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DaveV talks like a pirate, me hearties!

Turn 50: traditional info dump turn.




My workers are building a lot of roads. At least they'll finish the horse pasture next turn; then they'll pre-road to my next city by the corn and silk. The guys who just finished the road on the cow will finish mining the forested riverside hill, then finally farm the rice. Maybe not the best use of worker labor, but it gets the new city down quickly.

As Brian predicted, the warrior didn't attack.

Demographics:




Graphs and random additional info:




























Stupid griffons.



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Turn 51. My scout does some scouting:




At EoT, I get one of the flavor screens that are only available to the last player in turn order:




Not great, but ahead of my known competition.

My warrior wins on defense. Yay!


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Turn 52: more scouting:




And the combat engineers head out to prepare the way for the new settler.




No animals came charging out of the fog, so yay.
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Turn 53: is it worth two worker turns to speed up Eye Patch by one turn? I roaded the city site, which is wasted motion once the city is founded.




Next city will be between the forested copper and forested mana on the northern coast, then 3N of Eye Patch. The capital will pump out a couple workboats for pirate coves in each of those cities.

Eye Patch gives me sight on a few previously fogged tiles. It looks like jungle 4N2W of Eye Patch; I hope it doesn't spread over the pigs.
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Turn 54: a null event. Better than a bad one, worse than a good one.




Here's the last easy scouting move in the east; next turn, the scout will move to the west to scope out a few more tiles.


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Turn 55 brings a flurry of updates from the non-updaters. Is something going on out there?

In local news, here's the settling party on the way to city number 5.




Only three more turns till the revolution, which is good because city maintenance is becoming painful.

[Image: 48-55_expenses.jpg]

Which, in turn, is hurting my demos a little:


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Any scandal over the weekend?
Travelling on a mote of dust, suspended in a sunbeam.
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(November 13th, 2016, 12:26)Brian Shanahan Wrote: Any scandal over the weekend?

In the game, hard to say. Lots of people are posting, but I haven't met any of them in game.

In real life, there was a hung jury in the murder trial of a local white cop who shot a black motorist in the head during a traffic stop.

Back to the game: Q grabbed an ultra-early OO. Not sure what his long range plan is with that, but he's really gimped his early development. He's still sitting on three cities.

[Image: 48-56.jpg]

Also, jalepeno fired off his world spell.

And it looks as though I'll have exactly enough commerce to limp my way to Calendar.
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Turn 57. Another interesting turn.

[Image: 48-57.jpg]

Q is ahead of Aurorarcher in turn order, so they may both have researched OO last turn, and both adopted it this turn. Alternative theory: it was Auror's great prophet, and he used it to bulb OO mid turn, then converted.

I was leaning toward OO as a religion, but I'm less enthusiastic now; I'd hate to speed Mardoc Q [Edit: even my ded lurker is conspiring against me!  crazyeye  Yarr ] toward a religious victory. I can use boarding parties to combat water walkers; a quick worldbuilder test indicates they can attack any unit that's standing on a water tile (including ocean), then they're teleported back to land if they're left standing on water.

Two barb warriors are incoming: 2S of Wooden Leg, and 2SE of Shoulder Parrot. I have a shock warrior in or near each of those cities; how convenient!

Lurkers: do you prefer screenshot tags or img tags? I'm leaning toward using img tags all the time because of the auto resizing.
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Depends how big your screenies are - these seem fine for img tags.
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