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(May 6th, 2016, 08:39)Dreylin Wrote: Also, I'm thinking to move the pair of Cavs that are currently with the MG back onto the main stack before attacking - ideally the MG will move into the city at EoT and those 2 Cavs would be exposed to potential counter-attack from Nixon if they attack from the current tile & are left un-covered. Yeap, both are good points.
May 6th, 2016, 16:07
(This post was last modified: May 6th, 2016, 16:08 by OT4E.)
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LA will not only be the biggest city of ours but it is still in top5 on the 3rd place. I noticed that people didnt grow their cities too high, so we will catch up in population really quick.
By the way, I ran a few more simulations with exactly 8 rifles. Still got 1 bad result where we couldnt take city in 1 turn with just 1 very wounded unit left. But in general the spreads are in our favor.
* catapults always die
* trebuchet has 10-11% chances (that's why it goes after catas, that doubles it's retreating odds)
* gren has 65-72% chance (in the worst case it has only 33% but it doesnt really matter)
* first cavalries with pinch gets 48-53% against most fortified rifles but often finishes having 66-69% against less fortified. Combined with withdraw chance the survival statistic is higher.
* with rifles the situation depends on the previous battles. You can either get 85-95% or still have few 50% battles if some cavalry even fail to hurt defenders.
But many times I was losing just 1 unit so I only wish you good luck to get as much GG points as possible and save more Cavs, in the overall result I am pretty sure.
May 6th, 2016, 23:05
(This post was last modified: May 6th, 2016, 23:09 by Dreylin.)
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t294 -
Scooter declared war on Gaspar to get a view on our forces & attack:
I am not especially happy about that, so I'll consider whether or not to kill the Explorer if things don't go well.
So, let's get on with it; Siege dies to give us this:
Gren @ 69% - Win! (1hit)
Cav @ 48/16% - Win! (2hits)
GG in Goats
Cav @ 49/15% - Win! (1hit)
Cav @ 51/15% - Loss (Rifle redlined)
Cav @ 53/14% - Win! (4hits)
Cav @ 56/13% - Win! (no hits!)
Cav @ 56/13% - Loss (1hit to Rifle)
C1 Cav @ 73/8% - Withdraw (2hits to Rifle)
C1 Rifle @ 95% - Win (flawless)
Rifle @ 99% - Win (1hit)
Injured Cav @ 97/1% - Win
So we won 4/6 of the 50/50 shots, which is pretty good! And we're now at 18/48 GG points and +189g
Scooter has a solid city in the middle of the island here:
I'm keeping an eye out for his Galleon, but no sight yet. I decided not to hit his explorer this turn as I think we could handle anything he can land. Also lining up the Galleons full of Cats/Rifles to take a shot at his city. :shh:
I decided in the end to put the Military Academy in Llamas, it's a better configured city at this point (including Religion), even if it won't start for a few turns.
I also made this trade offer to REM since pindicator didn't want our Gems:
We can revolt next turn; time to get out of Slavery & UniSuff?
May 6th, 2016, 23:10
(This post was last modified: May 6th, 2016, 23:12 by Dreylin.)
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Oh, and both Gaspar's cities added a unit on the turn roll.
I think we keep Nixon and probably have to burn Bush.
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The issue with burning bushes is that sometimes they stay on fire without ever actually burning away. The ticket was closed with "Working as intended."
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(May 6th, 2016, 23:48)picklepikkl Wrote: The issue with burning bushes is that sometimes they stay on fire without ever actually burning away. The ticket was closed with "Working as intended." Lol, there is never an issue. there is misunderstanding.
(May 6th, 2016, 23:05)Dreylin Wrote: So we won 4/6 of the 50/50 shots, which is pretty good! And we're now at 18/48 GG points and +189g Well done indeed.
(May 6th, 2016, 23:05)Dreylin Wrote: We can revolt next turn; time to get out of Slavery & UniSuff?
This is hard choice. We still need to whip settler in GP in 3-4 turns. We might get in war with DZ. And in this case we will need to whip cavalry again.
We must be ready to invest in ships again. If we get into the war with scooter we must be ready to start gaining control over all 3 seas.
(May 6th, 2016, 23:05)Dreylin Wrote: I'm keeping an eye out for his Galleon, but no sight yet. I decided not to hit his explorer this turn as I think we could handle anything he can land. Also lining up the Galleons full of Cats/Rifles to take a shot at his city. :shh:
My position hasnt changed, we establish normal borders which is impossible if everyone cuts his piece of pie. Scooter is very aggressive. He planted towards DZ and made 40% of culture there. He planted very close to pindicator and they are making culture pressure on each other as I can see. And he got that barbarian city which is totally unacceptable for our security.
The only question is. Will we replant it and where? City size of 1 without buildings will be hard to develop quick as we will need for the front city.
I'd still replant it on the hill for better security, more chops for easier and faster development and instant channel to the southern sea. If scooter doesnt accept peace we will make a visit on his island too. I think controlling seas and islands is our primary task starting from now.
At pindicator's direction we must plant on the forest hill:
It blocks our access to clam forever but we must think of security more than of gaining extra food imho. We have 2 areas but our front with agg Russia must look as solid as possible.
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Well, I think you are right about Serfdorm. It will keep us from Slaving for just 4 turns, so it must not be a big deal. We can lose Chameleons by that time but we can lose it with slavery also. So imho whip whatever is necessary this turn and revolt. While being on Serfdorm we can prebuild important things and whip them one by one when we return on Slavery getting much overflow. So there must be no problem with delaying those whips. We also stay on the nationhood.
About Guniea Pigs, I think we shall just grow this city and whip settler later. it currently produce ~15 extra food per turn and I am sure it will be possible to minimize time of "not growing" by whipping it in the right time. And I think it can wait 5 turns. We need 2 settlers urgently, 1 for pindicator and 1 for scooter, other stuff can wait. We will get spices and ivory next turn, probably incense from REM, so I dont think that we need to rush for the island.
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(May 6th, 2016, 23:10)Dreylin Wrote: Oh, and both Gaspar's cities added a unit on the turn roll.
I think we keep Nixon and probably have to burn Bush.
I think we'd better raze both cities and replant city on iron. It will be on the hill and will get sheep. And it is the only way to guarantee that REM wont replant Bush:
Actually I still worry that he can just take and keep it. Though he doesnt seem to be in hurry, but he couldnt know that Gaspar falls so quick also. I didnt change my mind about him being our potential ally, so it can be that he just does not spoil relations with us compared to what scooter or pindicator did. Isnt it smart?
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Few words about improvements. I think we need to stick to some reasonable order because we are limited in workers. I see it as the following:
1 - green watermills, green workshop (we do not need to build any more farms, at least not in the core),
2 - yellow watermills, green windmills,
3 - yellow workshops, farm-to-workshops, yellow windmills
Everything to maintain the maximum growth rate for the next 10-15 turns.
The cities require worker nurtureing most of all are:
- Goats (already working coasts)
- Lhamas (we will whip it but it is our Military academy and it must be big and productive)
- Rabbits (doesnt have as much improved tile as others)
Chickens will recover from whip within next few turns and it has many farms to use for the first time. Gaspar's land doesnt require immediate improvements, but there are still forests to chop and we need some workers to build infrastructure especially if we are going to attack Scooter.
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Some more thoughts:
1) I'd whip Observatory in Goats before switching on Serfdorm. It will bring us Oxford earlier for 3-4 turns and right now we wont have good tiles to work yet.
2) I think attacking scooter's explorer is not good idea because it will show him our intentions. He already saw all he needed. We will kill it safely when we unload next to his city.
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