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Everyone hold on just a second while I take a non-asleep look at things.
Please don't post any game spoilers in the tech thread.
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(May 27th, 2016, 09:19)BRickAstley Wrote: Everyone hold on just a second while I take a non-asleep look at things.
Please don't post any game spoilers in the tech thread.
Sorry
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Looking at the codified game rules:
(March 17th, 2016, 10:49)Game Rules Wrote: Double moves: "Don't be a jerk."
....
Peace time or when you're not planning to start war: play as soon as you are able, no need to worry.
During war preparation turn (at least 1 turn before) and during war, double moves are not allowed. When you declare on your opponent (and then end turn), he must complete a turn before you can play another one.
....
If there is a situation not covered above, where a player gains a clear and 'underhanded' advantage over another player in an area of contention due to a double move, that situation can be appealed to the game admin, who can determine if the game needs to be reloaded or is fine to carry on at his discretion.
This is a hairy situation because the rules themselves are actually a bit unclear, it first mentions 1 turn before wars, but then only the act of declaring and right after, which makes me feel like I need to make a judgement call on this instead of being able to rely on the rules.
And the situation is tough as well. While BGN couldn't be expected to log on multiple times to play when there isn't an official turnsplit yet, on the other hand I don't think it right to punish REM for logging in, and not being able to finish his turn and leaving the rest for later.
The ideal situation mechanically would be to roll back time and replay this turn in entirety, but that would require redoing wartime moves, including ones by another player, and would give people knowledge of how other players are intending to war or not war as their play their turn. So with that in mind:
I am going to rule to play on with the game. BGN will occupy the 1st half of the turn timer, REM will occupy the 2nd half. I realize this not ideal for every player but I don't think there's any one solution that is.
I will also revise the double move rules in the first page, and notify everyone in the tech thread when I have done so, to add more clarity to situations like this, and hopefully have a good hard rule people can look at to know what the outcome to situations like this will be in the future.
May 27th, 2016, 11:02
(This post was last modified: May 27th, 2016, 11:02 by BRickAstley.)
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Also, there is a discussion in the lurker thread about a different particular nuance regarding turnsplits that is relevant to this game, that might be put into effect sometime in the near future. I think it is important enough that it might be worth adding while the game is going on, so am discussing it and making sure it is clear and fair before inserting it officially. As above, I'll let you know whan/if it is an official change.
I apologize for potentially having rule additions while a game is ongoing, but in these particular cases I think it would be more unfair of me as a game admin to not consider and address them.
May 27th, 2016, 11:09
(This post was last modified: May 27th, 2016, 11:16 by ReallyEvilMuffin.)
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(May 27th, 2016, 10:59)BRickAstley Wrote: Looking at the codified game rules:
(March 17th, 2016, 10:49)Game Rules Wrote: Double moves: "Don't be a jerk."
....
Peace time or when you're not planning to start war: play as soon as you are able, no need to worry.
During war preparation turn (at least 1 turn before) and during war, double moves are not allowed. When you declare on your opponent (and then end turn), he must complete a turn before you can play another one.
....
If there is a situation not covered above, where a player gains a clear and 'underhanded' advantage over another player in an area of contention due to a double move, that situation can be appealed to the game admin, who can determine if the game needs to be reloaded or is fine to carry on at his discretion.
This is a hairy situation because the rules themselves are actually a bit unclear, it first mentions 1 turn before wars, but then only the act of declaring and right after, which makes me feel like I need to make a judgement call on this instead of being able to rely on the rules.
And the situation is tough as well. While BGN couldn't be expected to log on multiple times to play when there isn't an official turnsplit yet, on the other hand I don't think it right to punish REM for logging in, and not being able to finish his turn and leaving the rest for later.
The ideal situation mechanically would be to roll back time and replay this turn in entirety, but that would require redoing wartime moves, including ones by another player, and would give people knowledge of how other players are intending to war or not war as their play their turn. So with that in mind:
I am going to rule to play on with the game. BGN will occupy the 1st half of the turn timer, REM will occupy the 2nd half. I realize this not ideal for every player but I don't think there's any one solution that is.
I will also revise the double move rules in the first page, and notify everyone in the tech thread when I have done so, to add more clarity to situations like this, and hopefully have a good hard rule people can look at to know what the outcome to situations like this will be in the future.
That is what it is already? I understand that reloading isn't ideal, but at the very least I thought I should be able to double move back? Even that would disadvantage me to compared to a reload. To be honest that was the outcome I expected from this anyway.
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On a different note, I guess I forgot to end turn. I'm leaving for the coast so just let the turn roll (or if Brick has a moment between un-clustering things he can log in and hit enter for me).
Suffer Game Sicko
Dodo Tier Player
May 27th, 2016, 11:23
(This post was last modified: May 27th, 2016, 11:32 by ReallyEvilMuffin.)
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(May 27th, 2016, 11:21)pindicator Wrote: On a different note, I guess I forgot to end turn. I'm leaving for the coast so just let the turn roll (or if Brick has a moment between un-clustering things he can log in and hit enter for me).
Ah I hadn't finished either way if the turn is gonna roll! I just logged in, saw situ and requested guidance. I do need to finish unit movements especially if I am now gonna be second half timer.
Sorry a couple of misclicks just now with fat fingers and typing on the phone. Neither of the threads loaded.
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Allowing a double move back would be problematic and I think it's unnecessary.
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(May 27th, 2016, 15:15)BRickAstley Wrote: Allowing a double move back would be problematic and I think it's unnecessary.
Ok if that's the final ruling I'll play when I can. Thanks for spending the time to look into it.
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Thinking. Will finish turn shortly.
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