Played today, probably shouldn't have. Not too proud of my set.
Anyway, here's the report:
Turn 21:
First, a decision: Race gouvernance level 2.
Hurl net for Prowlers or +10 gold from observatories?
I don't like hurl net - it's powerful but too much hit or miss for my taste - most of the time I would rather attack instead.
On the other hand, we have not that many observatories, and with treasure raiding and corpse looting money isn't such a big issue. And since Tigrans have a couple units with coup de grace, I went with the nets in the end.
After that, I cast poison domain, and attacked the dwelling with all we got. We lost one Cheatah. Fair enough.
We have much trouble with our mana income, so I sent the settler up towards the two mana nodes.
Oh, and the Ai rejected our peace offer.
Turn 22:
An Event: Shooting stars: Units get lucky, or even very lucky. Uah.
I attacked a flowrock quarry and a mana node. The mana from the node solved our mana problem for the next few turns, and from the quarry we get this very nice item:
Turn 23:
This turn I conquered the next mana node and then the trading post, which was defended by halflings. Funny enough, we were lucky twice.
However, I estimated the movement of a roaming spider stack wrongly, and it attacked the giant dwelling. It was defended by a cheatah and our worker. Both lost. Sorry guys.
Turn 24:
I regain our dwelling, but two turns of absorbing are lost.
The other stacdk clears a fire temple.
On a positive note, we fulfill the empire quest eternal city: Nice boost to our capital.
Turn 25:
I attack the spider spawning site. The units would flee, but I hunt them down. Would have anyway to stay neutral, but I have a grunge against them. Tried to charm the big spider, but failled.
During the AI turn, a small stack shows up next tooour northern city. Erm.
Turn 26:
Take a heart of the vulcano.
AI conquers the city, and sends a vanguard, a single boar rider towards the cap.
Fortunately there are two units in the vicinity that can intercept.
Turn 27:
Technically, a ranged and a pike unit have no trouble with a single mounted unit.
Actually, the boar was 4 times lucky in the fight. I hate lucky.
However, the AI retreated its wounded unit rather than move into our empty cap. Phew.
Turn 28:
While one army moved back to reclaim our city, the other explores the south. in an earlier battle I converted an goblin mosquito darter. I like these guys.
In the west, we found another AI, who also rejected our peace offer. This:
is tempting, but the cheatah is too weak. Next turn the Ai catches him anyway. I replaced him with a crow.
Turn 29:
A landing. It shows a bit that I never played random maps before, only scenarios. These things just don't happen there....
Anyway, I have to pull our southern stack back to deal with this.
Turn 30:
Retook our city. We lost an sun guard, but I converted a shield guard to make up for it.
In the north east, we lost the dwelling and the city, but the stack is almost back, so we can farm a the units. It's not too much (though the AI has the berserk spell, which is annoying).
All in all, the loss of these cities blows, but they can be quickly regained. We are producing 1 turn Prowlers with medal and killing omentum , so there is that.
We got a new hero, an Archdruid last turn. I leveld him to be a ranged support, so that the Theocrat can lead a stack of it's own (Theocrats make pretty good stack leaders.)