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Pre-Release CIV VI Discussion

Well, I did the thing I said I'd never do. I pre-ordered a game. Hard to beat $48 via Prime.

(October 3rd, 2016, 10:32)scooter Wrote: Well, I did the thing I said I'd never do. I pre-ordered a game. Hard to beat $48 via Prime.

If you weren't a RB'er I'd say at least this is a very low risk pre-order with how open the devs have been with reviewers and superfans. But you are a RB'er, so you'll probably hate the game :P

Russia preview is up! Peter the Great is back from Civ 4.

National Ability - Extra Territory when founding cities (looks like about 8 extra tiles! MORE THAN DOUBLE), plus extra faith and production from Tundra Tiles.
Peter’s Ability - Grand Embassy - Receives culture or Science from trade routes to more advanced civs.
Peter’s Agenda - Likes countries that are more advanced than it?
Unique Unit - Cossack - Stronger than the cavalry they replace, and can move after attacking.
Unique Infrastructure - Lavra - Unique district! Great people can be spent in cities with Lavras to expand Russia’s culture borders by 1 random tile. Replaces the holy site (meaning it's also 50% cheaper than a Holy Site and does not count towards the District Cap).

That National Ability seems cool, but tundra are still 1f tiles, right? So working those tiles seems unsustainable.
Civ 6 SP: Adventure One 
Civ 4 MP: PBEM74B [3/4] PBEM74D [3/4]
-Dedlurker: PB34

Someone mentioned in the comments sending food to those tundra cities from cities with lots of food, via trade routes. Was that in Civ 5, or is that new to Civ 6?

(October 5th, 2016, 10:18)BRickAstley Wrote: Someone mentioned in the comments sending food to those tundra cities from cities with lots of food, via trade routes. Was that in Civ 5, or is that new to Civ 6?

It could be done in civ 5 but giving such a city +3 food wasn't the best way to use your limited trade routes. This time you can get both food and production with an internal TR to a big city, which seems to be a good move.

Russia is probably the one Civ that doesn't do much for me, but I suppose you could found a religion and get all the +food on faith building beliefs to utilize Tundra in the cities that have some Tundra tiles. What's really going to be important to Russia, I believe, are those 8 extra tiles you get on founding a city. Natural cultural expansion seems pretty slow in the videos that have been circulating YouTube. And you need more individual tiles because of districts, wonders, and what seem to be less powerful specialists. And while the Lavra's unique ability is unexciting, unique districts intrinsically cost less and are not population-gated like normal districts. Having one of the earliest districts with those qualities is a definite advantage.

To illustrate the use of internal TRs, this is from Quill18's Roman let's play. 




4 food 3 production 5 gold and 1 faith is really decent, and that tundra city of Aquilea will be pretty good thanks to that. Note that this is pretty late game, in the early game using TRs to make your cities decent won't really work

Has it been said somewhere that disbanding a unit gives you a crapton of gold ? Or is that a new info ?

I wasn't aware of it, but I'm watching Marbozir's series, and he doesn't disband units, he puts them to good use (quote of the series: "Everyone hates us. Mission accomplished")

Quill18 forgot that he could build corps and disbanded a cavalry to avoid going bankrupt in his Roman let's play. He gained like 600 gold



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