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Pre-Release CIV VI Discussion

That's totally unit stacking in disguise. Which isn't necessarily bad. In fact, it's probably good. What fundamentally makes 1upt so problematic is that army sizes cannot grow in line with increasing city productivity. Corps and armies are a neat workaround to fit more units and virtually increase the space on the map.

That's a neat idea. Age of Wonders 3 does something sort of similar, with stacks being limited to armies of no more than 6 units. It's large enough to almost always prevent "traffic jams".

Non-coastal cities being able to build Harbor Districts and produce ships is possibly the best use of the district system I've seen so far.

That's one of the solutions I was thinking about adding to my game's design doc but went with a different combat model.
In Soviet Russia, Civilization Micros You!

"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”

(May 29th, 2016, 15:58)SevenSpirits Wrote:
(May 29th, 2016, 13:57)Bacchus Wrote: At larger size city makes double the surplus and has granary. I think you would see almost exactly the same picture in Civ4

What's different from Civ IV is that the capacity of the food bar literally appears to be lower in the bigger city. Not the turns until growth - the actual length of the bar in units of food as extrapolated from the length of the part of the bar that represents food being added this turn. It appears to be (very) roughly 65 food in the size 2 city vs 59 food in the size 4 city.
now it's clear: the food box size depends on the difference between max. housing capacity and used housing capacity.
the bigger the max and the lower used capacity -> smaller food box.

the housing capacity is a soft cap.

from here.
me on civfanatics.com
An ideal strategy game would tone down efficiency challenges, while promoting choices and conflicts
No gods or kings. Only Man.

Christopher Tin (Baba Yetu) is doing the music for Civ VI. Everything they are showing about this game just screams quality to me!

http://www.eurogamer.net/articles/2016-0...topher-tin

It's almost like these fools want to bring out more Civ4 mojo. Don't they know that depth ∝ popularity?
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.

Awesome. I happen to be going to that concert. smile

Awesome, looking forward to hearing the new theme song.
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21

Any news on PBEM or Pitboss for release build?



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