Identifies as v1.0 if you let the opening animation run. Channeler costs 1 pick. Myrran costs 2 picks. Selecting 11 books gets you 2 common "guaranteed spells". Fortress only provides 5 power. Magic spirits move 1 and can't cross water. There are options I've never seen before, "auto unit information" and "auto advise". Can't raze cities on capture. I think this is it! The elusive v1.00! Good job grazzy, this is one for the ages. Now we have the complete library of Master of Magic, every single version.
I don't see whirlwind or the others. They must have been in a beta version.
At one point, an animated blue shimmering effect happened next to my capital, and it was Jafar's floating island. I think it was supposed to start next to Jafar's capital. Ss'sra did the same a few turns later. Both wizards contacted me afterwards. The screen shows Jafar's red floating island, but F2 map shows a green dot for Ss'sra. I attacked with my lizards and won after Jafar cast a spell on me. The next turn Ss'sra's green floating island was in the same square.
I thought raiders don't move in v1.00 but they certainly did. Maybe only rampaging monsters don't move in this version. The raiders went off near my capital and disappeared, even though they were lizardmen and could swim. Nevermind, some rampaging monsters just found my capital. Raiders keep getting generated but run off and never attack my cities. Raiders seem stronger as well, I think the half strength for being on the home continent isn't implemented.
Lizardmen can build dragon turtles with only a stable.
It sure is nice to be able to shoot twice in combat but it exhausts your ammunition quickly.
Saw two wild game next to each other, never saw that before.
Inhabitants of ruins and nodes aren't shown with the surveyor. There are a lot more empty ruins with varied amounts of treasure in them. A nice reward for exploring.
Javelineers have Scouting II
and it works! It explores two squares away instead of only one. Amazing! Evidently they screwed this up in an upgrade. Sigh.
Phantom warriors have
weapon immunity. Holy moly. That's just lethal.
Giant spiders cast web twice on the same unit.
There is a neat animation effect of the tree after you enter a nature node. One reported sprites within...and did indeed have 2 sprites. And an earth elemental.
The game finally crashed after the earth elemental moved. I quite like this version! I was just screwing around but I want to play for real. It's different enough from the versions I'm used to to be interesting. I never got any "automatic advise" during the game, I think it wasn't implemented. Civ had the same thing, a little info box would pop up and tell you things as you discovered them during the game. Well done again to grazzy, you've uncovered a treasure.