Sign me up for a body bag duty! Loving this so far, Jowy, thanks for doing this. I have not played XCOM2 yet, so this is very interesting.
XCOM 2 - Till The Last Man Standing
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I'd like to be a character too, please! I'll probably get the game during the next sale after reading this, although I'm still less than thrilled about how it looks like the game rushes you through missions. Kind of seems like a cheap way of working around an AI which can't deal with methodical players.
Okay, I've got this! Fire in the hole!
((worst possible grenade outcome)) ...uh... I mean ... Pindicator's got this! What a ... uh ... team! ((later...)) This one's for David Corporeal! And picklepikkl! And ... wait, that guy could run up here and slug me before I finish listing names. Better take the shot! ((Advent commander goes down)) Yeah! Thanks for the assist, Rook! ((and finally...)) You're safe, Dr. King! Let's get you outta here! Okay, our engineer's clear! Pindicator? Rook? ... ((poisoned choking)) Oh ... no. I can't be our best guy left, can I? 'cause if I am, if I know me, I'm pretty sure we're dog food. (October 12th, 2016, 17:21)WarriorKnight Wrote:(October 12th, 2016, 10:49)Jowy Wrote: EDIT: Oh yeah, and never pick Phantom. Okay, maybe pick Phantom if you know what you're doing with it. Sounds good, I think we can try the scout strategy once we have increased our squad size. Right now we need all the soldiers we can get for the engagements. Ah battle scanners, good idea! They should be a bit stronger now with procedurally generated maps in play. I think I only used them to reveal the invisible enemies in EU. Halved cost only? That's going to be a problem. We don't have all the requirements to research it yet. Though I suppose that means we wouldn't be able to build the armor either. (October 12th, 2016, 18:56)Bobchillingworth Wrote: I'd like to be a character too, please! I'll probably get the game during the next sale after reading this, although I'm still less than thrilled about how it looks like the game rushes you through missions. Kind of seems like a cheap way of working around an AI which can't deal with methodical players. Yup that's exactly what it is there for. Without a turn limit, the "one true way" to play the game is to be slow and methodical. In EU the only thing that mattered was the pull. You pull one pod at a time while in good cover and you'll succeed. It's too early for me to say if XCOM 2 is a better game, but in theory it is a good thing that they are forcing you to go faster. If anyone has 3 hours to spare... Will give you an idea on how to play the previous XCOM at a high level. (October 13th, 2016, 08:05)Jowy Wrote: Next I picked Resistance Radio. I think we need to build those radio towers and only then spend intel to contact other regions. It'll be cheaper this way. You're half right. Yes, radio towers make it cheaper to contact other regions, but they are primarily for reaching far off locations from HQ which you are a long way from doing. There should be at least one more region you can contact at the base cost of 40 intel and a radio relay won't make the cost any lower then that. Can't give you a good example since I don't know what your map looks like, but you don't need radio relays until you have a resistance communications facility (or specifically enough to contact more than 3 regions).
I'd like to be dog food too.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld (October 13th, 2016, 08:28)WarriorKnight Wrote:(October 13th, 2016, 08:05)Jowy Wrote: Next I picked Resistance Radio. I think we need to build those radio towers and only then spend intel to contact other regions. It'll be cheaper this way. Ah, I'll grab the 40 intel one next time I play. I think it's our last cheap one. Happy to see we're still getting an influx of new RB'ers joining the XCOM project. I would stay the hell away ![]() |