(May 21st, 2016, 12:14)El Grillo Wrote: Thanks for the update! It's cool that in Industrial starts, Oxford needs to be powered by Farms and Representation Scientists, not Cottages. Is Biology anywhere in your tech path, or is it too much of a luxury?
If I go down the OU route then it is completely needed. Currently it is marginal at best. I have 8 farms total, of which I am not working 1. The 2 irrigating the corn at Edward I feel will probably be better as workshops too... So not yet.
Tbf I don't plan too much and a lot of things depend on where others go. I will get assembly line next, and then facism if the GG is still available (I doubt this though). Otherwise it will be railroad and then combustion I guess.
Now here I come on to a concern - been thinking about this more and more and really I think we should have played this as a sequential PB IMO. The issue is the oil, or lack of it and when production occurs. With production occurring at the turn roll only after everyone has moved this creates a HUGE advantage in the oil age of warfare. Any resource that is disconnected by playing second will invalidate and waste all attempted production by the chap who plays first. In ancient era games this isn't so much of an issue, because if a resource is pillaged there are land units preventing it being rehooked. Also there is redundancy in both copper/iron being hooked and often people will be able to acquire multiple copies.
However here each player has only 2 oils, 1 land and 1 sea based. With the sea based one not being available to plastics I feel it can safely be discounted, so each player has 1 original oil in quite a vulnerable place. The first person to fighters could easily make it a nightmare for it to stay connected, and the other player completely unable to build oil based units.
Usually by this point there are only a few contenders, and they have multiple oils throughout the empire. However here most of us will have 1 copy of oil each on land. Not quite sure what the answer is here but this gives the second player such an advantage in a war I wonder if there needs to perhaps be an addendum where workers can be moved after the second player has played perhaps? I'm just unsure regular rules are not gonna cut it here...