Starting Civ 6 with Rome - should be fun! My Civ skills - which were not terribly great to begin with - are extremely depreciated since I played only about 20 hours of Civ 5 many years ago (but a few hundred of 4!). Also, I am coming into Civ 6 more or less blind with respect to new mechanics and gameplay elements. All I really know (from 5 minutes of Sullla's youtube channel and the first posts of a couple other adventure reports) is that it's still 1UPT! This potluck should be a great way to explore some of the new ideas while constantly being confused about how or why anything works the way it does.
Before we get started, I'll copy Brick's summary of Rome and its leader, Trajan:
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Rome
Unique Ability: All Roads lead to Rome: All cities start with a trading post, and new cities in trade route range of your capital will automatically have a road going to them. Trade routes going through your cities earn extra gold.
Unique Unit: Legion: Replaces the Swordsman. Has higher combat strength and does not require Iron to build, but is more costly. Can construct roads and forts as though it were a Military Engineer.
Unique District: Baths: Replaces the Aqueduct district. Provides an additional bonus of +2 Housing and +1 Amenity.
Trajan
Leader Bonus: Trajan's Column: All cities start with an additional City Center building. (Starts with a Monument building in the Ancient era)
Leader Agenda: Optimus Princeps: He tries to include as much territory as possible into his empire, and he dislikes civilizations who control little territory.
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Looking at the Civilopedia, it seems that trade is now automated once you have a trader, but it's limited to 15 tiles on land (30 on water) and that Rome's ability allows for easier rebasing and extension of these limits. Apparently trading posts provide a "bonus to yield" but the Civilopedia doesn't say how much... But the automatic road placement between cities seems great! Automated road networks within your empire must be the biggest draw of the Roman ability.
The Legion is Rome's unique unit, and replaces the Swordsman. It is slightly stronger (40 vs 35) and slightly more expensive (110 vs 90) but doesn't require Iron to build. They can also build a Roman Fort a unique (?) upgrade that provides a defensive bonus as well as automatic fortification. So Rome's early to mid goals may be: build a front-line city to a neighbor, quickly move your legions to the front (from the automatic roads) and then build a fort as a forward base to launch an invasion.
Rome's unique district is the Bath, which replaces the aqueduct and supplies fresh water with a bonus to housing and amenities. I am totally unclear on what districts, housing, and amenities are! Districts look like special city extensions that let you build on other tiles? Housing and amenities look more straightforward: city and empire growth limiters.
Then we have Trajan, who automatically generates a city center (it's not clear whether the "additional" means 1 or 2 total though...) At least in ancient times, it's just a free monument in every city - sounds good!
Finally, we have his agenda, which I'm guessing is for an AI controlled Rome.
So, as discussed, it looks like Rome's plan is to expand fairly quickly and use the free monuments to control territory while taking advantage of a more powerful trade network to use gold to further expand. Heading towards Engineering (for Baths districts) should help keep the cities growing and then Iron Working for early warfare.
Alright, let's fire up the start and see what we've got!
Before we get started, I'll copy Brick's summary of Rome and its leader, Trajan:
---
Rome
Unique Ability: All Roads lead to Rome: All cities start with a trading post, and new cities in trade route range of your capital will automatically have a road going to them. Trade routes going through your cities earn extra gold.
Unique Unit: Legion: Replaces the Swordsman. Has higher combat strength and does not require Iron to build, but is more costly. Can construct roads and forts as though it were a Military Engineer.
Unique District: Baths: Replaces the Aqueduct district. Provides an additional bonus of +2 Housing and +1 Amenity.
Trajan
Leader Bonus: Trajan's Column: All cities start with an additional City Center building. (Starts with a Monument building in the Ancient era)
Leader Agenda: Optimus Princeps: He tries to include as much territory as possible into his empire, and he dislikes civilizations who control little territory.
---
Looking at the Civilopedia, it seems that trade is now automated once you have a trader, but it's limited to 15 tiles on land (30 on water) and that Rome's ability allows for easier rebasing and extension of these limits. Apparently trading posts provide a "bonus to yield" but the Civilopedia doesn't say how much... But the automatic road placement between cities seems great! Automated road networks within your empire must be the biggest draw of the Roman ability.
The Legion is Rome's unique unit, and replaces the Swordsman. It is slightly stronger (40 vs 35) and slightly more expensive (110 vs 90) but doesn't require Iron to build. They can also build a Roman Fort a unique (?) upgrade that provides a defensive bonus as well as automatic fortification. So Rome's early to mid goals may be: build a front-line city to a neighbor, quickly move your legions to the front (from the automatic roads) and then build a fort as a forward base to launch an invasion.
Rome's unique district is the Bath, which replaces the aqueduct and supplies fresh water with a bonus to housing and amenities. I am totally unclear on what districts, housing, and amenities are! Districts look like special city extensions that let you build on other tiles? Housing and amenities look more straightforward: city and empire growth limiters.
Then we have Trajan, who automatically generates a city center (it's not clear whether the "additional" means 1 or 2 total though...) At least in ancient times, it's just a free monument in every city - sounds good!
Finally, we have his agenda, which I'm guessing is for an AI controlled Rome.
So, as discussed, it looks like Rome's plan is to expand fairly quickly and use the free monuments to control territory while taking advantage of a more powerful trade network to use gold to further expand. Heading towards Engineering (for Baths districts) should help keep the cities growing and then Iron Working for early warfare.
Alright, let's fire up the start and see what we've got!