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So as I said a very successful start to the war. I actually jumped around with the combats a lot here. I wanted to take every city down to the last defender before committing whether to keep or burn the captures, depending on how many units I could get in there and possible counters.
1 Good combat here. Bombed with frigate, 2 airship hits and then 2 inf to kill. I decided to raze as Scooter has 2 galleons sitting in Kabalvesky that could make short work of the city, with pinds help, despite being able to land a further 3 full health c1pinch inf and a machine gun in the city IMO. Especially with a liberate being allowed by Brick. That I feel was a mistake now because of...
2/3 Stravinsky was only defended by a couple of rifles, and I had no losses taking this after a few bombards and airship hits. I managed to stack this city with a bit of transport chaining. I felt that I would be able to keep this despite Scooter having a couple of units in range, although now I realise that this was perhaps a bit rash. He can unload anything in his galleons and use the railroads in pind land to hit me there... We shall see. I think I will raze this if it gets retaken. He has some boats nearby, although I should be able to kill the destroyer with my naval units if he attacks with it. Are there units in the galleon? Hope not, but I have enough on my island to cover. That cossack stack in 3 is most of Pinds units. 1 cossack in Borodin and a few inf/machine gun in his cap.
4/5 his cap and the SE city. Good capture here, he had 3 units rifle/gren mix. 1 loss, and then stacked the city nicely to defend any counter. Irritatingly I packed my supporting transport wrongly, I had meant to drop a machine gun in the mix. Would have made it harder for him to counter. BGN cannot hit from his city next turn, he only has a cavalry that can reach here. I feel happy about keeping this. Also took the island city with no losses, and landed 5 cavalry to hit the rifle/gren pair in the other island city next turn. I have a lot of air power to hit them also.
6 BGN seemed to guess I was going to attack this turn judging by his play, but sat his galleon in a strange place. Not in range on much at all. Stacked all his many ironclads, but little else. I took a couple out with my destroyers. Even with the C1 promo and coast defence, a non promoted destroyer gets 99% odds there! I should have got destroyers sooner. Took a couple out and covered myself. No real threatening moves towards them though. I'm not even interested in Simon Cowell right on my borders. His road network to this region is poor. He also lacks railroad, although does have a few airships floating around.
7/8 where I might be vulnerable. I have only a few units to his here. However I can start 1 turning machine guns out of douglas and I think will be fine, as I control the water here, so I can ship over extra units as needed. Also have the DZ cities covered well. I have still only seen 2 galleons. There is nothing that could threaten Edward etc.
I have a lot of destroyers coming out now, gonna be difficult to catch me now navally. Still building many units and just the basic infrastructure of factory and shale plant in new cities. No health issues with no coal access still.
What I didn't photo was my Scooter attacks. I killed one ironclad, but essentially blocked off his navy by silkmoths plonking a destroyer and some units in that sea. I am also bringing over as many ships to there as possible, having a leg up on him on ship building. I have border pops in both Silkmoths and my new city there. I should be a tough nut to get anything out of here is my plan essentially.
I started having happy issues in my cities, well one city (already?!) I realised now that this is from loosing the dye trade with scooter which was worth 2 happy in my bigger cities with their theatres, and also I have a combined war weary after 1 turn of about 150?! God. Drey4E declaring alone would push me to an extra 100 war weary. Having to deal with this already by getting the Mt Rushmore NW in Toby. Hooked my stone and can build it in 3 turns. This will somewhat help with the war weariness that I am suffering, and tbh I might need a few jails soon at 96 hammers they are pretty cheap for halving war weary.
Pre and post turn roll demos. Soliders still rising nicely. I am still loosing ground in the MFG field, and GNP is langusihing but I think I am still about top especially considering the war and the amount of builds I reckon Scooter is running.
Of course on the roll, I got my 45% odds GM, rather than the 55% non GM. Bah. No third GA yet. GM goes to Industrialism for 1700k beakers currently. About 4t of tech there, but with the happiness issues above, I really can't afford to loose the ivory after the whale loss with combustion. Shame. A third GA here would have been so useful. Unsure what I could get for him re trade mission. Unsure if I could safely get him anywhere.
I shot white peace to BGN and Scooter. If they start taking these then I will have staggered peace treaties between Drey4E and Scooter. I can effectively prevent a coordinated dogpile with continued war-peacing. I do not believe that Scooter will take the treaty and will likely view this as the final war. BGN might. I don't know. Depends if he wants easy turns or to try and get some more blood out of me. If Scooter gives me peace I will be able to make short work of Pind. If not, then this could drag. I hope that Pind will empty the border cities and tempt him into warring pind and not me.
One sad thing is I now have no useful routes for my cities with customs houses... I have been at war with every nation at most 5t ago.
Any qyestions do ask!