I wrote up what my data says is a pretty good combat formula on the CivFanatics forum: https://forums.civfanatics.com/threads/h...la.606147/
Damage = 30 * e^(StrengthDifference/25) * randomFactor
randomFactor seems to be +/- (0-25)%, or 0.75 to 1.25
+10 Strength means 150% damage and resistance.
Every strength point multiplies your damage dealt (and divides damage received) by ~1.041
An Army (3 units, +17 strength) deals 2x damage and receives 0.5x damage in return. This means that an Army should be able to kill at least 3 equivalent units in a fight. Possibly even 4. Definitely cost effective!!! Corps too.
Damage = 30 * e^(StrengthDifference/25) * randomFactor
randomFactor seems to be +/- (0-25)%, or 0.75 to 1.25
+10 Strength means 150% damage and resistance.
Every strength point multiplies your damage dealt (and divides damage received) by ~1.041
An Army (3 units, +17 strength) deals 2x damage and receives 0.5x damage in return. This means that an Army should be able to kill at least 3 equivalent units in a fight. Possibly even 4. Definitely cost effective!!! Corps too.