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The Knot that is Threaded

He's not the one who discovered the issue with the spells, I was. He just asked what the changelog was.
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Ah, okay, I apologize.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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S'all good my man, s'all good.
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No, no, really I insist!

/how much of this do we have to do before I get top post count?
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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Quote:Dreylin - Rhoanna (Fin/Exp) of the Hippus
Dave - Falamar (Exp/Cha) of the Lanun
TBS - Arendel (Cre/Spi) of the Ljosalfar
Bob - Averax the Cambion (Agg/Exp/Bar) of the Sheaim
Auroarcher - Varn Gosam (Spi/Cre*) of the Malakim
Qgqqqqq - Thessalonica (Ind/Spi) of the Elohim
Ellimist - Perpentach (Arc/Cha/Cre/Ins) of the Balseraphs
jalepeno - Garrim Gyr (Fin/Arc) of Luchuirp
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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Player Ranking:
1) Ellimist
2) TBS
3) Auroracher
4) Bob
5) Jalapeno
6) DaveV
7) Dreylin

Unranked: Q. At least beneath top 3. Position beyond depends on enthusiasm/time commitment, but can range from ahead of Bob to beneath Dreylin. Some others have similar enthusiasm modifiers (Bob) but less pronounced. Also, been a while since I've seen some of these, and unsure how to rate e.g. jalepeno

Civ Ranking:
1) Falamar
2) Rhoanna
3) Perpentech
4) Averax
5) Varn Gosam
6) Thessalonica
7) Garrim Gyr
8) Arendal Phaedra

A bunch of caveats there: some of this is based around general expectation of the map, how I expect game to play out, and so on. A bit of the last 4 especially is based on remembered opinions about weighings as far back as the pitboss, and knowledge of how the mod has changed since then. Still, reasonably confident on the last half order. First 5 could switch around depending on a bunch of things.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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Ellimist over TBS? Wow, I gotta check out his threads a little more then...

Since you are the Elohim, you gain knowledge over the various Unique Features, IIRC. There are only four on this map that will be revealed, as I specifically avoided once that were either a.) also mana nodes (e.g. Mirror of Heaven, etc), b.) also lairs (e.g. Broken Sepulcher), c.) also completely insane (e.g. Yggdrasil, etc). Thus we still have: Odio's Prison, The Dragon Bones, The Pool of Tears, and a brand new, *very* special feature: Northstar1989's Tomb. (which is a citadel)
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Oh, I thought we banned UF.

Admittedly, I haven't seen TBS in many games recently, and Ellimist plays infrequently. But I would stand by that. Ellimist really is next level.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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The only things I see in the setup thread was a.) no lairs and b.) be careful about mana nodes.

Since you're around, a citadel that's not in culture will "work" as long as a unit occupies it, right?
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Yes. It'll also grow.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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