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Firaxis Slowly Losing Ability to Make Small 2D Images

(October 24th, 2016, 12:05)Yazilliclick Wrote: Yeah finding strategic resources is a pain.  Personally I don't know why we're in the 6th version of this series with so many major expansions and yet we don't have a search feature for the map yet.  I mean if I could just do ctrl+f "iron" and it would grey everything except iron on the map then that'd be amazing!  Then I could get to cursing why there's none close to me that much sooner!

You mean like in Civ IV (yep) where you went to Globe view and toggled just the Strategic Resource bubbles...
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Speaking of UI mod..

http://forums.civfanatics.com/threads/qu...-6.600946/

One is already in the works and adds some features that people here have mentioned. Pretty good start for few days after release with no official mod support yet. Just be aware that using these things, especially at this point, can lock your saves to requiring them (think they're applied as DLC) and thus if something breaks you could be out of luck.
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(October 24th, 2016, 12:26)Yazilliclick Wrote: Speaking of UI mod..

http://forums.civfanatics.com/threads/qu...-6.600946/

One is already in the works and adds some features that people here have mentioned.  Pretty good start for few days after release with no official mod support yet.  Just be aware that using these things, especially at this point, can lock your saves to requiring them (think they're applied as DLC) and thus if something breaks you could be out of luck.

Ooh that's good to see something already being done. I was going to wait and start something up once they released the proper modding tools though.
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(October 24th, 2016, 09:06)Yazilliclick Wrote: For civics though each one has a monochrome individual icon (look to the left for the actual civic).  What you're looking at are the effect cards for policies which I don't think really need individual icons.  What they have now works well enough I think.

I would still like them. smile

But the argument isn't that I want them and therefore they should have them. I'm pointing out that they had them in the previous games and now they don't.

Quote:Really icons are good only when they can clearly convey what they represent and when there aren't too many that they lose all meaning because you can't remember them all. I care more about clearly displaying the information and in that case a lot of time simple icons with proper color coding is a LOT more effective than individual distinct icons trying to represent what they are.

I actually like this argument, but I don't think it totally holds up. You're right that there are a huge number of policies and very few people would learn what each icon meant by heart. But there's more at stake than being able to remember the exact effects of policies by looking at their icons.

Take a look at this section of the tree (grabbed online, may not be 100% up-to-date):




See those policies on Political Philosophy? I know what they are! Why? Because they're the only two green policies you have for a while and because they're on one of the civics that I recognize because it has these giant government icons on it.

I know this because it looks distinct. There is something for my brain to grab onto. Military Training and Defensive Tactics on the other hand look exactly the same. They look like "Civic that has two red policies". That is all I know about them. There are so many red and yellow and purple policies, that I have no chance of guessing which one is on which tech. If I want to try to tech to a specific policy, I have to mouse over all the little symbols on all the civics to try to find it. I will learn it eventually if I keep playing and it's useful information, but it would go a whole lot faster if there was a visual thing to make associations through.

It's not even only about associations between policies and the civics that grant them. It's about just the civics on their own, too. When you look at civics, the pattern of shapes and colors of the whole block is the fastest channel of information - faster than the name, the boost text, or trying to zero in on just the civic's own icon itself. The whole picture of a rectangle with a black circle on the left and two red rectangles in the middle is what I see first - and there's not enough variation in what the civics look like at that level for your brain to use it. You have to go on to read the name, which is a lot slower.

If there weren't just four icons for policies, the civic tree would be easily readable, like the tech tree.
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(October 24th, 2016, 11:43)yuris125 Wrote: Here's one screenshot I took yesterday but then decided not to post (a fragment of Adventure 1 map, a very minor spoiler)

[...]

Yeah the map being hard to read (especially in terrain you don't currently have vision of) is the most infuriating issue with the game for me. Why they would just throw away all color information on the majority of the map is beyond me. The resource icons (and hills) don't stand out enough in general and it's super hard to read them when you don't have full vision of the area. God forbid you're trying to make a decision on where to move your settler while you have a settler selected - then you can't see anything.
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@Seven - I don't think it's mysterious at all. For casual players the land outside your boarders isn't relevant and is potentially confusing. Removing that info while framing it as a design-forward decision seems like a win/win from their perspective.
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I had some time today to play around a little (I really need to actually get to Adventure One, but my days have been crazy as of late), and quickly decided that I'm sticking to strategic mode only. The map is so much easier to read, with the exception that whoever designed the pin system needs to have their nose rubbed into Civ 4's signs.

Fun fact: if you put a pin on a tile, and then you open the Purchase Tile interface for a city, the pin obscures the gold cost completely. Sure, you can figure it out from the tiles around, but it's still sloppy as hell.
Civ 6 SP: Adventure One 
Civ 4 MP: PBEM74B [3/4] PBEM74D [3/4]
-Dedlurker: PB34
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UI is a complete mess. Another bizarre decision was having hotkeys but no hotkey or other commando to enter the citizen management screen which you want to do all the time. I spent a lot of time trying to find it my first game.

The strategic mapmode looks great though. I like the board-gamey feel of it. I also play on that now.
My singleplayer balance mod of BTS: https://dl.dropbox.com/s/3u6g4b2nfa74qhm...%20mod.odt?
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It's going to be a nightmare to try to share screenshots and compare games. You just can't fit enough on the screen. The glove view zoom level from civ is greatly missed.
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For repeated Overview shots, I've started to add specific Pins to the tiles so that I can always center in the same spot for comparisons. Not sure if we can propagate those between players though.
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