Let’s get rid of that ridiculous 60% culture tax, shall we?
T221
I am now converting most every city that has its basic infrastructure over to building culture. That’s a placeholder for now (just rotating through every city as it completes builds). I’ll switch them all over to something else and ply the sliders to see if I should go merchants or scientists/wealth or research.
Start the forbidden palace in Beijing.
![[Image: t225-20.jpeg]](https://earnestwords.files.wordpress.com/2016/11/t225-20.jpeg)
Add an academy to Najran. It’ll give me minimum 64 beakers per turn, but I do have all the science buildings in Najran. So it’s a bit better than that, even.
After a tedium of going through my cities and removing all the commerce producing specialists…
![[Image: t225-18.jpeg]](https://earnestwords.files.wordpress.com/2016/11/t225-18.jpeg)
+608gpt at 0% science, with 1392 total gold and 168 research coming from UoS.
![[Image: t225-17.jpeg]](https://earnestwords.files.wordpress.com/2016/11/t225-17.jpeg)
17
-682gpt at 100%, with 1525 beakers and 102 gold. So, doing some math (I await the fact check because I am sick and also doing this back of the envelope).
Commerce gives me 1357 beakers and 1290 gold. That means that if I produce wealth, it will allow me to product an extra 5% beakers. So everything should build wealth with the possible exception of Najran (academy) and Beijing (academy). However, and as mentioned, Beijing will be built a forbidden palace and then Najran will build Oxford once I complete the requisite universities.
I’ve also decided that it’s worth it to fill in several more spots. So, most of the places that were building wealth after I fiddled with the sliders will now build settlers to fill these spots.
![[Image: t225-9.jpeg]](https://earnestwords.files.wordpress.com/2016/11/t225-9.jpeg)
![[Image: t225-1.jpeg]](https://earnestwords.files.wordpress.com/2016/11/t225-1.jpeg)
![[Image: t225-6.jpeg]](https://earnestwords.files.wordpress.com/2016/11/t225-6.jpeg)
![[Image: t225-3.jpeg]](https://earnestwords.files.wordpress.com/2016/11/t225-3.jpeg)
![[Image: t225-4.jpeg]](https://earnestwords.files.wordpress.com/2016/11/t225-4.jpeg)
![[Image: t225-2.jpeg]](https://earnestwords.files.wordpress.com/2016/11/t225-2.jpeg)
That last one will have to wait for a bit. If I can’t reach it before Galleons then it’s not likely to happen. Unless that would mean that every city gets intercontinental trade routes? I’m not sure how that works. Can someone explain how interncontinenals are determined?
Oh, I also threw a golden age. Naturally, I did not do a before and after for the golden age but I did do some math on T222 because…
T222
Spiral Minaret comes in at Kufah. That’s worth an extra 200 gold per turn (not counting Merchants, I think). Well, that and the merchants I hired.
![[Image: t225-11.jpeg]](https://earnestwords.files.wordpress.com/2016/11/t225-11.jpeg)
I’ve got 25 workers right now and might need more. This makes me think that the Hagia Sofia might be worth it. Especially since I can easily chop it out someplace like Muscat. It’s 9 turns to build currently there. there’s still plenty of time to deal with that.
One thing I am going to build the moment stone comes online is, well, Oxford (at Najran, duh) but Angkor Wat. I’m going to have a lot of priests and might as well make them better than engineers.
T223
Nationalism comes in. We’ll 1 turn constitution to get our specialists bumped up a notch — although this will mean unhappiness in the places that I whipped a little hard. (Really, elephantine is the only place that’ll really be hurt by it. And that’s what -colosseums-/synagogues are for.)
And never mind on the hagia sophia: ragnar completed it. Darn.
![[Image: t225-15.jpeg]](https://earnestwords.files.wordpress.com/2016/11/t225-15.jpeg)
Obligatory golden age Moai shot. Took forever and a day to get that up before stone came online. It was only at the end that I realized 2x whipping a caravel was probably the most efficient way to build it.
![[Image: t225-16.jpeg]](https://earnestwords.files.wordpress.com/2016/11/t225-16.jpeg)
Look at what a powerhouse Alexandria is right now. It’ll complete nicely on the last turn of the golden age. Then, I’ll get a great person out of Thebes for an additional 12 turns of golden age.
3 settlers complete next turn and 2 more complete the turn after that.
I did some looking around the map and figure I’ll place this city on the gold with the settler coming out of Muscat. After that, I’ll need 1 more settler for the fishing village SW of Tianjin and an extra for the iceball fish island SW of the mainland.
![[Image: t225-8.jpeg]](https://earnestwords.files.wordpress.com/2016/11/t225-8.jpeg)
Not sure where those’ll come from but I know that Hangzhou is no longer needs to produce any infrastructure so it might be the provider since it is nearby.
T224
Representation comes in.
Tabuk is founded by the settler from Medina. This is quite a frustrating placement as it pushes carefully managed medina into a food deficit. Alas (forgot to screenshot). Workers are there to improve the riverside grassland to a farm for now (eventually, a state property watermill).
Kufah starts Angkor Wat, due in 6 turns.
Both Shandong and Tiajin came out of resistance this turn which required some micromanagement. Also, the impending switch OUT of Caste System means I’ll need to:
![[Image: t225-10.jpeg]](https://earnestwords.files.wordpress.com/2016/11/t225-10.jpeg)
Unfortunately, it also means that Najran and Elephantine are unhappy. Elephantine, I can’t even whip off the unhappy citizens (88 turns of whip unhappiness). I’ll just have to eat it until I can get a synagogue up. Fortunately, Elephantine is producing a lot of hammers as I convert it to workshops. (It’s got spices and dyes providing commerce as well as 1 developed cottage)
Finally, dial down science to 0% at the end of the turn. Replaceable Parts due in 2 (says 5 but means 2).
T225
Sana’a founded and immediately it cripples Heliopolis. i wish there was a way you could say: Don’t do this! a rice farm is much more valuable with a size 17 city.
12
In any case, that’s a bunch of turns for today. I already voted which was my only goal for the day, so I’ll continue to convalesce.
Hopefully my health will reflect my GNP graph. I’ve already had the golden age spike (yesterday’s delirium to today’s ability to think coherently).
T221
I am now converting most every city that has its basic infrastructure over to building culture. That’s a placeholder for now (just rotating through every city as it completes builds). I’ll switch them all over to something else and ply the sliders to see if I should go merchants or scientists/wealth or research.
Start the forbidden palace in Beijing.
![[Image: t225-20.jpeg]](https://earnestwords.files.wordpress.com/2016/11/t225-20.jpeg)
Add an academy to Najran. It’ll give me minimum 64 beakers per turn, but I do have all the science buildings in Najran. So it’s a bit better than that, even.
After a tedium of going through my cities and removing all the commerce producing specialists…
![[Image: t225-18.jpeg]](https://earnestwords.files.wordpress.com/2016/11/t225-18.jpeg)
+608gpt at 0% science, with 1392 total gold and 168 research coming from UoS.
![[Image: t225-17.jpeg]](https://earnestwords.files.wordpress.com/2016/11/t225-17.jpeg)
17
-682gpt at 100%, with 1525 beakers and 102 gold. So, doing some math (I await the fact check because I am sick and also doing this back of the envelope).
Commerce gives me 1357 beakers and 1290 gold. That means that if I produce wealth, it will allow me to product an extra 5% beakers. So everything should build wealth with the possible exception of Najran (academy) and Beijing (academy). However, and as mentioned, Beijing will be built a forbidden palace and then Najran will build Oxford once I complete the requisite universities.
I’ve also decided that it’s worth it to fill in several more spots. So, most of the places that were building wealth after I fiddled with the sliders will now build settlers to fill these spots.
![[Image: t225-9.jpeg]](https://earnestwords.files.wordpress.com/2016/11/t225-9.jpeg)
![[Image: t225-1.jpeg]](https://earnestwords.files.wordpress.com/2016/11/t225-1.jpeg)
![[Image: t225-6.jpeg]](https://earnestwords.files.wordpress.com/2016/11/t225-6.jpeg)
![[Image: t225-3.jpeg]](https://earnestwords.files.wordpress.com/2016/11/t225-3.jpeg)
![[Image: t225-4.jpeg]](https://earnestwords.files.wordpress.com/2016/11/t225-4.jpeg)
![[Image: t225-2.jpeg]](https://earnestwords.files.wordpress.com/2016/11/t225-2.jpeg)
That last one will have to wait for a bit. If I can’t reach it before Galleons then it’s not likely to happen. Unless that would mean that every city gets intercontinental trade routes? I’m not sure how that works. Can someone explain how interncontinenals are determined?
Oh, I also threw a golden age. Naturally, I did not do a before and after for the golden age but I did do some math on T222 because…
T222
Spiral Minaret comes in at Kufah. That’s worth an extra 200 gold per turn (not counting Merchants, I think). Well, that and the merchants I hired.
![[Image: t225-11.jpeg]](https://earnestwords.files.wordpress.com/2016/11/t225-11.jpeg)
I’ve got 25 workers right now and might need more. This makes me think that the Hagia Sofia might be worth it. Especially since I can easily chop it out someplace like Muscat. It’s 9 turns to build currently there. there’s still plenty of time to deal with that.
One thing I am going to build the moment stone comes online is, well, Oxford (at Najran, duh) but Angkor Wat. I’m going to have a lot of priests and might as well make them better than engineers.
T223
Nationalism comes in. We’ll 1 turn constitution to get our specialists bumped up a notch — although this will mean unhappiness in the places that I whipped a little hard. (Really, elephantine is the only place that’ll really be hurt by it. And that’s what -colosseums-/synagogues are for.)
And never mind on the hagia sophia: ragnar completed it. Darn.
![[Image: t225-15.jpeg]](https://earnestwords.files.wordpress.com/2016/11/t225-15.jpeg)
Obligatory golden age Moai shot. Took forever and a day to get that up before stone came online. It was only at the end that I realized 2x whipping a caravel was probably the most efficient way to build it.
![[Image: t225-16.jpeg]](https://earnestwords.files.wordpress.com/2016/11/t225-16.jpeg)
Look at what a powerhouse Alexandria is right now. It’ll complete nicely on the last turn of the golden age. Then, I’ll get a great person out of Thebes for an additional 12 turns of golden age.
3 settlers complete next turn and 2 more complete the turn after that.
I did some looking around the map and figure I’ll place this city on the gold with the settler coming out of Muscat. After that, I’ll need 1 more settler for the fishing village SW of Tianjin and an extra for the iceball fish island SW of the mainland.
![[Image: t225-8.jpeg]](https://earnestwords.files.wordpress.com/2016/11/t225-8.jpeg)
Not sure where those’ll come from but I know that Hangzhou is no longer needs to produce any infrastructure so it might be the provider since it is nearby.
T224
Representation comes in.
Tabuk is founded by the settler from Medina. This is quite a frustrating placement as it pushes carefully managed medina into a food deficit. Alas (forgot to screenshot). Workers are there to improve the riverside grassland to a farm for now (eventually, a state property watermill).
Kufah starts Angkor Wat, due in 6 turns.
Both Shandong and Tiajin came out of resistance this turn which required some micromanagement. Also, the impending switch OUT of Caste System means I’ll need to:
- reconfigure all my cities
- get temples up everywhere
- granary
- temple
- forge
![[Image: t225-10.jpeg]](https://earnestwords.files.wordpress.com/2016/11/t225-10.jpeg)
Unfortunately, it also means that Najran and Elephantine are unhappy. Elephantine, I can’t even whip off the unhappy citizens (88 turns of whip unhappiness). I’ll just have to eat it until I can get a synagogue up. Fortunately, Elephantine is producing a lot of hammers as I convert it to workshops. (It’s got spices and dyes providing commerce as well as 1 developed cottage)
Finally, dial down science to 0% at the end of the turn. Replaceable Parts due in 2 (says 5 but means 2).
T225
Sana’a founded and immediately it cripples Heliopolis. i wish there was a way you could say: Don’t do this! a rice farm is much more valuable with a size 17 city.
12
In any case, that’s a bunch of turns for today. I already voted which was my only goal for the day, so I’ll continue to convalesce.
Hopefully my health will reflect my GNP graph. I’ve already had the golden age spike (yesterday’s delirium to today’s ability to think coherently).
![[Image: t225-13.jpeg]](https://earnestwords.files.wordpress.com/2016/11/t225-13.jpeg)