(May 11th, 2016, 10:57)Commodore Wrote: Please note, that I'm not actually down on any of the Firaxis choices. Civ5 was a massive success and much loved by a huge fanbase; they would be completely stupid to make it more like Civ4 than Civ5.
I listened to a podcast recently with Soren Johnson and Jon Shafer (I think it was linked on here somewhere?) Where the comment was made that the Civilization series always rode a razor edge between being mechanically deep and thematically rich. With Civ V it took a measured step towards casual appeal and the thematic side, while stepping further from the deep mechanics that we love to exploit and explore on here. Civ VI, as you said, would be silly to not continue down that road.
Since obviously the combination game is too hard, they should just make a storytelling thematic game, and then the deep empire engine game people here on RB would kill for.