Turn 8
This turn will be an exception to the 1 picture, few sentences rule I've been trying to follow. In short, some things have happened, and I now have a pretty good idea where I want to go with this game. Everything from here on out will be fulfilling some variation of this plan.
So, first off, my neighbor did not take the ruins south of Kuala Lumpur. I moved on, and found, a map!
Maps are always pretty eh, but this was more valuable than most.
There are a couple things to break down here.
My move revealed Pindicator's upgraded spearman. Seems Rome is my second immediate neighbor (and I doubt I have any more immediate neighbors). That's....not ideal. Pindicator seems to be playing this game a little unethusiastically, but Rome is tough. I also moved closer to them by settling where I did.
So, my neighbors both have early UUs and Civs that encourage empire-building warfare. Both are really likely to go liberty to maximize their UAs. So, I already was pretty set on going tradition, now I'm very set. Chumchu did a very good job balancing this map for tradition vs. liberty, I have to say. The capitals are pretty good for tradition, but so far my scouting has revealed a definite lack of really good other city sites and a lot of luxuries. I don't mean to say there are no good tradition expands, just no great ones.
But, since I am bordered by two militaristic civs that will certainly be going wide, I will go tall. I'd rather they fight each other than try to expand at my expense, although I expect I will be attacked by one of them eventually. I will not put myself in between them if I can help it. Besides, I still have an inkling that tradition will prove better for me just because of my capital city location. If I had gone coastal, I would be going liberty. However, Chardonnay will benefit a lot from tradition.
So, tradition it is! Sooner rather than later if I can get some culture ruins....
With that in mind, here are my planned settles so far:
2nd City to the northwest for furs, truffles, and horses seems like the best choice for a second expand so far. And it's coastal, which is essential for what I want to do later. I think I can buy a tile in the second ring next to the horses, and the city will prioritize the horses. Gotta make that UA work!
3rd city will be my border plant. It will go somewhere to the west/southwest and will be on a hill. It will pick up gold and more riverside. This will be the city where I hold off Pindicator and Ichabod. Exactly where will depend on what scouting reveals. I don't think I really want to settle further into the continent than that. There doesn't seem to be anything terribly awesome there, so far anyway. I may change my mind on this depending on what I find. Still, I would rather have 1 well-placed border city to defend. I just really don't want to give either of them easy access to Chardonnay, which is on flat land and next to a river which will make it hard to reinforce from the north.
4th city will go either to the northeast on the coast or east of Kuala Lumpur on the coast, whichever ends up being a better city location.
After this it will be time for National College
So yeah, those will be my four tradition cities, barring any incredible discoveries.
The map revealed 2 ruins and a barb camp, with the barb camp and ruins right next to each other to the east. The big question will be next turn, do I try to defog towards Pin's capital and try to nab ruins from there, or just head straight east and take the easy one. I'll make my decision based on what Pin's spearman does. No though, it seems dyes are his resource, as that dye on the coast is undoubtedly mirrored by my wines. I don't know if he settled on the coast or inland, but I think our capitals are about 12 tiles apart based on the location of Kuala Lumpur. Not crammed by any stretch, but close. About enough room for us to each settle a city towards each other.
All the more reason to have a defensible border.
The other thing revealed by the map was an offshore island with furs to the south of Pin. I have little doubt there are more like this around the continent(s?). Seems naval play will be a thing. A copy of a resource already existing on the mainland is not a great incentive, but I imagine Chumchu placed better stuff out there. We'll see, but I will definitely be cranking out a trireme or two to see what's near me.
So, this game, to win, I plan to rely on a huge research capital, and a self-founded religion. Wines and incense are among the better calendar resources because of Goddess of festivals, and I think the wines tentatively put me in the best place to get second religion, after Ethiopia (well, excluding Stonehenge builder). This is another moment where going second in the turn order may prove to be really awesome. But no, four wines plus my initial shrine, will give me +5 faith per turn, enough to get me to a religion in decent time (if I don't loose Goddess of Festivals to the incense holder [god forbid it's Nic]).
I want to try Piety this time, because I've never done it before, and it looks fun. Furthermore, in a game where people will be struggling with faith generation, I imagine it will be stronger than normal
So, strengths I intend to utilize to secure a win:
1. Early production advantage
2. Huge research capital
3. Self-founded religion
4. Cossacks
Hopefully the sum of the four of them will be enough to clinch a tech advantage and win as we move into the industrial age. Of course, this will all be moot if I get overrun by a neighbor, but I don't intend to let that happen. So, in sum, Dave's detailed plan:
1. Take Tradition
2. Take Goddess of Festivals
3. Found 4 Cities
4. Take Piety
5. Found Religion
6. Build Hanging Gardens (with forest chops!)
7. Explore islands
8. Build NC
9. Don't die to neighbor
10. Conquer Kuala Lumpur (Close by, hostile, and good land)
11. Expand to 6th/7th cities on islands if I find anything worthwhile
12. Build research advantage/save faith for GS's
13. Fight people with Cossacks?
14. ???
15. Win
So yeah, for the immediate future, I'm going to try and keep my head down less I piss off one of my neighbors.
So, with all that out of the way, let's finally talk about the other stuff from the turn.
Scout revealed no ruins to the northeast Heading south to find out what's east of Kuala Lumpur. I'm betting ocean, but also maybe a ruin or two.
To the east, Ichabod stole the march on a ruin near my capital. No way I can beat him to it That's irritating. However, with Pindicator's warrior to the south, I'm just going to cede the area immedietly to the southeast of my capital. I imagine there might be one more ruin in that fogged area, possibly by the barb camp. However, I can't beat Ichabod to it. Instead, I'm going to send my warrior southwest and explore the area between Pin and Ichabod, maybe explore Ichabod's capital, and try to meet anyone to their west before coming home.
I'm still not sure if this is a Pangaea or two continents at the moment, but I suspect the latter just because it is easier to balance (everyone has two neighbors and people on the edges like me don't have an advantage). We'll see though. If there is a city-state between Ichabod and Pin, that will confirm the theory in my mind. If there isn't, then the continent probably continues westward. I would find it hard to believe there is a player to my southeast, but I suppose that is also an (unlikely) possibility. Still loving the map Chumchu
Can anyone tell me why pottery has been discounted to 22 beakers for me? I thought it was only 1 beaker per other person who has researched it? I've only met the two of them, unless CS's count.
Demogs indicate Pindicator has 3 pop, and is working lots of dyes. I lead the world in production I love that I called the horse location, although it has led me into a curious cause and effect decision making process:
1. Russia is best
2. Okay, I want to place Russia next to horses, I think horses are on the river
3. Okay, I'm on the river and its a good site for a tradition capital, guess I better go tradition!
My civ choice made my settling choice made my SP choice.
Okay, last thing. Chardonnay grows next turn. This is the part where I remember that production focus is a thing (such a weird bug). This is awesome though, because I get extra hammers to work with where I was having to alternate tiles to produce a monument in 4 turns. I think I made a mistake though.
I worked: deer (2/1), horse (2/2) and set production focus which I hope will go on the wines (1/1/2), but might just go on a plains (1/1)
The net product (not including city center and palace and assuming wines) is 4/4/2
However, if I had worked the bananas (3/0), deer (2/1) and set production focus to pick up the horse (2/2) I would have gotten (5/3/0).
Okay, I didn't screw up! Production > food, well, to a point. Loving the extra hammers at this point from the horses - going to try to get bronze working soonish to capitalize on my advantage further.
Anyway, that's my plan boys and girls. Any questions, concerns?
Been writing this for an hour now....okay, time to wrap this up and edit.
End Turn.
This turn will be an exception to the 1 picture, few sentences rule I've been trying to follow. In short, some things have happened, and I now have a pretty good idea where I want to go with this game. Everything from here on out will be fulfilling some variation of this plan.
So, first off, my neighbor did not take the ruins south of Kuala Lumpur. I moved on, and found, a map!
Maps are always pretty eh, but this was more valuable than most.
There are a couple things to break down here.
My move revealed Pindicator's upgraded spearman. Seems Rome is my second immediate neighbor (and I doubt I have any more immediate neighbors). That's....not ideal. Pindicator seems to be playing this game a little unethusiastically, but Rome is tough. I also moved closer to them by settling where I did.
So, my neighbors both have early UUs and Civs that encourage empire-building warfare. Both are really likely to go liberty to maximize their UAs. So, I already was pretty set on going tradition, now I'm very set. Chumchu did a very good job balancing this map for tradition vs. liberty, I have to say. The capitals are pretty good for tradition, but so far my scouting has revealed a definite lack of really good other city sites and a lot of luxuries. I don't mean to say there are no good tradition expands, just no great ones.
But, since I am bordered by two militaristic civs that will certainly be going wide, I will go tall. I'd rather they fight each other than try to expand at my expense, although I expect I will be attacked by one of them eventually. I will not put myself in between them if I can help it. Besides, I still have an inkling that tradition will prove better for me just because of my capital city location. If I had gone coastal, I would be going liberty. However, Chardonnay will benefit a lot from tradition.
So, tradition it is! Sooner rather than later if I can get some culture ruins....
With that in mind, here are my planned settles so far:
2nd City to the northwest for furs, truffles, and horses seems like the best choice for a second expand so far. And it's coastal, which is essential for what I want to do later. I think I can buy a tile in the second ring next to the horses, and the city will prioritize the horses. Gotta make that UA work!
3rd city will be my border plant. It will go somewhere to the west/southwest and will be on a hill. It will pick up gold and more riverside. This will be the city where I hold off Pindicator and Ichabod. Exactly where will depend on what scouting reveals. I don't think I really want to settle further into the continent than that. There doesn't seem to be anything terribly awesome there, so far anyway. I may change my mind on this depending on what I find. Still, I would rather have 1 well-placed border city to defend. I just really don't want to give either of them easy access to Chardonnay, which is on flat land and next to a river which will make it hard to reinforce from the north.
4th city will go either to the northeast on the coast or east of Kuala Lumpur on the coast, whichever ends up being a better city location.
After this it will be time for National College
So yeah, those will be my four tradition cities, barring any incredible discoveries.
The map revealed 2 ruins and a barb camp, with the barb camp and ruins right next to each other to the east. The big question will be next turn, do I try to defog towards Pin's capital and try to nab ruins from there, or just head straight east and take the easy one. I'll make my decision based on what Pin's spearman does. No though, it seems dyes are his resource, as that dye on the coast is undoubtedly mirrored by my wines. I don't know if he settled on the coast or inland, but I think our capitals are about 12 tiles apart based on the location of Kuala Lumpur. Not crammed by any stretch, but close. About enough room for us to each settle a city towards each other.
All the more reason to have a defensible border.
The other thing revealed by the map was an offshore island with furs to the south of Pin. I have little doubt there are more like this around the continent(s?). Seems naval play will be a thing. A copy of a resource already existing on the mainland is not a great incentive, but I imagine Chumchu placed better stuff out there. We'll see, but I will definitely be cranking out a trireme or two to see what's near me.
So, this game, to win, I plan to rely on a huge research capital, and a self-founded religion. Wines and incense are among the better calendar resources because of Goddess of festivals, and I think the wines tentatively put me in the best place to get second religion, after Ethiopia (well, excluding Stonehenge builder). This is another moment where going second in the turn order may prove to be really awesome. But no, four wines plus my initial shrine, will give me +5 faith per turn, enough to get me to a religion in decent time (if I don't loose Goddess of Festivals to the incense holder [god forbid it's Nic]).
I want to try Piety this time, because I've never done it before, and it looks fun. Furthermore, in a game where people will be struggling with faith generation, I imagine it will be stronger than normal
So, strengths I intend to utilize to secure a win:
1. Early production advantage
2. Huge research capital
3. Self-founded religion
4. Cossacks
Hopefully the sum of the four of them will be enough to clinch a tech advantage and win as we move into the industrial age. Of course, this will all be moot if I get overrun by a neighbor, but I don't intend to let that happen. So, in sum, Dave's detailed plan:
1. Take Tradition
2. Take Goddess of Festivals
3. Found 4 Cities
4. Take Piety
5. Found Religion
6. Build Hanging Gardens (with forest chops!)
7. Explore islands
8. Build NC
9. Don't die to neighbor
10. Conquer Kuala Lumpur (Close by, hostile, and good land)
11. Expand to 6th/7th cities on islands if I find anything worthwhile
12. Build research advantage/save faith for GS's
13. Fight people with Cossacks?
14. ???
15. Win
So yeah, for the immediate future, I'm going to try and keep my head down less I piss off one of my neighbors.
So, with all that out of the way, let's finally talk about the other stuff from the turn.
Scout revealed no ruins to the northeast Heading south to find out what's east of Kuala Lumpur. I'm betting ocean, but also maybe a ruin or two.
To the east, Ichabod stole the march on a ruin near my capital. No way I can beat him to it That's irritating. However, with Pindicator's warrior to the south, I'm just going to cede the area immedietly to the southeast of my capital. I imagine there might be one more ruin in that fogged area, possibly by the barb camp. However, I can't beat Ichabod to it. Instead, I'm going to send my warrior southwest and explore the area between Pin and Ichabod, maybe explore Ichabod's capital, and try to meet anyone to their west before coming home.
I'm still not sure if this is a Pangaea or two continents at the moment, but I suspect the latter just because it is easier to balance (everyone has two neighbors and people on the edges like me don't have an advantage). We'll see though. If there is a city-state between Ichabod and Pin, that will confirm the theory in my mind. If there isn't, then the continent probably continues westward. I would find it hard to believe there is a player to my southeast, but I suppose that is also an (unlikely) possibility. Still loving the map Chumchu
Can anyone tell me why pottery has been discounted to 22 beakers for me? I thought it was only 1 beaker per other person who has researched it? I've only met the two of them, unless CS's count.
Demogs indicate Pindicator has 3 pop, and is working lots of dyes. I lead the world in production I love that I called the horse location, although it has led me into a curious cause and effect decision making process:
1. Russia is best
2. Okay, I want to place Russia next to horses, I think horses are on the river
3. Okay, I'm on the river and its a good site for a tradition capital, guess I better go tradition!
My civ choice made my settling choice made my SP choice.
Okay, last thing. Chardonnay grows next turn. This is the part where I remember that production focus is a thing (such a weird bug). This is awesome though, because I get extra hammers to work with where I was having to alternate tiles to produce a monument in 4 turns. I think I made a mistake though.
I worked: deer (2/1), horse (2/2) and set production focus which I hope will go on the wines (1/1/2), but might just go on a plains (1/1)
The net product (not including city center and palace and assuming wines) is 4/4/2
However, if I had worked the bananas (3/0), deer (2/1) and set production focus to pick up the horse (2/2) I would have gotten (5/3/0).
Okay, I didn't screw up! Production > food, well, to a point. Loving the extra hammers at this point from the horses - going to try to get bronze working soonish to capitalize on my advantage further.
Anyway, that's my plan boys and girls. Any questions, concerns?
Been writing this for an hour now....okay, time to wrap this up and edit.
End Turn.