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picklepikkl embarks on the Fool's Journey

Hello from bizarro-world! As an effectively spoiled global lurker, I can't say much, but I look forward to seeing how you played this position from the beginning and following along from here on out.
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I am ridiculously fucked. Empress got 1-turned out of the fog, and I have no idea how. In order to try to figure it out, I loaded up the previous turn's save and sent my Great Spy to find the stack:




Here's where it was. I do not understand how it got from there to be able to attack the Empress in a single turn. I know Sian has Engineering and Construction; that lets him cross rivers with roads and makes his roads 3-to-1 instead of 2-to-1. But I have cultural control of my first ring, so once he declares, my roads cost a move as normal. So I don't have any idea how he gets his units to "just outside my city" and still has move left to attack with. If someone could explain this, I would appreciate it. The kicker is, since I didn't see his stack appear in my view (and I have sufficient cultural control that I had vision 2t in on most of our border), I held my own stack a little ways back so that I could defend if he went for my northern cities.




Repositioned to defend Wheel of Fortune, which I don't think he can reach, but clearly something is wrong with my understanding of game mechanics.




Here you see the counterattack I can muster this turn. I've sent a musket to his northernmost city to harass and cut off his luxuries, and next turn I can boat Descartes with a cuir/musket combo (I'm going to raze the city, obviously).

More troops are coming out, but I don't know if it will be enough. Sian is experienced in MP and I am not. Now I guess we find out if greenline pounces on Sian's backline before Jowy does so on mine.
Civ 6 SP: Adventure One 
Civ 4 MP: PBEM74B [3/4] PBEM74D [3/4]
-Dedlurker: PB34
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He has roaded the tile 77 or 2NW of Empress - knights move 2 moves on the road, 1 onto your land then hit.
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I think the move goes 1/3rd to the hill, 1 and 1/3rd to the flatland, and remaining movement to the city.
Surprise! Turns out I'm a girl!
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How does that help? Doesn't moving from a road onto an unroaded or enemy tile cost a move?
Civ 6 SP: Adventure One 
Civ 4 MP: PBEM74B [3/4] PBEM74D [3/4]
-Dedlurker: PB34
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(July 10th, 2016, 15:20)picklepikkl Wrote: How does that help? Doesn't moving from a road onto an unroaded or enemy tile cost a move?

He moves 1 SE 1 2/3 move left
He moves 1 SE on new road 1 1/3 move left
He moves 1 SE to your land 1/3 move left
HITS
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...I had no idea the game let you carry over fractional moves when you stepped off the road. And Civ 4 doesn't have the hasty assault mechanic from Alpha Centauri, either.

Well, fuck. That was a costly lesson to learn.

New game goal: Jowy and greenline take first and second. If I'm going down, Sian, I'm taking you down with me.
Civ 6 SP: Adventure One 
Civ 4 MP: PBEM74B [3/4] PBEM74D [3/4]
-Dedlurker: PB34
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What?! Of course you knew that. Everyone uses that. You always use that, it is like the cornerstone of any attack!
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You may recall that I'd been playing Civ for, like, a few weeks when I signed up for this game. This is my first MP game in Civ 4; hell, this is my second ever war.
Civ 6 SP: Adventure One 
Civ 4 MP: PBEM74B [3/4] PBEM74D [3/4]
-Dedlurker: PB34
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Well, during the game have you not ever moved a worker across a road, onto a new tile and then performed an action with only 1/2 movement left?
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