After the success of introducing the industrial era in PB33, who else is up to try another advanced era start?
This game has a signup list of exactly 7 players for the same reason as PB33 (splitting the religions evenly), if there are more players interest I encourage them to team up. Signups are expected to have a high PYFT rating due to high expected lurker interest, and are encouraged to be within a mid-high skill range (or to form a team with someone within that range) as an advanced era start is not a normal format and is less forgiving for mistakes.
While originally settings will only have been changed with a strong player consensus, my primary motivation for making the pre-game discussion a dictatorship is so that settings are decided on before/during signups are locked in, not after. That said, I am far from the best civ player here (not to mention rusty). In addition this game format is unexplored territory so despite best intentions it is very easy for an individual to miss something important when coming up with settings for this game. I highly encourage anyone (including players) with an opinion on improving game settings for either players or lurkers to PM me. I will consider any and all opinions, as all I want is a game enjoyable for everyone.
Also looking for a mapmaker and ideally a game admin.
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Differences between Renaissance Era and Ancient Era starts:
Cities: All cities start with 2 pop, granary, forge, aqueduct and, if coastal, a lighthouse.
Starting Units: 2 Settlers, 2 Longbows, 1 Worker and 1 Explorer
Settlers: Are 248 hammers normally (275 combined with 10% general discount for Ren era start). EXP, IND and ORG leaders have a slight discount due to their free buildings being factored into settler cost.
Tech: Can initally research Astronomy, Education, Gunpowder, Nationalism and Printing Press. Everyone starts with all previous techs. Picture:
Builds available: See Picture:
Civics available: Roughly half of the civics are unlocked from the start. Picture:
Religions: At the end of T5, all 7 religions get founded. This is the primary reason why 7 players is ideal for this setup, so everyone gets access to a religion.
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Settings:
Server: pitboss.watto.no:2060
Game tracker: http://www.civstats.com/viewgame.php?gameid=2960
Claim your civ: (the password is sirian)
Version: BtS 3.19 6 Religion Mod v2 (can be downloaded on post 34 of this thread (here))
Starting Era: Renaissance
Players: 6 players
Map request (for mapmaker):
1) Balance + Playability
2) Enough water so that naval combat is a factor, but not so much that it dominates the game. (~20-30% water)
Other Map Settings:
Standard size
Normal speed
Prince Difficulty
7x7 starting visibility
House Rules:
Bans: Nukes, Blockades, Spy missions, Culture Bug, Aerial bombardment on improvements only (city bombardment allowed)
No: Huts, Events, Barbs, Vassal States, Tech Trading, Diplo Victory
Pitboss AI Diplo
Double move rule: Don't be a jerk
Details:
Leader/Civ selection:
Picking method: Snake pick
Snake pick bans: Justinian, India
Players will receive 7x7 starting screenshot before picking
_________________________
Signups (now closed):
1) RMOG (WK + oledavy)
2) Alhazard
3) scooter
4) plako
5) mackoti
6) Nicolae Carpathia (+ ded. lurker)
This game has a signup list of exactly 7 players for the same reason as PB33 (splitting the religions evenly), if there are more players interest I encourage them to team up. Signups are expected to have a high PYFT rating due to high expected lurker interest, and are encouraged to be within a mid-high skill range (or to form a team with someone within that range) as an advanced era start is not a normal format and is less forgiving for mistakes.
While originally settings will only have been changed with a strong player consensus, my primary motivation for making the pre-game discussion a dictatorship is so that settings are decided on before/during signups are locked in, not after. That said, I am far from the best civ player here (not to mention rusty). In addition this game format is unexplored territory so despite best intentions it is very easy for an individual to miss something important when coming up with settings for this game. I highly encourage anyone (including players) with an opinion on improving game settings for either players or lurkers to PM me. I will consider any and all opinions, as all I want is a game enjoyable for everyone.
Also looking for a mapmaker and ideally a game admin.
_________________________
Differences between Renaissance Era and Ancient Era starts:
Cities: All cities start with 2 pop, granary, forge, aqueduct and, if coastal, a lighthouse.
Starting Units: 2 Settlers, 2 Longbows, 1 Worker and 1 Explorer
Settlers: Are 248 hammers normally (275 combined with 10% general discount for Ren era start). EXP, IND and ORG leaders have a slight discount due to their free buildings being factored into settler cost.
Tech: Can initally research Astronomy, Education, Gunpowder, Nationalism and Printing Press. Everyone starts with all previous techs. Picture:
_________________________
Settings:
Server: pitboss.watto.no:2060
Game tracker: http://www.civstats.com/viewgame.php?gameid=2960
Claim your civ: (the password is sirian)
Version: BtS 3.19 6 Religion Mod v2 (can be downloaded on post 34 of this thread (here))
Starting Era: Renaissance
Players: 6 players
Map request (for mapmaker):
1) Balance + Playability
2) Enough water so that naval combat is a factor, but not so much that it dominates the game. (~20-30% water)
Other Map Settings:
Standard size
Normal speed
Prince Difficulty
7x7 starting visibility
House Rules:
Bans: Nukes, Blockades, Spy missions, Culture Bug, Aerial bombardment on improvements only (city bombardment allowed)
No: Huts, Events, Barbs, Vassal States, Tech Trading, Diplo Victory
Pitboss AI Diplo
Double move rule: Don't be a jerk
Details:
Leader/Civ selection:
Picking method: Snake pick
Snake pick bans: Justinian, India
Players will receive 7x7 starting screenshot before picking
_________________________
Signups (now closed):
1) RMOG (WK + oledavy)
2) Alhazard
3) scooter
4) plako
5) mackoti
6) Nicolae Carpathia (+ ded. lurker)