Running smoothly so far, which is a relief as I am playing on a none-too-powerful laptop at the moment. Initial thoughts after about 5 hours:
- Not enough information!!! Some of it is just unfamiliarity with the new game, but a lot of stuff just does not seem to be there to see. Certainly not easily. SevenSpirits already mentioned the food to grow number (is it anywhere?). Also military unit support costs, or expenses in general. There is one figure for total costs per turn with no breakdown of what is actually producing that number.
![frown frown](https://www.realmsbeyond.net/forums/images/smilies/frown.gif)
When healing a unit, no indication of how long it will take. Lots of things like that.
- Concept explanations are sometimes hard to find. The Civilopedia is good in some areas, but I struggled to find any explanation of ranged combat. Also, I have already run across several instances of poor editing, incorrect grammar, etc. which is disappointing for a major title like Civ.
- Agree with pindicator about the non-updating figures when you make changes. Very annoying, and misleading about whether I actually changed what I thought I had.
- I never played a game of Civ V (although I have read quite a lot of reports and have some general knowledge), so many of the systems are very new to me. I feel completely clueless about balance so far, what is actually important and what is just filler. Builders and tile improvements are apparently of very minimal importance. Granaries likewise. City costs...looks like spamming cities is strong? Still feeling my way.
- Barbs are rough, even on prince. I had three camps within a dozen tiles of my capital, with scouts marking me and then streams of units following, before turn 25. Heavy fighting for so early.
- Lack of summary and at-a-glance screens for diplomacy. Any quick way to compare my relations with other leaders, without having to open each one's screen one at a time and scroll through?
- I am adjusting to the visual style; my eye is not picking out information easily yet but I think much of that is lack of familiarity. I do wish the tiles were a bit more clearly differentiated (hills vs flatland, etc.). The color scheme also seems a bit muddy, but maybe that is my region? (Peter in a heavy tundra and plains zone.)
- Several times I have run into problems with the game not allowing something (a particular move, a diplomatic action, etc.) without explanation. I eventually figured out (or think I did, anyway) why something that looked like it should work did not, but the game did not explain at all -- it just did not let me take the action. More helpful info would be useful in these places.
I am liking the districts and city-on-the-map mechanism so far. Interesting change and it does open up some additional decisions and trade offs. Will have to see how that does with more play. I will note that the AI apparently loves to pillage your districts -- Philip declared a surprise war on me and bee-lined to pillage both the districts I had built. Given the cost of rebuilding them, good ttactic -- but something that may be exploitable.
Does anyone know if the AI pays any diplomatic penalty for surprise war? The Civilopedia makes a big deal of the importance of generating a casus belli to minimize warmongering penalties, but Philip just happily attacked me out of the blue. I wonder if those penalties only apply to the human player.
Overall, caustiously optimistic. Hopefully Firaxis has gotten this one a lot better balanced than V (especiallt launch V) or Beyond Earth. A good new Civ game would be wonderful, although it might also consume way too many hours of my limited free time.