, our spy is a couple of turns from seeing what's happening in the jungle and our water-borne sentry chariot will see what's going on around Cutthroat next turn.


We're heading towards Philosophy right now - we should be able to get it by eot135. Mr Bandit calculates that this city will hit size 10 by turn 146.


This is the number of folks we've met with these techs:
3 - Meditation (Mack, REM + 1)
1 - Theology (TBS)
0 - Guilds
3 - Aesthetetics (Mack, 2metra + 2)
0 - Paper
3 - HBR (OT4E + 2)
0 - Compass
0 - Engineering

Oh, and Serfdom seems to be speeding our workforce at the cost of a bit of sloppy work.

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Maybe Pancho was wrong and sir Don was right?

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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Turn 134

We got tech visibility on Mackoti - I hope he's just researching Compass for Harbors to improve his Great Lighthouse trade routes. If he's heading for an Astro Lib/bulb then we're in a lot of trouble... OT4E didn't accept peace so I'm not sure what to do with the Settler now frown. The Spy will investigate the jungle next turn and perhaps we can send him to the gems. We're not going to snipe Cutthroat, but can hit WeDemandFood next turn with our 3-mover galley mischief.


Also on the log Commodore declared on OT4E this turn, which is nice smile. Presumably the island between them is causing tension. My guess is that OT4E settled here and Com is taking it from him.


After completing Meditation I got cold feet about sinking a bunch of beakers into Philosophy if we're not going to be starting our golden age any time soon - I can't think of any immediate benefit from grabbing the tech so saving cash for a while longer seems wise. Going back to the list of tech possibilities:
- Aesthetics->Lit (700 beakers) to try for Parthenon and get the epics up and running - the settler earmarked for chopping Parthenon is 5 turns from the site, we only have an 8XP unit and Big Bird isn't going to start on the National Epic for about ten turns.
- HBR->Guilds (1800) to try and wipe OT4E out (and perhaps over-extend our empire somewhat) - we're already paying 34 gpt in unit costs and with all his cats I don't like our odds all that much. Grocers will be handy in a couple of cities though and OT4E has a pretty healthy shrine that would look good in purple.
- Meditation->Philosophy->Paper->Education->Lib (8700) and take Nationalism if we beat Mackoti - this will take forever frown
- Meditation->Philosophy->Nationalism (3400) and get into Super Mercantilism (two specialists per city, no trade route nerf) - I'm guessing the golden age will start t155 so we don't need Nationalism until then.
- Compass->Optics (1500) - Harbors will be useful in a couple of cities, Caravels might be necessary if Mack gets ideas about an Astro bulb.
- Engineering (1500) - for Notre Dame and quicker movement.


I think Aesthetics is the best of a mediocre bunch, after which I think we'll head to Nationalism just in time for our next golden age. The main alternative is Engineering, but the National Epic feels more important than Notre Dame... During the GA I expect to run HR/Vassalage/Caste/Merc/Pacifism for huge GP points. I think most of the GPs should be scientists for bulbing Astro or Education.

(May 8th, 2016, 07:01)spacetyrantxenu Wrote: Maybe Pancho was wrong and sir Don was right?

Its the Devil's work.
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Turn 135

Spy finds no stack here, G2 Longbow will check out the sugar site city next turn.


If there is a way of finagling a sugar city we'll go for that, but if not the settler can either settle SW of the cow or head down toward the gems. Any preference?


So close - we get 90% on the HA, but the chariot won't kill two Quechuas so the city survives Argh. At least we'll (hopefully) get our HE unit!


CR2 Sword vs HA - 89%... LOSS rant - not even close - and we don't get a Heroic Epic any time soon.

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Ah, bad luck with the HE-unit! alright
Well played to get your borders up to where they are now though! thumbsup
I don't see much benefit in settling for the cows when they're already in a bfc. Personally I'd much rather go for the gems site to get that city productive before the inevitable border disputes with mack... Question is mostly if you have the worker force to spare for all roads and eventual jungle chopping...
Another location for sugar city could also be 2W1S of sugar for some lovely peak-vision and blocking off ot4e once borders pop. Doubt that's feasible while you're still in a hot war though.
Played in PB27
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Turn 136

Mack is getting Theology this turn. Well at least it isn't Optics. Our explorers can't find any sign of OT4E's Catapults or Horchers here. We need to get some workers into the area, but I think we *could* set up a city for Sugar and concentrate our forces there...


(May 11th, 2016, 07:48)taotao Wrote: I don't see much benefit in settling for the cows when they're already in a bfc. Personally I'd much rather go for the gems site to get that city productive before the inevitable border disputes with mack... Question is mostly if you have the worker force to spare for all roads and eventual jungle chopping...
Another location for sugar city could also be 2W1S of sugar for some lovely peak-vision and blocking off ot4e once borders pop. Doubt that's feasible while you're still in a hot war though.

I agree the cow wouldn't be a great city, but I'm worried that a gems city would be a bit easy to pick off for OT4E or Mack. I'm going to start roading down to that site anyway so that a future Settler can get there. We're generally short of Workers at the moment but are building a few more in cities that have now maxed out their growth.

2W1S is an interesting plant, but I think it leaves too big a gap to JJ (need to rename that city), whereas 1NW covers that approach somewhat. Even if we make peace with OT4E (I offered again) I don't think we'll be able to relax on this border at any point.

In other news our Galley ran away from OT4E's new Galley this turn. I want to send it down the coast to meet 2metra, but if OT4E completes a boat in a city within 2 tiles we're in trouble, so it could head east (as I think we can meet 2metra that way too) or north to come back to our core and do some unit shuttling. We have a Trireme that can kill OT4E's Galley if it tries to mess with us.


Next turn we'll have graphs on everyone but 2metra. 200 more EPs gets us visibility on OT4E cities. 150 EPs get visibility on REM. REM has a bunch of Rathauses up now and is spending his EPs on TBS but could as easily get into a pointless build-up with us so I'm inclined to split ours between Mack and OT4E, just enough to keep tech visibility on OT4E and the rest on Mack who'll be a longer term enemy.

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Turn 137

OT4E pulled his Axes and Spear back, so I pushed some longbows up to claim those hills. Also used a Vulture/Spear pair to get sight on Cutthroat and there are no Cats or HAs to be seen. I wish I hadn't sent the Workers away - I don't want to settle Sugar without good communications to allow our stack to respond to his moves, but it doesn't look like there would be anything to respond to, so its sorely tempting to rush into settling...


Mack saving cash on Optics is a worry. I checked the tech GNP and I think two players have Compass now - I worry that Commodore and his 4-move Carracks could be problematic for our under-defended coastal cities. Elmo, Rowlf, Kermit and Fozzie can all be hit from the fog frown. We are good trading buddies though with gold, spices, silk and plenty of health resources changing hands *and* we're his best hope to bring Mackoti down, so I'm not going to panic...


We have graphs on everyone but 2metra now.









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Turn 138

TBS built the Apostolic Palace and Big Bird is already the second best city in the world smile.


Mack is either claiming the gems or invading OT4E... He's 4 turns from Optics and also just adopted Theocracy hammer.


We have a bunch of Forges completing after which we can build wealth to support us to Nationhood or Guilds or Liberalism. Com launched his first golden age and REM has an Engineer - will he race Mack for Taj?


Would a sentry chariot be able to see the tile SE of Cutthroat from the jungle hill?

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