I've never had more than two extreme ai's declare war on me in the early game, but I've never had more than one hard ai declare war on me in the early game. My definition of early game here is probably uh, however long it takes me to get a fighters guild in my capital without strictly rushing it and also building two settlers? Plus about a dozen turns then maybe it's midgame (I always forget what turn it is because it's not on the screen).
I've only played like uh 8or9 games though of the mod total in my life. So your observations are more valid.
Maybe do not let the AI fight each other until turn 20? or 30? I think it should be possible for an ai to die early before a player even had any hope of knowing they existed, but it should be a lot rarer than it currently is, I've seen it happen twice already.
Either way, yeah, I stand by what I said. Make the anti-suicidal code as "smart" as possible and if that screws the player into too many early wars, just change the liklihood of war. Feel free to go a different way with it though.
I've only played like uh 8or9 games though of the mod total in my life. So your observations are more valid.
Maybe do not let the AI fight each other until turn 20? or 30? I think it should be possible for an ai to die early before a player even had any hope of knowing they existed, but it should be a lot rarer than it currently is, I've seen it happen twice already.
Either way, yeah, I stand by what I said. Make the anti-suicidal code as "smart" as possible and if that screws the player into too many early wars, just change the liklihood of war. Feel free to go a different way with it though.