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Civ6 Succession Game Planning Thread

Now that Civ6 has been out for a bit and people have had a chance to explore the mechanics, I think it's a good time to start up some succession games. Rather than keep creating new threads every time that someone has a new idea, I've set up this thread for game planning and discussion. If succession games would get so popular that there are overlapping discussions for multiple games taking place at once, well, we can deal with that when the time comes. It's been very quiet on the succession game front for years now. I'm hoping we can change that. smile

I'll outline my idea for the first RB Civ6 succession game in the next post.
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For the first succession game, I don't think it's necessary to do anything too crazy. We're all still learning here, and I would prefer to hold off on the truly crazy variant stuff until I feel more comfortable with the basic gameplay. With that in mind, I'm going to suggest this setup:

Civ: Japan/Hojo
Difficulty: Emperor
Game Settings: Standard speed, Ancient era
Map Settings: Small, Inland Sea

Variant Rule: No Commercial or Harbor districts eek

This is a simple variant. Everyone knows by now that the trade routes are extremely strong. Going commercial districts into industrial districts at every city is pretty much the one right choice at the moment. Let's take that off the table and see what happens to the gameplay. Note that this does not mean that trade routes themselves are banned, only commercial and harbor districts. We'll get one free trade route from the tech tree, Merchant Republic can provide two more, and some Great Merchants grant additional ones. We'll need to think carefully about where to send our very strictly limited trade routes, both for the bonus tile yields and since they're the only real way to build roads. (Does this mean using Military Engineers in this game? We shall see!)

Japan is a natural civ to pick from there. (Rome would also fit but working around limited roads is intended to be part of the fun.) Japan gets three half cost districts, none of which are commercial or harbor districts. (Japan gets cheap Holy Sites, Encampments, and Theatre districts.) Japan also gets an adjacency bonus from putting districts next to each other, which seems like it could make for some fun planning as a team. I'm picking Emperor difficulty as a level that should be a challenge without being too unwinnable. I prefer Small maps at the moment to keep micromanagement from getting out of hand, and I haven't tried Inland Sea yet, so let's give that one a spin. 

I'm looking for a team of 4-5 players for this game. If there's a ton of interest, then there's nothing to stop us from running multiple teams using the same setup, on the same map or different maps. Succession game etiquette is similar to PBEM or Pitboss games: make sure that you can play the turnset in a reasonable amount of time (a day or two), contribute to team discussions, and try to write interesting reports. We're not grading anyone, but it makes the whole thing a lot more fun. 

One final thing: I have the Aztecs preorder thing, so if anyone knows a workaround for those who don't have that, let me know. I'm sure we can figure it out. Who's interested? smile
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(November 10th, 2016, 16:02)Sullla Wrote: One final thing: I have the Aztecs preorder thing, so if anyone knows a workaround for those who don't have that, let me know. I'm sure we can figure it out. Who's interested? smile

On the Civ6 game page in your library, you can 'uncheck' the DLC to launch the game without that. You'll need to do that for at least the initial save generation, and maybe each time you load th game after that (not sure, haven't tested).
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Unchecking the dlc will make you have to redownload it when you turn it back on, so I would recommend an alternate solution. I don't have one however.
Surprise! Turns out I'm a girl!
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I'd like to participate in that SG.

With the exception of my adventure 1 game, I've been relying on trade routes to help get new cities going (harbor + i-zone + commercial zone trade route FTW). Experimenting without that sounds lovely.

(New here, so apologies if there are unwritten forum rules about experience/participation levels before signing up for an SG that I'm missing. I won't take offense either way. smile)
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There's no requirement for signing up, and one of the goals of running succession games is to get more people in the community involved. Welcome aboard, and let's hope that username doesn't prove descriptive for this particular game!  lol
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(November 10th, 2016, 17:36)Sullla Wrote: There's no requirement for signing up, and one of the goals of running succession games is to get more people in the community involved. Welcome aboard, and let's hope that username doesn't prove descriptive for this particular game!  lol

Ruining things is something I'm good at. crazyeye

I'll try to be competent though (or at the very least, entertaining.)
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I'm very skeptical, I think you still build 3 archers and then obliterate every unit the AI makes for millennia. But I look forward to seeing if anything new comes of this. Good luck.
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How fast will the sg run? Will it be 1 set a week for each player, faster, slower?
Surprise! Turns out I'm a girl!
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I wish to play. After a disappointing prince/warfare game I should try the builderish thing too.
Honorable ruleset - no chop outside borders & no disbanding for money? Exploiting trade deals is a bug so not using that.

I have the aztecs.
Played: FFH PBEM XXVI (Rhoanna) FFH PBEM XXV (Shekinah) FFH PBEM XXX (Flauros) Pitboss 11 (Kublai Rome)
Playing:Pitboss 18 (Ghengis Portugal) PBEM 60 - AI start (Napoleon Inca)
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