It's update time! Dance around for update time
Happy as I feel in a strong position. The golden age just ended and my GNP dropped from 650 odd to 550, or 500 break even. I am not making huge amounts of culture or EPs so I feel likely that I have the best tech rate currently, probably by virtue of the SoL. I am also leading MFG, and second (to Drey4E) in CY. I am also second in troop count, and generally have a pretty solid line of defence all around. The only thing is I need to watch the Khmer army once it is done sacking the Dutch.
GA demos
Post GA demos
I forgot. You can see them some other time.
So Gaspar has a decent last stand defence left here.
Still undecided on whether to try and take the last city. Drey4E I doubt would want it as it would be completely smothered by my culture (now 3rd ring in Gordon) but I don't want to provoke a big buildup of forces here. I need to leverage my Imp trait to stay ahead of the curve. Will try and spook them a little with my galleon too. Also keeping me from war with them is they are providing most of my TRs.
DZ
Seems like he wants a city where the cavalry is. Nice wide DMZ here to see attacks coming. I get third ring in Percy in 3 turns. Pretty secure overall. Also, I feel it is one of my best cities. Pretty much working all the good tiles (the coast is junk in rep) so once the hill is improved it will grow onto scientists, hence the sci buildings build.
The shared BGN island above looks like he may be trying to found a city where those grens are. If so, seriously?! Not a great spot (those islands are hard to dotmap with the perma dry rice) but it is needlessly hard to defend. He also declined OB. This is likely to be the first war target if he keeps this up! Also the galleon is keeping my defence relatively mobile for threats.
Mainland is doing pretty well.
No cottages
![smile smile](https://www.realmsbeyond.net/forums/images/smilies/smile2.gif)
yet still a high GNP! Just no point IMO with plus 0/4/0 tiles available instead of plus 0/0/5, especially as I don't want to run civics that would make the towns better and the hammers are much more flexible and instantaneous. Staying solid here, wanting at least 2 units in cities that can be boated from the black to need 2 galleons per city.
I'm ignoring this barb city
![rolleye rolleye](https://www.realmsbeyond.net/forums/images/smilies/rolleye.gif)
Seen others that spawn 2 rifles, plus on a hill, has culture. Bah.
Not worth the agro. Gonna try and take all of this island instead.
2 settlers built in 3 turns will both go here. My city on the wine can wait, no settling pressure here. The third lower city by the silver might be a stretch but I will try for it. I have the frigate to go round and ward off pind, and a fair few rifles ready to pop there to defend. Still not convinced re the non coastal city, but it is really awkward to place a good city.
So I'm gonna press on. I jigged things to get Steam Power next turn, for the lovely levees and the coal that is in the cap BFC. Where to after? Assembly line without a doubt. More powerful units to hopefully be able to apply pressure to someone. Cheap factories and my UB with the extra hammers. With the free buildings including aqueducts and harbours, there is an abundance of health in every city currently which is usually the hangup with factories and coal plants. Cap has a few tiles to build up to, and I have a lot of GP brewing - please no more GMs!
Assuming I get the 2 island cities, I have space for the wine city, and then I will go for the Gaspar/Pind shared island after that. Space to settle up above between BGN and Pind too.