ahh, ok, yeah, have a copy of magic.set, everything back to normal.
Caster of Magic Release thread : latest version 6.06!
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(July 21st, 2016, 14:25)Seravy Wrote:(July 21st, 2016, 14:04)Turin Turambar Wrote: Hi Seravy, I just registered here to say thanks for your effort!Can you show me which message it was? None of the war declaration messages refer to territory so it must have been something else, probably a warning. I will try to do it next time. It was basically saying that they declared me war and I had warnings before reaching that point, which it wasn't rue.
Dont want to be a pain Seravy, but uploading another video where the fight again seems weirdish?
Are the behemoths stuck in the cant cast thing the angels were in before? What about the trices? Are they really afraid of the catapults? Havent played a long mom game in a while, so maybe these are things I should already know. So sorry to be bugging. (July 21st, 2016, 17:30)grazzy Wrote: Dont want to be a pain Seravy, but uploading another video where the fight again seems weirdish? Oh that's an exploit. You summoned the catapult outside the valid combat area so units cannot attack it. Don't do that :D (same thing happens if you summon on top of towers in cities and a few similar cases. And you remember when AI units wander to the edge and you can't target them? Same thing.) I wish I could disable this...
I keep running into bugs, too :
Quote:2.52d
Is it normal to have an peaceful/pragmatist AI saying
when I never did anything against them, and this is the closest I've been to their city? http://i.imgur.com/ZiVXvNY.png (they are blue, I'm purple) edit: ok , it's just a generic message. I reloaded and a few turns later they also declared war with another message. (July 24th, 2016, 04:34)Turin Turambar Wrote: Is it normal to have an peaceful/pragmatist AI saying Yes this is one of the generic war declaration messages used when war happens on positive relation. Maybe I should reword the more misleading ones.
"Your actions" could mean building up your military or any of the other things that cause the computer players to declare war.
Another update !
Quote:2.53
Here's a bug/exploit for you - this may go all the way back to original, I don't know.
It's possible to get a stack to move and attack twice in the same turn by having them move and attack as normal, but have a unit with Windwalking standing by right behind them. After the battle, move the windwalker into the square, which gives the stack the windwalker's remaining movement as long as they stay with him, allowing him to drag them into another fight. Val |