When I opened T111 I found that Mardoc had spawned a Treant which tried to kill my C4 Moroi. I was lucky to survive that fight will standing in AF. Also Shambles fell, it had 8 defenders mostly Warriors paired with some Hunters. I lost one Moroi at coinflip battle but otherwise all combats were around 80% odds, some (with my best units like Vamps) 99%. I kept the city and immediately ate two of it's pop to give my 2 Morois new promotions on T112. Plan is to use RoK Thanes to pop borders quickly in captured cities, I'll have them coming shortly.
I also moved one of my Moroi to scout if Mardoc would have any units behind. Turns out not really but I found, PoL, Tiger, Fawn and a Warrior in the next city. The city also had Dave's Chariot in it, that's where Dave's power is coming from? He is almost at plako's level and I guess there are bunch of Chariots then. Who knows. I also found Dave's Warrior in FZ, maybe he is planning to, or already has a settler on his way to settle somewhere there. I have 2nd settler on his way to Extermination, which is building galley that will be bought with cash next turn, then I'll settle Marble/Pearls spot as soon as I can.
Plako is spamming cities like crazy, I think up to 17 cities now, while I'm at 14 and Dave around same. That's smart of course for the guy with tons of TRs, all of his coastal cities will be profitable immediately with 3 TRs (no Trade for him yet). I'd guess he is aiming for Priestood next, currently plako is saving bunch of money (around 500) and getting +145 GPT. Dave is also saving gold a lot, for upgrades (not that likely) or just to research, but he is getting over +220 GPT. He is still in GA though.
I just got Maths recently and Gambling Houses are going to be put into some cities. I also have unhappy penalty from war in some cities. I also grabbed Animal Handling quickly for Hawks which should come in handy for scouring in 2 turns (I'll get first one build on T112). Even without GA my MFG is really high because of GMs; that's why the next step is Engineering - if I can get GoH that'll give me a lot of hammers, and by a lot I mean around 60 hammers/turn. That will pay itself (the wonder costs 335h) back quickly, and those hammers don't even take into account other nice additions: +1 happy from Forge with gold and +15% multiplier for hammer while building units which don't show in demos of course. Military Strategy is currently working nicely for me, I have 0 unit costs! I don't think the case is same for other players with Apprenticeship.
I also moved one of my Moroi to scout if Mardoc would have any units behind. Turns out not really but I found, PoL, Tiger, Fawn and a Warrior in the next city. The city also had Dave's Chariot in it, that's where Dave's power is coming from? He is almost at plako's level and I guess there are bunch of Chariots then. Who knows. I also found Dave's Warrior in FZ, maybe he is planning to, or already has a settler on his way to settle somewhere there. I have 2nd settler on his way to Extermination, which is building galley that will be bought with cash next turn, then I'll settle Marble/Pearls spot as soon as I can.
Plako is spamming cities like crazy, I think up to 17 cities now, while I'm at 14 and Dave around same. That's smart of course for the guy with tons of TRs, all of his coastal cities will be profitable immediately with 3 TRs (no Trade for him yet). I'd guess he is aiming for Priestood next, currently plako is saving bunch of money (around 500) and getting +145 GPT. Dave is also saving gold a lot, for upgrades (not that likely) or just to research, but he is getting over +220 GPT. He is still in GA though.
I just got Maths recently and Gambling Houses are going to be put into some cities. I also have unhappy penalty from war in some cities. I also grabbed Animal Handling quickly for Hawks which should come in handy for scouring in 2 turns (I'll get first one build on T112). Even without GA my MFG is really high because of GMs; that's why the next step is Engineering - if I can get GoH that'll give me a lot of hammers, and by a lot I mean around 60 hammers/turn. That will pay itself (the wonder costs 335h) back quickly, and those hammers don't even take into account other nice additions: +1 happy from Forge with gold and +15% multiplier for hammer while building units which don't show in demos of course. Military Strategy is currently working nicely for me, I have 0 unit costs! I don't think the case is same for other players with Apprenticeship.