I'll have more to say tomorrow probably. I'm going to write up a post-mortem in my own thread before reading any of the other threads just to get my thoughts down. A couple quick things first.
I'm actually not quite sure what you're referring to. I don't see anything your Paratroopers can do, which may be showing my lack of understanding of them. I noticed you prepping them, but all I could figure is that it was just an attempt to keep me honest and hold defenders in place. Dreylin is about to complete his turn, so why not log in and demonstrate just to put the exclamation point on this thing?
Finally, I feel I should explain leaving Zipper so vulnerable, especially when it wasn't nearly as important to me as Spinning Jenny was. I seriously considered emptying it out and saving the huge Infantry stack, but a few things resulted in me trying to hold.
1) I figured you could kill it if you wanted, but I was hoping the presence of Dreylin would prevent you from doing so. I figured killing the city would be a bit of a pyrrhic victory because you'd lose a ton of units too in the counter-attack from Dreylin.
2) I underestimated your odds on top units after air strikes. This is purely an inexperience with planes on my end. So this made #1 worse because I expected your winning tanks to be much more shot-up than they actually were.
3) I would have gotten around a half-dozen Panzers into the city on the very next turn, which I think would have made a pretty big difference since they're basically anti-tanks. So there was a risk/reward on betting you would wait one more turn if you were going to move on it.
(August 6th, 2016, 20:56)ReallyEvilMuffin Wrote:(August 6th, 2016, 20:53)scooter Wrote: Congrats to REM for a very well-deserved victory! And thanks everyone for playing. That was definitely one of the most fun games I've played.
REM - I did play the turn after flipping on my concede flag. Admittedly, I played it on autopilot a bit so my defenses will likely be shakier than they would otherwise be. It should be a decent approximation, but I wouldn't be surprised if you find a hole under the circumstances. Sounds like Dreylin will roll the turn, so feel free to take a stab at it.
Have a look at what I was about to do, and see what you would have done. Note that paratroopers can drop and raze on the same turn I found out recently.
I'm actually not quite sure what you're referring to. I don't see anything your Paratroopers can do, which may be showing my lack of understanding of them. I noticed you prepping them, but all I could figure is that it was just an attempt to keep me honest and hold defenders in place. Dreylin is about to complete his turn, so why not log in and demonstrate just to put the exclamation point on this thing?
Finally, I feel I should explain leaving Zipper so vulnerable, especially when it wasn't nearly as important to me as Spinning Jenny was. I seriously considered emptying it out and saving the huge Infantry stack, but a few things resulted in me trying to hold.
1) I figured you could kill it if you wanted, but I was hoping the presence of Dreylin would prevent you from doing so. I figured killing the city would be a bit of a pyrrhic victory because you'd lose a ton of units too in the counter-attack from Dreylin.
2) I underestimated your odds on top units after air strikes. This is purely an inexperience with planes on my end. So this made #1 worse because I expected your winning tanks to be much more shot-up than they actually were.
3) I would have gotten around a half-dozen Panzers into the city on the very next turn, which I think would have made a pretty big difference since they're basically anti-tanks. So there was a risk/reward on betting you would wait one more turn if you were going to move on it.