(August 31st, 2016, 01:28)GermanJoey Wrote:(August 30th, 2016, 19:10)Thoth Wrote:(August 30th, 2016, 00:25)GermanJoey Wrote: I also wonder if Dave is fine with the restart because he regrets Fishing as his first tech... that choice seemed like a bad idea to me. Coves are surely awesome but I don't think you want to be working unimproved tiles for 25 turns...
Fishing first is the correct play with Dave's star. 15 turns to tech should give him enough time to hit size 4 with a garrison and an explorer/second defender. 5t later he's got the fish netted and a lake cove. I haven't looked all that closely, but I think he can only get one more cove in his cap, which should be doable by t25. That's 3 excellent tiles plus the 2nd Lake.
Worker 1st plus Ag let's him improve the comerceless wheat and farm some lakeside tiles. That a pretty weak sauce compared to fish + coves. He'll want a couple of workers before his first settler but they can wait. See Mardoc's Ffh xvi thread.
Huh... that's pretty surprising to hear. Can he really get 3 workboats out that quickly? I don't have a very good feel for FFH2 game pace anymore.
I'm looking at the start again, and I suppose he will have four 3f unimproved tiles in his BFC, that's not too bad to grow on... although he needs Fishing to work 3 of them, right? Growing to size 4 on grass forests just doesn't feel optinal to me.
edit: He really wouldn't need Agrarianism to speed up his settlers because of Exp, as the two 1/2 grass forests will essentially be 5fh tiles for him. Would grow to 2 -> work on a settler for awhile -> grow to size 4 or 5 while building workboats when Fishing is available -> finish settler be better? I guess I'll just have to watch what he does!
Quick speed foodbox is 14/15/17 iirc (it's been a few years since I've played a quick speed game). At +3 food it's 16 turns to size 4 so he won't quite be size 4 when Fishing completes. Peering at the screenshots it looks like he's got 2 forested grass hills in his bfc so 7/8 hammers per turn are easy to get. WBs are 20 hammers each.
Super early settler strikes me as a poor idea. Grow until Fishing, build 3 (4 if they can squeeze a third cove) WBs, then 2 workers and a settler (+ additional warriors as needed to allow growth) means a slightly delayed 2nd city but much stronger set up and better security against barbs. In the meantime, the extra commerce from fishing + coves will be catching up quickly on the early game techs.
In FFH XVI Mardoc had a riverside corn and a fish. Sims showed that Fishing first came out well ahead of Ag/Worker first and that netting the fish first was a stronger play than coves first.
fnord