Ray had hinted that one of the early changes to Psilons after the classic version is finished is focusing on their pacifist nature and turning their weapons research to Poor. Fair enough.
I think a fun angle with Psilons would be to let the player choose one of the remaining fields to be Excellent at rather than the typical Good. This adds some replayability and some racial flavor (as long as they are the only race to have this customization at the beginning of the game).
My question to the MoO gods here is: Would there be an obvious go-to field? (I'm guessing not force fields...). Construction, Computers, and Planetology all seem to make decent arguments.
If there is a no-brainer, best field then perhaps this modded version of Psilons needs more work.
I think a fun angle with Psilons would be to let the player choose one of the remaining fields to be Excellent at rather than the typical Good. This adds some replayability and some racial flavor (as long as they are the only race to have this customization at the beginning of the game).
My question to the MoO gods here is: Would there be an obvious go-to field? (I'm guessing not force fields...). Construction, Computers, and Planetology all seem to make decent arguments.
If there is a no-brainer, best field then perhaps this modded version of Psilons needs more work.