2.93
-Wraiths now have 10 melee attack and a movement of 5.
-Death Knights now have a melee attack of 10 and a movement of 5.
-Demon Lords now cost 1313 mana crystals.
-Knowing Famine or Evil Presence now adds +60 to AI city curse type priority instead of +40.
-Removed spell : Black Wind.
-New spell : Wave of Despair in Death. Rare, combat spell, cost 55. Hits all enemy units with a strength 240 attack divided by (2+number of units affected) minus that unit's resistance. Ignores Bless, Resist Magic, Defense, and effects that grant defense vs spells. Deals irrecoverable cold damage. Units immune to cold or magic are unaffected.
-AI wizards will prioritize researching Giant Spiders, Lycanthropy and Gargoyles before turn 60.
-AI wizards will prioritize researching Enlightenment, Famine and Pestilence.
-Fixed bug : AI wizards lose all their mana crystals every turn while banished due to doing alchemy wrong.
-When AI decides to cast a spell with a unit, it now considers available total mana, and melee attack strength in addition to ranged strength.
-Diplomatic penalty for casting Famine, Evil Presence or Chaos Rift raised from 6 to 9, as these spells are way more powerful now.
-Diplomatic penalty for Pestilence raised from 10 to 12.
-Units revived by Raise Dead cannot be healed or raised again until the end of combat. They also count as a fantastic creature, but do not belong to any specific realm.
-Healing can now target Death creatures. (it still does not work on undead, zombies and skeletons)
-Healing charge can no longer target Undead.
-AI can now cast Warp Creature on the same unit multiple times (but not if it already has “halved attack”)
-AI can now target fantastic units with Warp Creature
-Removed spell : Berserk.
-New spell : Blood Lust, Death Uncommon, cost 50, overland only unit enchantment. Enchated unit becomes undead and has doubled melee attack power against normal units.
-Reduced AI ranged advantage treshold for leaving city walls from 30 to 25.
-Fixed : New trigger for town recalculation added in 2.92 does not work.
-AI wizards will prefer to target lower defense and higher figure count units with Fire Storm
-AI wizards will prefer to target lower resistance, higher cost, or hero units with Stasis.
-AI wizards will not target a stack with Stasis if it is in a city, or contains a unit already affected by Stasis.
-Fixed : AI incorrectly checks if a hero is standing on water or not when deciding to equip a water walking/flight/wraithform item.
-Fixed bug : Ships can move on land tiles containing own units as though it was ocean for both AI and human players.