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(June 5th, 2016, 00:50)spottedshroom Wrote: (June 4th, 2016, 04:52)Seravy Wrote: It should be but probably wont for a while, if ever, see : http://www.realmsbeyond.net/forums/showt...63&page=27
After these trolls I'm not in the mood to work on the 1.50 patch. First kyrub leaves and then the insecticide project ends up my responsibility for the obvious reason of having no one else around able and willing to do it, I put out 500+ patches despite not even using the 1.50 myself - I only play CoM - and then when these retards post ideas in kyrub's dead thread and I reply to help, I get this treatment.
Well, that fucking sucks. Your 1.50 patch is fantastic. CoM seems great, too, but I personally prefer a little more of the original flavor.
Meanwhile I was thinking about this a bit and I have a better solution.
I'll apply the 3 patches I have left and then release it as "The" 1.50 patch, no RC, just the final version. We had to do that eventually anyway, can't have something stay a release candidate for years. My list of bugs to fix is pretty much empty now, there are only minor things left that are most likely not worth the time - I haven't even fixed those for CoM. If any new bugs are found, it has to be dealt with in a next version, and that leaves open the question who makes that "next version" if there is going to be one. This also means people can use the completed 1.50 for their own projects and maybe the forum becomes more active again. I suspect the big inactivity on the forum happened because it's hard to make mods or tools for something that gets updated every week, and at the same time the older versions of MoM are too obsolete to work with.
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Good - thanks for all the hard work. I've really been enjoying everything you're doing in CoM, but my wife prefers to play the original game (without bugs!), so we're happy there are both versions.
I have an aside question - if you've pretty much hammered down the bugs in this game, how similar and accessible is the original Master of Orion? I love that game as well, and it could also use some AI improvement and bug nailing. (Not to pile anything else on your plate, just asking...)
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Quote:I have an aside question - if you've pretty much hammered down the bugs in this game, how similar and accessible is the original Master of Orion? I love that game as well, and it could also use some AI improvement and bug nailing. (Not to pile anything else on your plate, just asking...)
Similar in that it's also a DOS game, and some parts (mainly diplomacy) is copy-pasted from there so those contain some identical bugs.
Different in that it's not the same EXE file so addresses for everything is different and of course it's a completely different game, so I would need to do all investigation from zero (or using whichever information kyrub left about it, since he also worked on it).
I have no plans to do it any time soon, but maybe, in the far future. Master of Orion was a great game.
Also different in one big aspect, I no longer remember quite a lot of the game rules (nor do I have a convenient wiki that tells me everything, or maybe I do I haven't tried searching)[/quote] and I can't be fixing bugs that way...
June 14th, 2016, 04:23
(This post was last modified: June 14th, 2016, 04:24 by lechium.)
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Saw one bug. I resurrected Malleus and he has only a blank name now. Everything else looks really good. Turn speed is good, AI is good.
Only thing coming to mind is the item crafting which is sadly a bit pointless now with all its investment and the fact that there are so many useful items around.
June 14th, 2016, 05:09
(This post was last modified: June 14th, 2016, 19:26 by Seravy.)
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(June 14th, 2016, 04:23)lechium Wrote: Saw one bug. I resurrected Malleus and he has only a blank name now. I had that happen to me too once. It seems the name wasn't saved when the hero died.
Which can happen if
-The owner is not the human player. I don't think this is possible but was your hero confused when he died?
-The units didn't properly die, just got marked dead. without calling the procedure to kill it.
-If they died to unrecoverable damage, in this case they should not be possible to resurrect.
If it's any of these, that indicates there is a larger bug behind it. Do you remember how the hero died, and to what type of damage?
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(June 14th, 2016, 05:09)Seravy Wrote: (June 14th, 2016, 04:23)lechium Wrote: Saw one bug. I resurrected Malleus and he has only a blank name now. I had that happen to be too. It seems the name wasn't saved when the hero died.
Which can happen if
-The owner is not the human player. I don't think this is possible but was your hero confused when he died?
-The units didn't properly die, just got marked dead. without calling the procedure to kill it.
-If they died to unrecoverable damage, in this case they should not be possible to resurrect.
If it's any of these, that indicates there is a larger bug behind it. Do you remember how the hero died, and to what type of damage?
Unfortunately i can't remember the details. Might have been a Chaos spell from Lo Pan or it might have been Shadow Demons.
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(June 14th, 2016, 06:47)lechium Wrote: (June 14th, 2016, 05:09)Seravy Wrote: (June 14th, 2016, 04:23)lechium Wrote: Saw one bug. I resurrected Malleus and he has only a blank name now. I had that happen to be too. It seems the name wasn't saved when the hero died.
Which can happen if
-The owner is not the human player. I don't think this is possible but was your hero confused when he died?
-The units didn't properly die, just got marked dead. without calling the procedure to kill it.
-If they died to unrecoverable damage, in this case they should not be possible to resurrect.
If it's any of these, that indicates there is a larger bug behind it. Do you remember how the hero died, and to what type of damage?
Unfortunately i can't remember the details. Might have been a Chaos spell from Lo Pan or it might have been Shadow Demons. Did you have the "Backup saves" option on? If yes and haven't yet played another game, you should have a save file of every single turn created immediately after the turn ended. If you find the ones before and after the hero died I could at least know if the name was not saved as I suspect, or if it was saved but erased later.
June 16th, 2016, 20:19
(This post was last modified: June 16th, 2016, 20:21 by Seravy.)
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Looked into Hadriex's latest save file to find bugs and meanwhile I stumbled upon these AI stacks.
Didn't think it'll ever happen but the AI seems to be able to actually gather the strongest units into one full stack of 9 now without weak units getting mixed in. Not everywhere, not always and not with 100% perfection but every once in a while a stack of 9 great wyrms or great drakes will show up.
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2.4 is released!
-Orihalcon ore
-Lizardmen balancing
-Overlord is renamed to Inquisitor (think that's a more suitable name, inquisition has a history of killing everyone who is "different", being an "overlord" doesn't really imply it), still not sure if this is the best name for the retort but probably better.
Quote:2.4
-Cities set to housing that already have the max population automatically revert to trade goods at the time they would grow.
-Random game generator updated to include the new retorts.
-Surveyor now reports Wild Game correctly.
-Summoning Circle costs less to research.
-The greeting message from AI wizards now matches their personality better (original game had lawful messages in chaotic slots, and peaceful in lawful, and some really aggressive lines suitable even for a maniacal were in peaceful slots...)
-Fixed AI only picking Myrror with 3 picks remaining. Chance of more than 1 Myrran wizard is slightly higher due to this (still very low).
-If a war starts due to conquering a city from a wizard who is not yet contacted, the greeting message will not appear instead of declaration of war.
-Greeting no longer cancels treaties that were made before the formal introduction.
-Increased the maintenance of Cathedral and Parthenon to 2.
-AI is now able to target volcanoes with Raise Volcano and Corruption to enable destruction of ores created through Raise Volcano.
-AI now prefers the tile with the highest food production for Raise Volcano and Corruption. (This ensures Volcano tiles will not be hit again unless an ore is present, or all other tiles are already unavailable)
-New Ore : Orihalcon Crystals. Adds +1 resistance to units, +2 magical ranged attack if applicable, if Alchemists Guild is present. Also generates 3 power.
-The AI now recognizes Nightshade, Orihalcon and Wild Game as ores for Corruption and Raise Volcano
-Increased the starting stats of the Orc Warrior hero since it offers not so much in the ability department.
-New optional portraits for some heroes.
-The Huntress no longer has +1 To Hit instead it has Web Spell.
-If the AI casts Magic Vortex while attacking a city, the vortex will be summoned in the middle of the city instead of the middle of the combat area to ensure most damage to both the city and the defending troops.
-Dark Ritual no longer reduces population growth rate.
-Fixed bug : AI players do not receive the item from their Gift of Gods events.
-Fixed a possible memory corruption source.
-Lizardmen are now allowed to build Sawmills, but not Forester's Guilds.
-Fixed bugs that cause cities to disappear for no reason.
-Fixed end of combat reporting wrong result sometimes (like “raiders conquered the city” where it was attacked by an AI)
-Fixed neutral city growth bug, neutral city size bug.
-Fixed bug : Wraith Form grants immunity against Wrack.
-Black Wind is now in the category “Special Spells” instead of unit buffs.
-Fixed a bug that prevented heroes and mercenaries from appearing if there were near the maximum units in play but the human player still had slots to get units.
-If the number of units in game exceed 1875, on top of disbanding obsolete units, all AI players with over 500 units have to disband their least valuable units for each 100 units they own. This ensures there will be room for new, superior units, especially summoned creatures during their turn as disbanding is done directly afterwards.
-The cleanup procedure that erases dead/disbanded units and frees up space for new units is now ran after the AI disbands units to make room, and before new units are produced in cities.
-Tranquility and Life Force is twice as effective, maintenance increased. Life Force costs more to research.
-Lizardmen Settlers can move 2 tiles/turn
-Dragon Turtles breath lightning instead of fire.
-All Cavalry units have 1 higher melee.
-Nomad Horsebowmen have 1 higher ranged.
-Beastmen Centaurs have 1 higher health.
-Fighter's Guild now costs 250.
-Beastmen and Orc halberdiers now have Negate First Strike
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I think Despot or Tyrant is better than Inquisitor. Or Khan. Inquisitor sounds like it has something to do with temples and shrines.
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